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[新闻] N64模擬器1964 v1.1發佈

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发表于 2009-6-9 14:11:22 | 显示全部楼层 |阅读模式


N64模擬器1964發佈新版:

We've released the source to 1964 1.1. (1964 1.0 was an experimental compiler that I accidentally released which breaks games like Perfect Dark and Banjo Tooie. Please use version 1.1) We also did this to support the efforts of the Surreal64 team. Please bear in mind that most of the source has not been touched in over five years. We've become much better developers since then ;) and although there was a lot that we wanted to do with this code..(refactoring, bug fixes, etc), real life takes precedence.  This code is still much better than the 0.8.5 source that's out in the public domain today.

Improvements:

    * Kirby's face doesn't stay smashed in with block-linking set to on in Kirby64 - The Crystal Shards.
    * Loading from a save state would sometimes cause the audio to disappear.
    * LLE RSP audio plugin (1964 audio 2.7). We created a code generator that reverses RSP microcodes to C. The generated C source is provided but we are not currently releasing portions of the code generator that creates the C files (namely Gerrit's DSP opcode source). Fear not, we provided enough for you to build the project.
    * Speed - although running with the RSP LLE audio plugin will slow things down.
    * Plenty of other things I am forgetting  since it's been so long.


Some of the binaries in the package are probably old-Rice video comes to mind, and probably the ini needs an overhaul. If someone is interested in putting together a more user-friendly 1.0.x binary distribution, I'll eventually host it on our downloads page in a couple weeks. It might be a good idea to start work on that in the emutalk.net 1964 forums.


I would like to keep up with the Surreal64 project's progress, so if there is a subversion repository or CVS repository, send me a private message on Emutalk and then we'll chat by email. Thanks!

Other fun project ideas that I think would be interesting for others to work on:

- Replace my dynarec with an MSIL code generator or JAVA bytecode generator. I worked on this once before and have some starter code lying around for MSIL if anyone is interested in this project.
- Port 1964 to Flash. Generate Flash bytecode.
- The UI for the Windows version is in desperate need of an overhaul.
- The project needs major refactoring in C++.

http://1964emu.emulation64.com/


N年沒更新過了,其主頁上的上次新聞還是04年的:L
試了下這個模擬器,總體效果還是不錯的

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发表于 2009-6-9 14:18:41 | 显示全部楼层
money同学运行得了:hug:
打开总是提示video ini初始化失败~点rom运行后黑屏~
PS:Zelda no Densetsu - Toki no Ocarina (Japan) (Rev B)

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 楼主| 发表于 2009-6-9 14:55:10 | 显示全部楼层
我解壓出Release.zip,設置下插件,運行就可以了

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发表于 2009-6-9 20:37:00 | 显示全部楼层
古董更新了,希望能保持,PJ64也不是什么都行的:)

签到天数: 97 天

[LV.6]常住居民II

发表于 2009-6-10 10:44:59 | 显示全部楼层
千年等一回啊,还以为停止开发了呢

签到天数: 33 天

[LV.5]常住居民I

发表于 2009-6-16 17:56:36 | 显示全部楼层
呃~~现在还是在用PJ1.6~1.7版的插件跟系统不兼容的说~
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