签到天数: 1944 天 [LV.Master]伴坛终老
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ares v144 has now been released.
This release's highlights include steady improvements to the Game Boy Advance, WonderSwan, and Nintendo 64 cores, as well as a selection of application bug fixes, behaviour improvements and updates to third-party libraries.
Since v143, 14 contributors have created 81 commits to the ares codebase.
As always, if you wish to see the full changelog in a per-commit format along with their authors, you can do so on GitHub here.
ARM7TDMI (Game Boy Advance CPU, ST018 Super Famicom coprocessor)
Fixed disassembler mnemonic for CMP
Fixed R15 read offsets on many instructions = Fixed miscalculated carry flags in Thumb mode
Disallowed writing 0 to the uppermost bit of PSR mode
Added an idle cycle to instructions that perform shifts by register values
NEC V30MZ (WonderSwan CPU)
Improved interrupt timing accuracy
Improved timing of I/O port accesses
Bandai - WonderSwan
Added color emulation support to the original “mono” WonderSwan.
Note that WS games on WS are displayed using linear gamma, as opposed to WS games on WSC.
Fixed bugs involving cartridge-side RTC protocol emulation
Improved APU emulation accuracy
Improved interrupt timing accuracy
Added support for emulating cartridges using an 8-bit ROM bus width
Fixed color zero not being writable on translucent PPU palettes
Fixed UART IRQs not being cleared by disabling the UART
Nintendo - Game Boy / Game Boy Color
Tick timer on the falling edge of DIV bits
Implemented PCM12 and PCM34 registers for APU
Nintendo - Game Boy Advance
Latch lower address lines when accessing ROM during burst transfer
Improved background VRAM access timings
Updated cartridge database
Fixed handling of mid-scanline writes to linear background scroll registers
Fixed some bugs that occurred when pixel accuracy was disabled
Nintendo - Famicom Disk System
Added delay to disk state when swapping disks, resolving issues with multiple games where a disk swap was happening too quickly
Nintendo 64 / Aleck 64
Fixed an issue that could cause an application hang under certain titles that deactivate the VI
Add support for the unreleased port “O.D.T. - Escape… Or Die Trying” to the internal DB
Fixed ID in internal DB for Rampage 2, so controller pak and rumble pak should now work correctly
Added compile-time accuracy flag to bypass IPL2 checksum validation for development purposes
Improved error messaging if the Aleck 64 Pif ROM is missing when trying to load an Aleck 64 game.
Added support for configurable Controller Pak storage sizes
Applied a fix to allow booting ROMs with non-standard PI DOM1 parameters in headers
Disabled super-sampled RDP readbacks: fixes some accuracy issues/passes more test cases in the official RDP test suite.
Nintendo - SNES / Super Famicom
Fixed loading of some games that require additional firmware for chips included in the cartridge
Sega - Master System
Updated PAL only entries in the local DB so that they play at the correct 50Hz
Sega - Mega Drive / Genesis / CD / 32X
Fixed incorrect hash for Wonder Boy in Monster World (USA, Europe) that allows for correct EEPROM detection, making the game playable
Fixed YM2612 LFO ‘AM’ bit emulation (Fixing broken audio in Kid Chameleon and others)
32X: In H32 mode, the display is offset by approximately 3.25 pixels to the right
32X: Fix registers and machine state on reset
CD: Fixed an issue where resetting the system while a game was running would result in the BIOS locking up on reboot.
32X: Improve synchronisation between MD/32X: fixes H/V tests in testpico when running in 32X mode.
Improved VDP IRQ delay emulation
Improve YM2612 timer emulation
Sony - PlayStation
Fixed an assertion in Lunar disc 1 when walking into Alex’s house or the barn to the right of it, preventing a crash.
UI / Program
Fixed a runtime crash on arm64 Linux with builds compiled with GCC
Improved compatibility inside sandboxed environments
Fixed passing relative paths for ROMs when launching ares on the command line
Fixed an issue with the displayed release version name on Windows
Fixed an issue causing malformed save directory names when a custom save path was specified
Fixed an issue causing the “missing firmware” error to appear twice
Fixed an issue that could cause runaway memory use on startup under the SDL input driver
Fixed an issue affecting compatibility with macOS versions before 12.0
Dependencies
Updated SDL to version 3.2.10 (SDL3)
Updated librashader to version 0.6.3
Updated slang-shaders to ref 25311dc
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