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[新闻] [FC\NES模拟器]FCEUX 2.6.5

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[LV.Master]伴坛终老

发表于 2023-2-9 21:37:30 | 显示全部楼层 |阅读模式
What's New? 2.6.5

Released -- 07 February 2023



The 2.6.5 release is a maintenance update that contains various fixes from a back log of bugs and feature requests over the past year.



Common



Mappers

Mapper 225 Update to also support 255
Mapper 235: Update support for 260-in-1 and add UNROM mode
Mapper 268 (COOLBOY): Updated
Added Mapper 342 (COOLGIRL) support
Added Mapper 354 support
Added Mapper 470 support
UNROM-512 emulation fixes
Added cycle IRQ mode for Konami VRC mappers


Core

Changed built-in palettes to be bit-shifted properly so that whites are pure FF
Various fixes for issues caught by clang code sanitizers
Added hotkey to allow for global enable/disable of cheats
Memory allocation and alignment code cleanup


Win32



Debugger

Added protections to guard against corrupt save files


Hex Editor

Added ability to apply ROM file pasting as a single undoable action


Trace Logger

Changed disk flushing logic to be more efficient giving significant performance increase


IPS

Added support for loading IPS files on top of already loaded ROMs


Qt/SDL



GUI

Added logic to raise and shift focus to hex editor window when opening from debugger
Added separate hot keys for hard and soft NES reset functions
Added logic to prevent controller buttons that are bound to the keyboard from being active when family keyboard is enabled. Controller buttons that are mapped to physical gamepad or joystick are unaffected
Fixes for OpenGL blending parameters
Added option to use palette background color as video background
Added sound mute function. Accessible either via hot key or checkbox on sound config window
Added option to set fceux base/config directory path via FCEUX_CONFIG_DIR environment variable


Debugger

Changed debugger data save file extension to be .fdb instead of .dbg so that it does not conflict/overwrite ld65 debug symbol files


Trace Logger

Now ensures that logged output is flushed to disk when emulator is paused. This ensures that latest data is available for inspection when stopped at a breakpoint


Lua

Implemented support for input.get() lua function binding
Added lua script loading via file drag and drop feature
Added debugger.getsymboloffset lua function binding. Allows querying of debug symbols from lua scripts.


Build

Added cmake SOURCE_DATE_EPOCH hook to allow setting of UTC timestamp for reproducible binary builds
Added clang address/undefined behavior sanitizer build option for unix debug builds
Upgraded Win64 build to link SDL2 library version 2.24.1
Upgraded Win64 build to link ffmpeg library version 5.1.2
Updated code to remove usage of ffmpeg 5.1.x deprecated symbols
Cleaned up a few compiler warnings


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