Some D3D12 fixes including a weird issue with NV drivers (Prince of Persia)
Some bugfixes in the CPL
Fixing a common cache bug affecting both D3D11 and D3D12 (Earth Defense Force Insect Armageddon)
Improving the performance of user ptr Draw-calls in the D3D12 backend for small amount of vertex/index data (D3D/D3D8/9)