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[新闻] SFC模拟器bsnes v0.059发布

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发表于 2010-1-7 20:50:12 | 显示全部楼层 |阅读模式


SFC模拟器bsnes发布新版,更新如下:

    * fixed a bug in the save state manager that was allowing saves for unsupported special chips
    * added save state support for SuperFX games
    * added save state support for SA-1 games
    * the "Apply UPS" checkbox actually works now; allows bypassing of patching prior to ROM loading
    * ROM loader will display internal ROM title and header info for uncompressed files ending in ".sfc"
    * added Shift JIS to UTF-8 conversion for internal ROM titles
    * "open-folder" concept now requires folders to end in ".sfc" to avoid false positives
    * shrunk all GUI buttons and right-aligned them, as some of them were ridiculously long before
    * rewrote settings and tools windows to be driven via tabs instead of lists; this saves a lot of screen space
    * rewrote input mapping system to use a tree view instead of the confusing combo box hierarchy; hopefully more people will find the user interface GUI hotkey remapping section now
    * added support to map modifiers as individual keys (eg you can map the shift key to the SNES select button)
    * rewrote the cheat code editor, it behaves exactly like the state manager now; there are 128 pre-defined slots, and it is easy to clear any or all of them
    * the cheat file will auto erase itself upon exit if all codes and descriptions have been erased
    * fixed title bar game name ordering; was "bsnes v058 - Game Name", is now "Game Name - bsnes v059"
    * fixed a bug where pressing escape inside the main window's menus would cause the program to quit
    * Windows: worked around QTBUG-7188 to fix the multi-file archive loading dialog; it was not updating properly before
    * Linux: added full-API PulseAudio driver with synchronization and latency control [RedDwarf]
    * Linux: fixed a crashing bug involving OpenGL and glXSwapIntervalEXT()
    * Linux: X-Video driver texture now resizes dynamically to support > 1024x1024 for any future filters to use
    * Debugger: single-stepping instructions now updates all windows marked to "auto update"
    * Debugger: fixed execute breakpoints, they were disassembling at the wrong offset
    * Debugger: S-CPU bus breakpoints now mirror WRAM $7e:0000-1fff to $00-3f|80-bf:0000-1fff
    * Debugger: fixed a rendering issue when stepping through hires games
    * Debugger: added property system; can now view internal register states of all S-CPU and S-PPU registers (S-SMP and S-DSP coming soon)
    * Debugger: added CGRAM palette viewer
    * Debugger: added OAM sprite viewer (no graphical output yet)
    * Debugger: added options window -- so far only to control output of memory / execution usage tables
    * Debugger: updated usage and memory export file names to start with the loaded cartridge name
    * Source: cleaned Utility class, split some of the functionality out to Cartridge class
    * Source: greatly simplified SNES::Cheat class, SNES::Cartridge class; etc

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