# Cemu detailed changelog for 1.21.1b
# Patreon release date: 2020-09-04
# Public release date: 2020-09-11
# New in 1.21.1b:
general: Updated language files
Vulkan: Fixed a regression where Cemu would use the wrong border color for textures
# New in 1.21.1:
general: Game list and title manager will auto-size columns to fit width of content
Column width can still be changed manually
general: Fixed an issue where installed games would show up twice in the game list (#406)
general: The checksum tool can now properly handle paths which contain special characters (#408)
debugger: Added an option to break at the entry point of the main module
debugger: Fixed step over/into toolbar buttons having no effect
debugger: Fixed an issue where the debugger wouldn't remember settings if the debugger settings directory didn't already exist
Vulkan: Flush pending GPU commands on idle
Fixes extremly low framerate in Devil's Third and Mass Effect 3
Vulkan: Added proper support for shaders which use streamout combined with rasterizer
Fixes invisible fire in SM3DW and broken fur effects in DKC: Tropical Freeze
Vulkan: Resolved an issue where anisotropic nearest-neigbor texture filtering would use a linear filter
Fixes blurry textures in Minecraft: Story Mode
Vulkan: Added proper support for FBOs with zero attachments
This fixes invisible character models in Smash 4 (#407)
Vulkan: Avoid undefined behavior when sampling depth from depth-stencil textures by setting aspect mask correctly
Fixes pixel artifacts in Tokyo Mirage Session on some AMD GPUs
Vulkan: Internal tweaks to reduce geometry flicker on AMD GPUs when streamout is used