签到天数: 1926 天 [LV.Master]伴坛终老
|
2.86
Implementing the equivalent of software vertex processing along with model space lighting in D3D (B5 Into the Fire, House of The Dead 2, ...)
Fixing user clip planes for FF transformed vertices in D3D/8/9 (Monkey Island 4 shadows)
Adding option DirectX\DisableD3DTnLDevice to disable the T&L device with hw vertex processing
Fixing a DDraw flip attach crash (DirectShow video playback in MotoRacer 3)
Fixing a DDraw allocate crash (Hostile Waters - Antaeus Rising)
Fixing manual changing of screenmode of D3D9 multihead swapchains (applied to all windows)
Debug layer fixes, like a D3D crash, a false positive message, and other cosmetics
|
|