Fixing DDraw bugs (Konami Collector's Series: Castlevania & Contra, Blackstone Chronicles)
Workarounding a DDraw internal resource sharing problem
Fixing DDraw clipped cursor problem (like with the config app of game Driver)
Fixing D3D5 vertex clipping (regression) (Jet Moto)
Removing paletted texture format support of the GF9800 virtual card
Fixing a potential D3D8/9 swapchain leaking bug
Fixing a D3D9 frontend bug (The Mark)
Fixing stenciling without a stencil plane in the D3D12 DX backend (Test Drive Unlimited 2)
Fixing potential descriptor corruption with sRGB textures in the D3D12 DX backend (Test Drive Unlimited 2)
Some minor refactoring in the DX frontent/backends
Fixing a clip coordinate space bug with sst origin lower left in Glide3+