EMU618社区

 找回密码
 立即注册
搜索
查看: 13|回复: 0

[模拟工具] dgVoodoo v2.86.2

[复制链接]

签到天数: 1948 天

[LV.Master]伴坛终老

发表于 12 小时前 | 显示全部楼层 |阅读模式
2.86.2

Fixing a bug in the PS DXBC code translator/generator (Halo CE)
Bringing back the old texture sampler behavior for the GF5700 virtual card
Fixing a D3D11 API warning in the D3D11 backend
Fixing frontend allocation alignment problems (Warhammer 40000 Space Marine)
Fixing a thing related to depth bias in the DX backends
Fixing a problem related to D3D8/9 surface formats (SpongeBob SquarePants - The Movie Russian version)
Fixing some bugs in D3D8/9 subresource copy (CopyRects/StretchRect/UpdateSurface/whatever) (Star Wars Galaxies Restoration)
Some refactoring of D3D8/9 CopyRects/UpdateSurface and improving the debug layer
Fixing the validation of D3D9Ex presentation flags (Star Wars Galaxies Restoration)
2.86.1

Fixing a bug in D3D model space lighting (Fog City, Tirtanium, Lego Rock Raiders)
Fixing a Glide bug in the D3D12 backend (Pornstars)
Fixing Glide3+ clipspace viewports (Pornstars, SurRender)
Workarounding an NV/Intel D3D12 driver bug (D3D9, dynamically indexing the ps input reg array) (Pirate Hunter, Borderlands, ...)
Improving the GF4 emulation a bit (Splinter Cell 1)
Fixing a D3D8 frontend bug (MotoGP crash)
Fixing a bug in the DX FF pixel shader code generator (Ravenshield crash)
Fixing a DDraw crash with automipmap-generated textures

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

Archiver|手机版|小黑屋|国治模拟精品屋 ( 沪ICP备15012945号-1 )

GMT+8, 2025-5-13 14:55 , Processed in 1.103515 second(s), 18 queries , Gzip On.

Powered by Discuz! X3.4

© 2001-2023 Discuz! Team.

快速回复 返回顶部 返回列表