Fixing a D3D12 cache bug (banded shadows in some games)
Some D3D12 bugfixes (in both Glide and DX)
Adding new AMD GPU architectures to the D3D11 blacklist (Renoir/RX4xx/RX5xx series)
Fixing a deadlock when QuickTime player is active (regressive bug) (Septerra Core)
Modifying some code handling vertex data to get better performance on new CPU architectures (Sacrifice stress test)
Fixing a minor bug in the CPU code generator