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[新闻] GBA模拟器mGBA 0.4.0发布

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发表于 2016-2-4 14:38:10 | 显示全部楼层 |阅读模式


GBA模拟器mGBA发布新版, 更新如下:

Features:

    Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
    I/O viewer
    Booting of multiboot images
    Customization of GIF recording
    Libretro: Cheat code support
    Support for GLSL shaders
    ROM information view
    Support for VBA-style cheat codes
    Savestates now store creation timestamps
    Key autofire
    Libretro: Allow blocking opposing directional input
    OpenEmu core for OS X
    Libretro: Settings for using BIOS and skipping intro
    Libretro: Customizable idle loop removal
    Implemented cycle counting for sprite rendering
    Cleaner, unified settings window
    Added a setting for pausing when the emulator is not in focus
    Customizable paths for save games, save states, screenshots and patches
    Controller hotplugging
    Ability to store save games and active cheats within savestates

Bugfixes:

    ARM7: Fix sign of unaligned LDRSH
    ARM7: Fix decoding of some ARM ALU instructions with shifters
    Debugger: Fix watchpoints in gdb
    GBA: Fix warnings when creating and loading savestates
    GBA: Fix Iridion II savetype
    GBA BIOS: Fix misaligned CpuSet
    GBA Cheats: Fix cheats setting the Action Replay version
    GBA Hardware: Fix GPIO on big endian
    GBA Memory: Fix DMA register writing behavior
    GBA Memory: Fix DMAs triggering two cycles early
    Libretro: Fix aspect ratio
    Qt: Fix some potential crashes with the gamepad mapping
    Qt: Fix keys being mapped incorrectly when loading configuration file
    Util: Fix PowerPC PNG read/write pixel order
    Util: Fix excessive memory allocation when decoding a PNG
    VFS: Fix VFileReadline and remove _vfdReadline

Misc:

    All: Improved PowerPC support
    All: Fix some undefined behavior warnings
    ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
    Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
    GBA: Implement bad I/O register loading
    GBA: Allow jumping to OAM and palette RAM
    GBA BIOS: Finish implementing RegisterRamReset
    GBA Config: Add “override” layer for better one-time configuration
    GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
    GBA Memory: Use a dynamically sized mask for ROM memory
    GBA Memory: Implement several unimplemented memory access types

https://mgba.io//
[发帖际遇]: money_114辛苦发帖,赚了 6 个 柠檬. 幸运榜 / 衰神榜

签到天数: 2060 天

[LV.Master]伴坛终老

发表于 2016-2-5 00:19:05 | 显示全部楼层
更新比较频繁。。。。。
[发帖际遇]: liujunbtx花12 个 柠檬买彩票,血本无归T_T. 幸运榜 / 衰神榜

签到天数: 2365 天

[LV.Master]伴坛终老

发表于 2016-2-7 11:59:43 | 显示全部楼层
对配置要求不知会不会高
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