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[分享] PSP用N64模拟器DaedalusX64 Beta 2 Rev400发布@CGTP[2009.6.11更新]

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发表于 2009-6-13 21:39:55 | 显示全部楼层 |阅读模式
[2009.6.11更新]PSP用N64模拟器DaedalusX64 Beta 2 Rev400发布@CGTP
附游戏下载: 引用:
塞尔达 下载地址http://www.rayfile.com/files/7e1 ... -bf5b-0014221b798a/

马里奥  下载地址http://www.rayfile.com/files/66f ... -9af6-0019d11a795f/

5月28日r382更新内容: 引用:
[!]Partial fix for the sky in GoldenEye (Needs work!)
[~]Small change in software vertex that could cause an error (Thx, Strmnnrmn)
[~] Fixed build.
[+] Added various blendmodes.
[!] Tight up and cleaned blendmode file.
[!] Fixed up Paper Mario blendmodes, also disabled the ones I haven't debugged yet.
[+] Added a couple of ucodes.
[!] Enabled ucodes which I disabled before.

beta2更新内容:
汉化了部分: 引用:
[!] 修复psp1000换游戏死机的问题。
[+] 增加psp2000读取游戏使用的内存(16mb)。
[-]去除双重显示菜单(分页显示)。
[-]暂时去除DynarecLoopOptimisation(会导致很多游戏崩溃)。
[+]加入了新的GUI。
[~]修复rom.ini的错误。
[~]添加支持两个游戏。
[!]修复声音问题。
[!]加速加载速度。
[!]升级 intrafont 到0.31,修复了各种bug并给以加强。
[+]添加blendmodes。
增强了塞尔达的兼容。
增强蝙蝠侠的兼容。
增强Super Bowling 64(超级保龄球64)的兼容。

引用:
The release is now available. It's just a quick update for stability and some other fixes and prep work. Nothing major concerning speed or the like, but it is recommended you update. (For Alpha Testers it is equivalent to Rev 333.)

Changes:
[!] Fixed crash when loading 2nd ROM on Phat (Kreationz)
[+] Roms up to 16Mb loaded into Slim Memory (Kreationz)
[-]Removed Double Display Lists (To be replaced with proper paging code)(Kreationz)
[-]Temporarily Removed DynarecLoopOptimisation (Causes most games to crash under current CPU code)(Kreationz)
[+] Added resources from upgrade in prep for new GUI(No Lite version for future releases(Kreationz)
[~] Fixed typos in rom.ini (Salvy)
[~] Added 2 games to rom.ini (Salvy)
[!] Compiler shouldn't make too much noise now (ex:blendmodes)(Salvy)
[!] Fixed performance decrease per game loaded.(Salvy)
[!] updated intrafont to 0.31, contains various bug fixes and enhancements(Salvy)
[+]Added blendmodes: (Salvy)
*Zelda Oot:
Big tree on Kokiri Forest is now rendered
Hearts should blend better now, (still WIP)
Rupees show up better. (Wally/Salvy)
*Batman Beyond
Characters, enemies,foes, and other things should show up now
*Pilot Wings
Beaches should blend correctly
*Super Bowling 64
Needs more work, but now should be more "playable"
[~] Move RSP logic out of CPU core(Howard0su)
[!] Change KnownValue of a register from s32 to REG32. So that we can cleanup the code a bit(Howard0su)
[~] Simplify the logic to handle register cache in LoopOptimization(Howard0su)
[~] Cleanup the logic for JAL, JALR in the PSP code generator(Howard0su)
[~] Simplify the parameters for GenerateCode.(Howard0su)
[+] Delay initialize MediaEngine. So that we can suspend if we don't use Async Sound. (If you use async sound once, before you exit to XMB, you can not suspend anymore.)(Howard0su)
[+] Improve Batch Test framework abit and bring it to PC platform(Howard0su)
[+] Declare MAKE_UNCACHED_PTR for PSP(Howard0su)
[+] Move all I/O access to Hardware component. (Merged from -N64 tree by Howard0su)


http://down.cngba.com/script/download.php?open=1&link=%3DIXYy5SO5mzXyI2X0YDWzVHbhRWZhR0lP10lm90TU9FUTB1lh02by9SbvNMlhJ2Zh5WaoNMl1m3lvoDc0RHa

来自:CG

[ 本帖最后由 №哦乖 于 2009-6-13 21:41 编辑 ]

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发表于 2009-6-14 21:48:01 | 显示全部楼层
感谢提醒~
不知萨尔达模拟的如何。。。在PC上都搁置n久没动过了~
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