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[分享] NDS用SFC模拟器SNEmulDS v0.5 Beta版放出

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[LV.1]初来乍到

发表于 2007-5-10 22:54:25 | 显示全部楼层 |阅读模式
This version aims to improve in sound and graphics. As the emulation becomes more and more complex, it is more and more difficult to add new features without breaking the emulation overall, so some new feature will not be enabled by default for all games. The configuration file select which features are enabled or not, and becomes very important (so don’t forget to put it in the root directory!).

I tried very hard to improve sound, and i succeeded to get much better musics in some games, but there may still some “pops” or “cracks” sometimes, and the sound can slowdown or goes mad in some rare circumtances (the ARM7 seems not powerful enough).

A new menu has been added : the GFX config menu, this menu offer a simple way to change the GFX behaviour in real time. The emulation is not stopped like in the options menu, you can enable/disable several features and see which ones are better for the game. (See README for more informations) Here is the list of changes:

Changed the Sound timers, now the timers should be a bit more accurate and removed the timers hacks
Moved back the Sound RAM in the fast ARM7 RAM, removed unused code from ARM7 codes
Now support sprite address change during frame (limited to two addresses by frame), this makes Ogre Battle much more playable
Left handed people can now enjoy the SNES mouse option (right buttons can be used like left joypad).
Options can now be saved in configuration file
New SNES config menu
Fixed some bugs
Optionnal feature (enabled by configuration file):

Added sound synchronisation fixes, this is a set of flags that make ARM9 slowdown or make ARM9 wait for the ARM7. Those options make Square games (and other games) sound much better, but also break sound in other games. So this option is available through the configuration file. I only changed for the configuraiton file for Chrono Trigger, SOM1 and FFVI. You will have to modify the configuration and test the options for other games.

Added priority per tile for BG3, by detecting if there are more low or high priority per tile at each line (see README)

Added priority per tile for BG1 and BG2, by using the fourth DS layer. Low priority tiles go to fourth layer, and high priority per tiles (this idea was taken from SNESAdvance).

Sprites priorities can now be changed. See configuraiton file for more informations. The default is 1123 but 1223 makes some games look better (like Castlevania IV first level for instance)

特别注意哦:FF6,奥伽战争,Chrono Trigger哦!!!

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发表于 2007-5-10 23:08:45 | 显示全部楼层
FF6果然能不花屏了....
:)


不过不知道是不是中文版的问题.....
字幕惨不忍睹.....
:yumen:

继续玩.....
菜单几乎呈空白状态........
:hug:

再来.....
战斗华丽的花屏......


绝望了......

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发表于 2007-5-10 23:20:46 | 显示全部楼层
FF6的容量太大了吧...现在的模拟器对容量少的游戏支持的比较好..

签到天数: 2 天

[LV.1]初来乍到

 楼主| 发表于 2007-5-10 23:53:05 | 显示全部楼层
现在还是0.5版啥,等1.0版出来估计就差不多了!!

现在所有的汉化版都是有点问题的,多拉基亚776就是狼组画面过后华丽的黑屏
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