Version 0.41:
* Forgot to uncomment a line of code which made MegaMan(possibly others) break.
* As a bonus I included the Sesame Street fix too :-).
Version :0.4
Note:
Massive changes were done regarding interrupt handling which may have resulted
in some games being broken from the previous version. Althought I couldn't find any.
If you find one do tell me.
* All accuracy hindering things have been removed from this release.
Because of this, this version will be slower(read: very slow) than the previous one.
* Aggressive interrupt checking.
* Sprite collision and overflow flags now implemented.(needed by Shadow of the Beast, Strider 2)
* Changed Musashi's interrupt handling. This fixes Lemmings status bar.
* SRAM support added. Many games needed this to work properly(Dragon Slayer, NHL 96 etc..)
No support to save it though.
* Dino Dini Soccer runs perfectly now. Even more accurate than Kega Fusion and Gens!
* DAC now works in Virtua Racing but is not correct.
* Fatal Rewind lockup fixed.
* Double Dragon 2 lockup fixed.
* 68000 Debugger enabled. This was the most requested feature!
It might be buggy though :-)
* Stretch option added.
* Option added in NTSC filer to disable scanlines.
* Incorrect screenshots fixed.
* Command line support. Only supports loading of games right now.
* Clear history fixed
* Regen now remembers window position.
* Fixed sound pausing on window move while a game is running.
* Other minor tweaks and fix-ups.