ARM7: Fix STRT/STRBT
ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
ARM7: Fix bank switching with LDR[B]T/STR[B]T
Libretro: Fix problems with rumble not turning off
GBA: Fix idle skip state being retained between games
GBA: Initialize uninitialized pristineRom and pristineRomSize members
GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
GBA BIOS: Fix Sqrt sign
GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
GBA Memory: Fix DMA behavior for SRAM accesses
GBA Memory: Fix Store8 to OBJ VRAM
GBA Memory: Fix alignment of LDM/STM on SRAM
GBA Memory: Fix unaligned out-of-bounds ROM loads
GBA Memory: Fix timing of DMAs
GBA Video: Fix _mix for 15-bit color
GBA Video: Fix OAM and palette initialization
OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
Qt: Use safer isLoaded check in GameController
Qt: Fix a race condition in PainterGL that could lead to a crash
Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
Qt: Fix font size in memory viewer
Qt: Fix a crash in the memory viewer
Qt: Add additional checks in CheatModel to prevent crashes
Qt: Fix race condition with setting sample rate
Qt: Fix crash when closing multiplayer windows
Qt: Fix resetting while paused
Misc:
GBA Audio: Implement missing flags on SOUNDCNT_X register
Qt: Add mute option to menu