What's Changed
Experimental Render to Texture support.
Fixes Grandia II's battle transition visual effect for example.
AICA DSP support.
The DSP is used to apply special effects to sounds. I haven't encountered any issue with it personally, but it can be turned off in the Audio settings (DSP: Bypass) if it introduces regressions in any game.
Partial CHD file format support.
Only v5 with GDROM tracks and zlib/lzma compressions are supported for now.
Small bug fixes and optimizations.
Full Changelog: v0.3.0...v0.4.0
Breaking changes
Save states from previous versions are not compatible with this release.
The directories holding per game data (VMUs and save states) have changed to include the game name instead of just a serial number, making them easier to manage manually. VMU files from a previous version can be manually copied over to the new directories to be used with this version.