签到天数: 2024 天 [LV.Master]伴坛终老
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发表于 2009-3-10 20:02:46
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Cheat Searching 9 Z8 v6 ^# V$ V1 ~: e! T9 k; p& y
In this window you can find new cheat data. To start a search, click new search, then choose a search mode. When you are ready to continue the search, click continue search. There are four search modes: / m, x k2 K6 R, C0 j, v. q+ k
" E* G, _* l/ N/ Y& d( t8 j3 BAbsolute search: . r) ?! j2 Z# k) q$ U' s
" H/ W/ L# {2 S7 S2 U
& k a" t7 ~0 ?6 b6 e+ J F8 sSearches for absolute byte values.
7 [% O4 U6 w7 n, s1 w7 c" SMost useful for lives and other data. % `; i2 x, \; w# R D0 \
Relative search: ) @7 @4 [7 F" _' K' z! g% b* Q* z, Q
& B/ y5 o: ?9 m' N! \, S( {9 |. [9 x. E2 L
Searches for the difference between byte values.
; O! Z+ m. O; n" M& @( J) GUseful when absolute search fails, like if the game stores lives starting with ascii 0x30 or stores lives +/- 1 from the value shown ingame. Remember that if the difference is positive you should enter something like 0x01 (+1), if it is negative, then you should be searching for 0xFF (-1).
' Z9 P. d2 F+ r! }Single Bit search:
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- Q) l8 i1 w3 F$ m- W6 d
Searches for single bit values. : E: l6 a! A4 D8 u
Useful for status flags, and stuff like 'extend' in bubble symphony, which is stored in 6 bits of one byte. ' w0 v2 x# W' E/ |6 P. ~8 T
Slow deep search: / P0 @" Z8 b7 B: E" P2 f# ^: K- `
: L+ C6 i/ D, G. y
+ u o" i2 K; I: G" _; R6 \9 _' QSearches for the following changes in byte values: % a- t% K0 _5 K; k
new byte == old byte, new byte != old byte,
# k5 z5 n' M* P, q$ o- c# E0 B/ Onew byte > old byte, new byte >= old byte, & [: F$ z7 k$ K' a) E' V4 n
new byte < old byte, new byte <= old byte
' s2 c& n2 W/ k& _Useful for timers and anything not found with the other modes. A nice cheat to have is invulnerability, use this mode to find the invulnerability timer. + I" ?# A+ m* Y! g$ g( O
The search results are shown in a listbox, when there are more than 512 results, only the first 512 will be in the listbox. You can double click on the search results to open a scrollable hex/ascii view of the memory area where the result lies. Any bytes that are in the search results will have *..* around them, so you can easily spot them.
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4 B4 c9 n' u* |console简化指令
% a, z3 S. y6 w$ m" C. c3 D) p m) J; h% }
- h = help
u5 o( h' [7 X2 I& t2 L* q - x = exit
! k( ]3 D& i q- a" B- z/ Y7 r% Q1 n - s = search (could also be good to have "si" to initialise search)# C# `; `0 U! o
- d = dump / ds = dasm
$ D% l, m6 |! J. k' Q! _ - r = registers; l3 t% Z+ y. }5 M- K9 G- E+ n. e
- w = watchpoint# ~) k4 ]+ \- m, B1 n
- p = poke (put value in memory once) |
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