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[新闻] PSP模拟器JPCSP v0.7发布

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签到天数: 532 天

[LV.9]以坛为家II

发表于 2013-6-30 07:25:43 | 显示全部楼层
PSP模拟器JPCSP发布新版,更新如下: -新增支 ​​持在软件模式渲染,不使用GPU的 - >新增游戏手柄的支持; - >主要性能改进的图形处理(见新的视频选项); - >自动解码立体声ATRAC3 +音频使用SonicStage; - >渲染的字体使用“sceFont”。开放源代码的字体提供的PSP字体作为替代。但PSP原装字体可用于最大兼容性 - > EBOOT.BIN和PGD加密文件自动解密。以加密的形式保存数据文件也可以被加载/保存,像一个真正的PSP - >“选项”下新增的配置区域设置>“配置”>“区域” - >配置设置,可以改变“飞“,即更改会立即生效; - >实施草案的支持视频的UMD - >基本网络支持:    几乎是完整的基础设施网络。    AdHoc网络之间只工作两个JPCSP,而不是一个真正的PSP    端口转移可以支持同一台计算机上运行两个JPCSP实例。    不支持在所有的PlayStation网络帐户 - >在几乎所有的PSP模块 - >主要代码清理模块架构的兼容性改进(现在很多使用Java反射); - >新的方法用于计算FPS。FPS值是现在比以前的版本更可靠,但通常较低。JPCSP性能现在是糟糕,这并不意味着,但只是以前的FPS计数器是过分乐观, - >添加跳帧“选项; - >新增作弊从cheat.db进口; - >导出功能为当前3D场景在波前.obj中/的格式,.mtl,包括纹理 - >添加纹理改装 - >添加功能,清除纹理,顶点缓存; - >添加选项来改变PSP的时钟速度; - >改进的集成调试;

签到天数: 6 天

[LV.2]偶尔看看I

发表于 2013-6-29 22:01:43 | 显示全部楼层
不脱离java我就毫无兴趣

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 楼主| 发表于 2013-6-29 20:43:43 | 显示全部楼层 |阅读模式


PSP模拟器JPCSP发布新版,更新如下:

-> Added support for rendering in software mode, not using the GPU;
-> Added Game Pad support;
-> Major performance improvements in the graphic processing (see new Video options);
-> Automatic decoding of stereo ATRAC3+ audio using SonicStage;
-> Rendering of fonts using "sceFont". OpenSource fonts are provided as a replacement for the PSP fonts. But the PSP original fonts can be used for maximal compatibility;
-> Automatic decryption of encrypted EBOOT.BIN and PGD files.  Savedata files can also be loaded/saved in an encrypted form, like on a real PSP;
-> Added the configuration of regional settings under "Options" > "Configuration" > "Region";
-> Configuration settings can be changed "on the fly", i.e. the changes are effective immediately;
-> Draft implementation for the support of Video UMDs;
-> Basic network support:
   Infrastructure network is almost complete.
   Adhoc network is only working between two Jpcsp, not with a real PSP.
   Port shifting is available to support running two Jpcsp instances on the same computer.
   Signin to the PlayStation Network is not supported at all;
-> A lot of compatibility improvements in almost all of the PSP modules;
-> Major code cleanup in the module architecture (now using Java reflection);
-> New method used for computing FPS. The FPS value is now more reliable but usually lower than on previous releases. It doesn't mean that the Jpcsp performance is now worse, but just that the previous FPS counter was over-optimistic;
-> Added Frame skipping option;
-> Added cheat import from cheat.db;
-> Added export function for the current 3D scene in Wavefront .obj/.mtl format, including the textures;
-> Added texture modding;
-> Added functions to clear the texture and vertex caches;
-> Added option to change the PSP clock speed;
-> Improved integrated Debugger;

http://www.jpcsp.org/
http://code.google.com/p/jpcsp/

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[发帖际遇]: money_114为灾区捐款 2 个 柠檬. 幸运榜 / 衰神榜

签到天数: 2745 天

[LV.Master]伴坛终老

发表于 2013-10-24 19:40:27 | 显示全部楼层
我有PSP用不着模拟器{:4_97:}

签到天数: 107 天

[LV.6]常住居民II

发表于 2013-10-27 20:00:21 | 显示全部楼层
机器不好的像我这样的还是放弃模拟PSP游戏吧
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