这次的蓝帖可以认为是上次我发过的帖子的一个延续,不了解的同学点击链接来学习一下吧:[暗黑破坏神3]技能树不是天赋树!
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I'm new and a bit late to the gaem but I think I've researched as much as I can on the skill trees. From what I gather skills can have up to five points in them and five points is required in a tier to advance downward. (most of this information came from blizzcast 8) I read a post by bashiok saying that it isn't final, itteration, that customization is a big part of the game and they won't stop adding it.So I think he did a good job of covering all possible exits.
My question, or rather observation, is that the requirement to spend 5 skill points to advance down a new tier doesn't actually allow for that much customization. It also makes people focus on specific trees as a whole (because theyre investing their points) instead of being able to mix and match. So you may have trees 1, 2, and 3. In the end there are only so many potential builds you can get out of this.
1, with some of 2
2, with some of 1
2, with some of 3
etc etc
暗黑破坏神3
我是一名优秀的新丁,但是我尽可能研究了技能树的方方面面。从我所收集到的信息来看,每个技能可以加上5个技能点,然后达到5个技能点就可以开启下一层的技能。(大多数信息来自Blizzcast 8)我看到Bashiok在一个帖子中说那不是最终结果,以后会再改进的。因为个人的技能定制是游戏的很重要的部分,所以他们会不断向里面添加东西的。我觉得他说得很好,将所有的可能性都考虑上了。
我的问题,或者是观察得到的是:要开启下一层技能需要5点的设定有点不完全考虑到玩家的个人技能定制。另外,这个设定使得人们必需关注技能树的整体加点(因为要留点开启下一层技能),而不是混合和比较。在最后,你只能搭建出这样的一个技能树:
1,以及部分2
2,以及部分1
2,以及部分3
等等……
We're assuming that you get one skill point per level, with 99 levels you could pretty much reach the bottom of each tree by the end of the game. But that's spending in a very linear fashion. Only spending enough points to max out one skill from each tier. It's unlikely those would be optimal builds whatsoever. If they are, that's a separate problem. But more than likely the "X with some of Y" I proposed above is more likely.
So, I'm curious, is this lack of customization something anyone else is worried about? I don't doubt they understand how these things work, and it's not done, but it just stucked out to me I guess as a problem.
暗黑破坏神3
我们来假设一下:如果你每一级获得一个点数,那么到游戏最终你到达99的时候,你当然可以将技能树里面的最终技能都加上。但是这种加点方式是非常线性的。我们加足够的点的目的只是为了开启下一层的技能。如果真的是这样,那么这个将会是个很大的问题。但是我猜“X以及部分Y”的形式会更有可能出现。
所以,我很好奇,其他人又没考虑到这点呢?我不怀疑他们有他们的想法,而且这个技能树的设定还没完全,但是我想在这点上,我真的遇到了问题了。
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