签到天数: 2035 天 [LV.Master]伴坛终老
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发表于 2009-3-10 20:02:46
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Cheat Searching ' y U- ^+ P' g; g
In this window you can find new cheat data. To start a search, click new search, then choose a search mode. When you are ready to continue the search, click continue search. There are four search modes: . L, H5 H7 d, g5 B% z4 n- R. |& R2 V
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Absolute search: , @8 k5 z. I8 ~9 ^* f
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Searches for absolute byte values.
) `# ~0 a+ n9 G* w8 N3 n& E& qMost useful for lives and other data. % F7 v& c0 Y6 l5 `& _% h
Relative search:
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* U( y8 V2 N( {Searches for the difference between byte values. ( O' X/ f9 |2 ~* h
Useful when absolute search fails, like if the game stores lives starting with ascii 0x30 or stores lives +/- 1 from the value shown ingame. Remember that if the difference is positive you should enter something like 0x01 (+1), if it is negative, then you should be searching for 0xFF (-1).
) O( l, P4 @: ^* I, t0 k( L- \7 W+ HSingle Bit search:
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. \9 q' j/ S9 H+ u' D$ QSearches for single bit values. # ^( F4 l& [0 R2 ^1 Y
Useful for status flags, and stuff like 'extend' in bubble symphony, which is stored in 6 bits of one byte. & _8 V. |# y( c* ?% j4 A$ g
Slow deep search: * D- T; t) X% O" t) e# m
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Searches for the following changes in byte values: 6 I9 K0 B! V3 C
new byte == old byte, new byte != old byte, 2 P# ?, J/ V: x+ Q5 E/ G/ }
new byte > old byte, new byte >= old byte, - G/ ?) h' t/ y" `% a
new byte < old byte, new byte <= old byte
. ]7 h4 Q9 Q1 `' }5 m% j% AUseful for timers and anything not found with the other modes. A nice cheat to have is invulnerability, use this mode to find the invulnerability timer. 0 n$ _. M/ G0 G
The search results are shown in a listbox, when there are more than 512 results, only the first 512 will be in the listbox. You can double click on the search results to open a scrollable hex/ascii view of the memory area where the result lies. Any bytes that are in the search results will have *..* around them, so you can easily spot them.
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console简化指令
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- h = help
9 m: Y& ?, V% A6 m - x = exit
/ |; X. c7 b7 s - s = search (could also be good to have "si" to initialise search)& u9 ?" I7 n! z1 j c
- d = dump / ds = dasm
) E1 ^- f+ g, s - r = registers
. d# S2 Z+ Y! ^5 S' d* f; o7 q3 V - w = watchpoint
. |1 Q2 ^5 F: D7 C- F, C - p = poke (put value in memory once) |
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