签到天数: 1948 天 [LV.Master]伴坛终老
|
2.86.2
Fixing a bug in the PS DXBC code translator/generator (Halo CE)
Bringing back the old texture sampler behavior for the GF5700 virtual card
Fixing a D3D11 API warning in the D3D11 backend
Fixing frontend allocation alignment problems (Warhammer 40000 Space Marine)
Fixing a thing related to depth bias in the DX backends
Fixing a problem related to D3D8/9 surface formats (SpongeBob SquarePants - The Movie Russian version)
Fixing some bugs in D3D8/9 subresource copy (CopyRects/StretchRect/UpdateSurface/whatever) (Star Wars Galaxies Restoration)
Some refactoring of D3D8/9 CopyRects/UpdateSurface and improving the debug layer
Fixing the validation of D3D9Ex presentation flags (Star Wars Galaxies Restoration)
2.86.1
Fixing a bug in D3D model space lighting (Fog City, Tirtanium, Lego Rock Raiders)
Fixing a Glide bug in the D3D12 backend (Pornstars)
Fixing Glide3+ clipspace viewports (Pornstars, SurRender)
Workarounding an NV/Intel D3D12 driver bug (D3D9, dynamically indexing the ps input reg array) (Pirate Hunter, Borderlands, ...)
Improving the GF4 emulation a bit (Splinter Cell 1)
Fixing a D3D8 frontend bug (MotoGP crash)
Fixing a bug in the DX FF pixel shader code generator (Ravenshield crash)
Fixing a DDraw crash with automipmap-generated textures
|
|