签到天数: 2205 天 [LV.Master]伴坛终老
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发表于 2009-3-10 20:02:46
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Cheat Searching
0 j, e* x0 M5 H. SIn this window you can find new cheat data. To start a search, click new search, then choose a search mode. When you are ready to continue the search, click continue search. There are four search modes: ' y! o" D( p" M, g: ~7 P
5 f1 C( o* b( \) kAbsolute search: ) _' [- o. w2 h* k3 {+ d( v9 `
' Y/ X8 S8 B3 O2 T M
# l# L9 U, v0 m6 w; K2 \Searches for absolute byte values.
/ o7 {% Z' ?, W1 SMost useful for lives and other data.
. c4 A! r: c3 nRelative search:
$ D" [ C) z; l+ `2 E! H0 N/ n+ {" {+ W X' e! c$ ]
' X9 K: Y, R1 J8 FSearches for the difference between byte values.
2 |3 I6 h9 n$ D' B5 MUseful when absolute search fails, like if the game stores lives starting with ascii 0x30 or stores lives +/- 1 from the value shown ingame. Remember that if the difference is positive you should enter something like 0x01 (+1), if it is negative, then you should be searching for 0xFF (-1). & v. M7 Q* `4 F/ y1 l& N4 D7 T2 ]
Single Bit search: : T, V8 w2 M$ `6 `3 f
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Searches for single bit values.
+ ~1 A* @% G: p0 y( |& ?4 \Useful for status flags, and stuff like 'extend' in bubble symphony, which is stored in 6 bits of one byte.
B- }' `) q0 X; J6 ^Slow deep search: ' A v U% H+ D5 l l& d9 s9 _* ~8 c
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Searches for the following changes in byte values: i% E: @- r% E2 t2 E0 ^5 M. i4 z
new byte == old byte, new byte != old byte,
& i" {$ E5 B7 c" P8 A' _. enew byte > old byte, new byte >= old byte,
9 v- ?& G( U. D# ?+ D4 Vnew byte < old byte, new byte <= old byte % i0 P' y6 S" ]7 d$ n1 N
Useful for timers and anything not found with the other modes. A nice cheat to have is invulnerability, use this mode to find the invulnerability timer.
2 p! d. i, }- X( o: |+ @The search results are shown in a listbox, when there are more than 512 results, only the first 512 will be in the listbox. You can double click on the search results to open a scrollable hex/ascii view of the memory area where the result lies. Any bytes that are in the search results will have *..* around them, so you can easily spot them.
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7 H4 f, Y2 S- j& Xconsole简化指令
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- h = help) t& K& y0 p4 [' R( H, P
- x = exit% ~4 y; Z1 M5 \' d
- s = search (could also be good to have "si" to initialise search)" f* m1 H. x, ?2 B
- d = dump / ds = dasm
/ S, W. v4 c, }# j/ {8 |% |. r" `, v - r = registers& T3 v9 ?8 W' e4 t, r0 k
- w = watchpoint
5 S- r* P, q/ N4 Z; c4 v% \: Z - p = poke (put value in memory once) |
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