Disassembly windows now have an integrated 68000 assembler for convenient code
patching. Each window has its own undo/redo buffer. You can also inject data
by inputting hexadecimal values as long as they don't conflict with mnemonics.
The assembler is pretty lax when it comes to syntax; both "old" and "new" forms
will work, as will many abbreviations. A number of mnemonics from other CPUs
will even be recognized, although the operands must still be in 68000 format.
Please refer to the documentation for the stand-alone version of the assembler
for full details on syntax and special features.
Some efficiency improvements were made concerning file I/O.
SSE4 will now be used if available. If this program has started crashing,
please report it via email - it should be fixable but only if you report it.
(The hypothetical crash could be due to misidentifying supported CPU features.)
Bug fixes:
The Num Lock LED improvement was not active in Game Mode.
A few more configuration items were being updated even when unused.