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[FC][魂斗罗][J][追踪弹]
0 ^$ o2 N3 D' D- ^7 b2 s! c
0 @9 s* X+ P) \$ n时间:2023.04.30' F m: X! Z' i3 s
作者:FlameCyclone, c+ O$ l' H3 L, D+ `
内容:
& _# H5 B( i1 U+ h- F9 l2 z 1. 所有子弹追踪敌人8 }0 W, A4 v8 C0 p, Y, p
2. 选择键切换武器
6 U/ `) p7 Z5 U7 ?$ E# z5 y 3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面+ g, _# ]4 ?# |! S7 C1 N# w1 ~
; N9 C- W2 R* {9 Y8 v" L$ _flamecyclone.ys168.com7 }! u2 ~# f6 I! _4 U% u
8 {/ w P. _ w
- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁
. w+ S! h5 O% @) S: A - Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L
* K3 N; E. i8 P4 e* [& x! [3 _ - Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下): B! r6 Q6 H0 u+ V1 B
- " _( n: C8 C% c$ y7 {( t( }
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)8 n& [: B( V9 _9 Q% @* ]. B
- Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上9 ]" T P% D5 |2 [/ Y3 ]
- + {; l. }2 ^6 a- r* r
- Track_Enemy_Index = $60002 x. z# O/ o! x8 U7 Z0 E
- Enemy_Index_Begin = $6010
- m6 k% O( m4 Q4 e- U4 n) G# N- ^ - Enemy_Index_End = $60113 m6 T8 @& w! s7 ~9 ~& C: v
- 2 o* w' x( ]1 k" h9 f3 @; \
- Loop_Index_I = $6012
" m% _$ [9 k( O* S! Y( J - Loop_Index_J = $6013
, [, e8 H6 j) `6 i7 M - nEnemyIndex = $6014) h/ e# G" D8 K# l, g
- Data_buffer = $6015- O: P$ N4 ?$ A7 M# ?% U8 y
x2 X; j6 i9 r+ o3 R- P- Bullet_Y_Pos = $03B8 ;子弹垂直坐标* @2 m9 }* r+ @" v. t
- Bullet_X_Pos = $03C8 ;子弹水平坐标& {3 a$ s! F! @' }# n/ E# u
- Bullet_Y_Speed = $03F8 ;子弹垂直速度
9 f! n d7 w0 j7 u - Bullet_X_Speed = $0408 ;子弹水平速度
8 k& m2 V) K/ j2 h: L' R - Bullet_Z_Pos = $0418 ;子弹Z坐标/ o# h& a4 Y4 `4 e `- S
- Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P! T- D& i3 L5 `- Y; @
- 0 S* P2 `0 X0 X# |1 k! M3 J ]- r
- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
4 Z$ \# _( [0 m& Y% U, Z/ x - Enemy_Blood = $0598 ;敌人血量
|- V" |9 N1 R - Enemy_Type_Addr = $0528 ;敌人类型
# J6 ^* C( i( K' b, l$ l1 e - Enemy_Blood_Addr = $0578 ;敌人血量- ?9 ~9 t6 M( ?& ]0 V; ^
- Enemy_Y_Pos = $0324 ;敌人垂直坐标
( e* w3 k7 }' d' t9 O - Enemy_X_Pos = $033E ;敌人水平坐标/ Q( l1 a! }; J3 r1 r
- Enemy_Y_Speed = $04E8 ;敌人垂直速度
" ^& K% T$ R! m9 G - Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
/ Z9 j# O* A# c! |0 \2 m3 C - : F F. ^0 e5 R: ], f) K% ~
- Enemy_Index = $83 ;
* \. C, ]8 Z/ N# g/ b6 R" x - Time_Count = $1A
$ w9 [& ~0 k) J- {/ } - Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率1 @$ S4 [$ A- m$ y
- Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率/ ~$ ?- J$ y" i( U1 p! |
- % N! z5 G1 P4 a
- h9 |' R' W9 r1 ]- .ORG $61002 u; V" L! L0 V7 Z7 B# S$ \3 [/ k
- Process_Begin:8 }* g* c( C# T4 f$ t/ e
- JSR Enemy_Check# K% h0 V2 S+ I
- JSR Track_Enemy_Check
. G( v. F$ G9 Y - Process_End: A9 q, a$ p/ X7 Y
- JMP $E54F
" M" j6 i" ~6 K. K- H5 f/ i4 @
7 }8 V( V4 f4 F; Z9 ^7 z- Enemy_Check:# U+ x) [, S# k M1 n: x, C
- LDA Time_Count
( l3 L Y. j! O - AND #Track_Bullet_Speed9 A) N; S0 x. h& [+ c! J
- CMP #Track_Bullet_Speed
& ~9 l9 X$ Z7 K4 k' Y% P - BNE Enemy_Check_End: O* v: R% i; t: q3 y
- LDX #$0F
! _" K5 G& e1 b1 ^ - Enemy_Check_Begin:
! R2 L; j9 }$ C6 D$ b) \ - LDA Enemy_State,X
: R$ O; C0 U" o3 i - BEQ Enemy_Check_Continue
0 h3 w, r' k, E" @9 R! c - STX Enemy_Index
% t) z# B$ a9 H4 v$ b7 F6 ^( X: _ - JSR Find_Begin_Enemy
" M* ?; d7 z. q7 A% v2 [ Y9 J6 l4 {: C - JSR Find_End_Enemy
% u3 l; J2 g6 ~! O - JSR Bullet_Track
$ p) Y3 Q, g% W5 g/ L* B -
1 i% {6 K" l: j8 s) A7 v* { - LDX Enemy_Index" _; T' x" d9 Z
- Enemy_Check_Continue:
# B! h+ J( q: Y* S - DEX
2 C7 O8 \; u0 W# X" U - BPL Enemy_Check_Begin
/ w( [9 x( n9 v/ c! l2 d8 @ T - Enemy_Check_End:
/ h" E( N C) _ - RTS
6 M7 d5 _* a4 J4 t% G - ' l; a' G# l# x) j. ]* L8 o$ D# f2 y
- Track_Enemy_Check:7 K+ P0 z2 ]* h" o' t
- LDA Time_Count& d) V2 N. X+ a+ C! V E4 W
- AND #Track_Enemy_Speed
3 n, [7 w8 }$ t& ~* A% _4 R - CMP #Track_Enemy_Speed+ y0 T7 x9 y$ l5 d
- BNE Track_Enemy_Check_End
, S# P; n: y" _& ] - LDX #$0F/ K$ Y: ?5 F' x x& G! `
- Track_Enemy_Check_Begin:
+ D2 t3 P) i4 J+ }2 w1 H/ U - LDA Enemy_State,X) y: M' h2 R. @3 v4 S1 v3 m
- BEQ Track_Enemy_Check_Continue
7 w Z# j: i& d+ G+ r) a, @; u+ q - STX Enemy_Index9 [# L( g' s. x* L% [( l
- / [) S4 }: U( A4 J$ v
- LDA $408 g" y, N0 Q1 w! b! K7 m
- LSR
( y$ E- `; B: `& \$ | - BCC Track_Enemy_Check_Begin_L15 y! t' o/ z. ~$ B$ u1 w
- % |4 W% Y6 c; t, f* J: ?
- JSR Track_Enemy_Ex ;2, 4
e4 `0 E/ y2 j- O - LDA #$00* K0 O3 Z |: t& i }4 R% a- \
- BEQ Track_Enemy_Check_Begin_L2
% ~8 T5 `( e0 p1 U5 ]$ D- l/ F( {4 d( _ - * E- v1 G+ z' R: d( T! b
- Track_Enemy_Check_Begin_L1:* E. a! \$ m: E0 b; }. C
- % H0 d1 p- T5 G
- JSR Track_Enemy
& i5 g& \ \, r: O+ s8 d" A - 8 x3 \' G0 _" O3 {7 y: Z! j0 s
- Track_Enemy_Check_Begin_L2:
3 C" J( p+ k. N2 v+ C -
$ U/ D7 e: Q x4 k7 P9 Z - LDX Enemy_Index1 |& \* ^* g- x/ u/ t
- Track_Enemy_Check_Continue:0 V; i1 J o5 R( | I
- DEX
+ c' U: D; x: }; b) d( e$ N- T' b - BPL Track_Enemy_Check_Begin- h- O; R* I- f R
- Track_Enemy_Check_End:3 H) j1 O$ Z0 Y8 P
- RTS' A+ `" R6 R* L! E2 E4 J" a
- + F2 f6 w8 T9 m5 v2 A: o& n2 ?3 H
- . _! ^6 `# X; }$ h" {/ ?/ B
- ;查找第一个敌人' q6 m& T& m' Q7 S9 L! y4 ^6 t% u
- Find_Begin_Enemy:
x) a# D4 e3 `* H( T( C - LDX #$007 T6 k9 K% t: |4 {8 p: V
- Find_Begin_Enemy_Check:& v: b( w& T' j5 C. X' G; D9 n, b! N
- LDA Enemy_State,X
7 ?' g. {* k, R7 G7 G" J - BEQ Find_Begin_Enemy_Check_Continue
! \2 ]- H, n: \5 z! k& q - LDA Enemy_Blood,X& \& R7 k4 d8 [8 {8 c o! }2 X
- BMI Find_Begin_Enemy_Check_Continue
+ o) N1 B8 }+ h/ ] - BNE Find_Begin_Enemy_End( y0 D" O% b' n$ K/ y n) X1 ^
- ! M5 `2 l' r5 _/ r/ W" Q8 f0 u
- Find_Begin_Enemy_Check_Continue:& s6 C5 D' H& l' ^
- INX
. K% D* D: X% f8 k2 [- T - CPX #$10
, B6 e+ t* H" A% J" L0 v - BCC Find_Begin_Enemy_Check
7 Z; H) ^4 M, B" i - Find_Begin_Enemy_End:" V) R+ c {5 h" \9 X$ X2 j# c
- STX Enemy_Index_Begin% `# M+ y2 [/ @0 L$ @
- RTS
$ Z* T; ~/ J9 K# C. } X - # H H$ j1 }* Z6 ~/ |
- ;查找最后一个敌人
$ z' ?, ^& C' `1 | - Find_End_Enemy:
" X) X: T" J7 M - LDX #$0F
, G) o: ], |8 F, B1 h - Find_End_Enemy_Check:6 `. ~" e2 n3 a3 K0 t
- LDA Enemy_State,X$ t& m' w; C; W7 F$ l& h
- BEQ Find_End_Enemy_Check_Continue
& y* g; M" ~$ b* R/ a% H - LDA Enemy_Blood,X
' K" L: u( I+ [5 f& l# M6 d - BMI Find_End_Enemy_Check_Continue2 D( v3 _: Z9 A; v3 D9 [! D2 R5 w
- BNE Find_End_Enemy_End
4 e S0 Y x4 t2 c -
; N; Q# o7 U7 L - Find_End_Enemy_Check_Continue:4 f( n3 n# ^' ~ n$ A8 q
- DEX% b) F+ K: G' ?/ u
- BPL Find_End_Enemy_Check
% `3 o" e/ T. A$ D) c1 _, D. J - Find_End_Enemy_End:4 |2 O( X% U0 S5 `2 O) D
- STX Enemy_Index_End
. H1 j j5 y- ]9 m+ e& Q - RTS; Z& Z: T0 A+ A
8 m% R' {$ q+ H! u- ;子弹追踪2 W1 p' b9 f4 Y
- Bullet_Track:
7 e( ~" D" r. x2 {8 L# x# x. T - LDA Enemy_Index_Begin
& S7 q$ L- e! l4 O: r% U( K - STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;
+ c- I7 ]3 a, G1 u* U. F - LDX #$00 . M2 j6 z. a6 @! R
- Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)& G! f/ s- s6 ~8 h( ^$ z$ j
- LDA Bullet_State,X3 z, S6 B: z7 G
- BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;
1 y" u& k5 b: e& | - STX Loop_Index_I
. U' s7 U' e! E! W - # @0 C! ~: y% n; W* O% S. y+ H3 E
- JSR Bullet_Track_Enemy: ^9 Z, `, Q) p6 G5 K
- JSR Bullet_Tract_Direction+ ^# a# z2 y" G+ F' _; P
- : @6 _9 e9 _9 w& J5 ]; R7 W: I
- ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪
3 k0 |/ C$ [7 ]# L" w! _! q - ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;4 K- a0 g1 n5 a7 U
- LDA nEnemyIndex; V0 e; c( j: J3 Q' y: _3 A" e
- CMP Enemy_Index_End
! z; I8 W4 ^- z$ ` - BEQ Bullet_Track_Check_Continue& \$ i- m0 N Z
- BCC Bullet_Track_Check_Continue1 P" h; q3 t8 @2 P6 m7 u
- LDA Enemy_Index_Begin
# M) g' b+ P6 Z/ \3 E4 T. H - STA nEnemyIndex! x+ e' _& X" e, A: }4 P
- Q$ x, {- M# I2 U, ^% X: I; O2 y9 p
- Bullet_Track_Check_Continue:
& j& M- B- a5 H3 i! K2 o' ^1 @; ? - LDX Loop_Index_I
' {. X. t$ Q0 N! M* U# } - Bullet_Track_Check_End:6 X) D3 ~( I( {' v) ]' } z* e
- INX0 A8 }8 {) c* U) O+ @
- CPX #$10
4 a& G# U* K- P4 |" q - BCC Bullet_Track_Check
b1 S, a. `$ J8 h1 c# y - Bullet_Track_End:
8 g, Q) T. s/ y - RTS0 F3 D* H! n/ j% L9 r1 J% |5 D3 s
- & t7 ?: f: {4 H* m9 {+ ^9 L
- ;给敌人分配子弹 u( [7 k' ] q( J: I4 y
- Bullet_Track_Enemy:
P7 v J) L6 `6 q+ S* W - LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)! W3 P/ ~* G: C. ]) f* x
- Bullet_Track_Enemy_Check:' |5 B7 z# s: p1 U8 G
- STX Loop_Index_J$ h) e# I: }/ H- s- m; }# U+ ~
-
) @4 Q+ H6 s. n - ;if (0 != nEnemy[j] && -1 == nTrack[i])
, p0 e: N- a( T( t( `' k - LDA Enemy_State,X
, h7 F+ ~2 C+ N - BEQ Bullet_Track_Enemy_Check_Continue
T" ]! y! q: X0 r9 g2 x - LDA Enemy_Blood,X$ T6 }6 F! V7 g2 H
- BMI Bullet_Track_Enemy_Check_Continue6 h( {4 Q6 P+ O7 w% Y! n
- 9 [8 J6 L2 `7 I$ @
- LDX Loop_Index_I
, b7 @6 d$ L6 ^ - LDA Track_Enemy_Index,X* z+ ?3 _6 P# v x: J8 L
- CMP #$FF3 X H8 [) w4 \1 [$ ~2 V
- BEQ Bullet_Track_Enemy_Init3 G3 T2 r6 e/ s o1 W* G
- . J1 \/ O( j1 m/ ]& b; k2 F9 |( M
- Bullet_Track_Enemy_Init:
7 U/ s3 R. D- M/ F - LDA Loop_Index_J! A9 ]! }% l# M( T+ E' g
- STA Track_Enemy_Index,X ;nTrack[i] = j;/ h" c: j2 l9 L$ D8 {& u1 h
-
) T! h9 D" Y4 o. @' U; s - STA nEnemyIndex
: F& n( z1 W+ |6 p - INC nEnemyIndex ;nEnemyIndex = j + 1;
" P4 c* j4 m. ] - RTS ;break;7 Y9 x0 o- P4 Y( r1 r. C, H% e
- & Q" f* S7 p) [3 }
- Bullet_Track_Enemy_Check_Continue:
0 y) v$ l N4 V/ {6 g7 @) H3 U! E - LDX Loop_Index_J
4 O% u/ r& G: g7 C - INX ;j++: L9 ?( e7 Y* [2 E, J9 r; v2 j
- CPX Enemy_Index_End/ q! |( P: b! G6 [( ~9 f
- BEQ Bullet_Track_Enemy_Check
3 ?8 ~- Y3 r: P$ d - BCC Bullet_Track_Enemy_Check
1 W* x9 G. p/ x* ]4 K+ _" g - Bullet_Track_Enemy_End:, D8 _- \/ n' u b
- RTS
0 ]! c2 p# Z7 a& j K7 I - 4 {9 m8 ?0 t1 D4 b4 A% W
- Track_Enemy:) G! ?0 S5 c6 K* _+ d O
- LDX #$0F
$ P( [1 _4 \; o/ Y - Track_Enemy_Begin:+ ^2 N1 Q1 Q2 J$ S, Z# ~
- LDA Bullet_Icon,X
8 m( {( u6 Y; p- {9 g9 B0 N - BEQ Track_Enemy_Continue
3 Q/ _* }( a$ U; Z - LDA Bullet_State,X
" V' \4 r: M- ~" P9 a - CMP #$01! X2 ^4 s8 |; d4 ?$ x! I
- BNE Track_Enemy_Continue& ?# Q3 t, D- k
-
6 b" [4 x6 j( Y) d; i9 Y" m# g - JSR Track_Enemy_Process
# E+ G6 E1 t# j- h -
) u4 b! B, w0 D, r4 A2 X - Track_Enemy_Continue:8 w! t ]/ z, m( r9 c6 q
- DEX
3 P2 Z* o: ^7 c! o v: C - BPL Track_Enemy_Begin3 p) \( E# q( c) u
- RTS
: [2 b8 z; }( O) I' I. b/ D - ) G' i8 A5 f2 y- Y5 E
- ;普通关卡5 O/ A3 Z" b7 s2 x7 q, l9 }' ^
- Track_Enemy_Process:
6 O& p9 F8 D$ R; v3 Z4 y - LDA Track_Enemy_Index,X7 q) f3 A1 V, b' I3 U1 l0 n
- CMP Enemy_Index
- @7 C7 a- J9 I& W0 J; T# { - BNE Track_Enemy_End
5 T% |0 E. S( C* C& V - LDY Enemy_Index
; O6 { X# r* p0 f. s" Q - JSR Track_Enemy_Y
7 y/ v4 O, h) q7 B" d! ? - LDY Enemy_Index
3 }) X3 K# p X* c - JSR Track_Enemy_X, m# k. q2 Q! g4 f2 r/ M
- Track_Enemy_End:
2 M3 P0 K9 B! c/ L8 S! F - RTS; g o) h( [) B; z
-
9 l' ?5 f5 F" L) L - Track_Enemy_Y:
- |5 v+ A& C7 `/ G4 { - SEC
0 s i& ]( w* L# E5 Y( M - LDA Bullet_Y_Pos,X
& C, C( ]. s) u" p, z; m - SBC Enemy_Y_Pos,Y
% `( r( b8 ^; n, \ - BEQ Track_Enemy_Y_Equal
8 K2 ]: L% P/ D6 G" ` - BCS Track_Enemy_Y_Greater' }& z' R& d6 c8 J' h$ T, p1 u
- & f( f6 X. l2 ]9 @
- Track_Enemy_Y_Less: ;子弹Y < 敌人Y
6 d4 H% k2 @6 ~ - CMP #$FC5 c6 ~4 R+ J: F* d# S1 g
- BCC L1_1# f3 |9 M" z1 z" F, ~
- CMP #$FE5 b- v0 H* p- ]1 }7 K ~1 \+ R# c* Y" M
- BCC L1_2- G# O4 N, x% c
- LDA #$00% S! }! A, ?& u* i( v3 z4 |8 [
- STA Bullet_Y_Speed,X
3 c' k2 f6 g1 I) e - RTS
: u* K5 \8 A f - L1_1:
, t) G4 h: \) g- i2 o2 P - LDA Bullet_Type,X
/ r7 D: K+ j5 Y! {2 s - AND #$0F$ g' N, j. M; N
- TAY2 h4 _& x0 L# w4 O3 H Q0 r
- LDA Bullet_Speed_Data,Y
( {# v R/ x8 A - STA Bullet_Y_Speed,X1 ?, P! S, E0 A' q4 \
- RTS- @* y) m( v' R2 A% G6 I: W( r* Q
- + k- u5 z& J: K# n
- L1_2:
, P- e X) {" O4 o% C1 X u6 z - STA Data_buffer
* w$ G! k+ G" q* P( t1 @ - LDA #$00
& I9 h$ s* h- i, p - STA Data_buffer# r' D: c- v$ }
- LSR
% z$ j* v. F$ E4 u3 N - STA Bullet_Y_Speed,X F3 T, r/ m# _
- RTS
" M3 a: p2 a# P" } - 5 ^0 a. V: D( P. p( `8 E
- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y
; b8 s J: D6 a8 ]* \( E - CMP #$04! `! `6 z6 Q( d P9 [% L
- BCS L2_1 T) f+ {4 [0 ~) u6 X! Y
- CMP #$042 P& V2 L* n2 O6 Z* y, I
- BCS L2_2
7 P6 @4 V# @8 g) r2 L& c - LDA #$00
- Q4 D. F$ E& F& P, o: D: e+ I5 n - STA Bullet_Y_Speed,X8 M9 g) a' x9 Y
- RTS) i# p% d! q C/ ~9 @
- " ]0 h7 Y! S' R
- L2_1:2 ^- v$ f! m4 i2 A5 n: t
- LDA Bullet_Type,X
/ A. L& q+ H3 A1 X9 G& t - AND #$0F2 w4 s# s+ ?8 a) D- q: \" R9 P
- TAY
0 n+ B# H) n% P) B - LDA #$003 a' U$ h' T" H3 v$ h- U% y
- SBC Bullet_Speed_Data,Y
' P# |- A2 }7 {4 B+ x8 r - STA Bullet_Y_Speed,X
! C$ O3 \0 x: b6 t - RTS0 A% Q1 @6 { G1 M% F- f
-
8 J2 ~* p$ G# v: a; A# ~# B) i: ] - L2_2:* x7 ?* Y7 j! |
- LSR9 e2 W" g- a5 G2 G) ?. A" _
- STA Data_buffer9 G1 R( y$ r) f6 ^
- LDA #$00
4 E& n3 l& |3 M' P3 B - SBC Data_buffer
, u( Z3 ^ G2 `( y4 O - STA Bullet_Y_Speed,X
' f& `2 c7 J) q% L V. q% t - RTS, v9 R+ {2 {- g" K) g9 I6 E
-
3 K: l1 u& ^; [1 I - Track_Enemy_Y_Equal: ;子弹Y == 敌人Y
" H$ Y/ [( Y9 O1 j - LDA #$00
; ?- W* p" ^( @+ ?5 ?7 G m: o7 m7 K - STA Bullet_Y_Speed,X
& L$ r0 `! ^/ R2 N. T - RTS0 H, @6 K- x% k, e
-
! L, E6 O, ]& Q$ }, p( u) S# E - Track_Enemy_X:& J u; L& c* a3 Z4 p- `
- SEC
0 W6 h+ t, |+ V, L/ v, p" v7 m - LDA Bullet_X_Pos,X4 P- Q$ N' R$ X" u, ]' ?
- SBC Enemy_X_Pos,Y) B$ M. h, @8 Z) r* O1 Q" g, H
- BEQ Track_Enemy_X_Equal ;子弹X == 敌人X {: T5 M0 H+ ^5 ~
- BCS Track_Enemy_X_Greater ;子弹在敌人下方
: v5 g; k2 ], E3 B! e( A3 L& b+ n -
7 I, R% G- o3 B6 S - Track_Enemy_X_Less: ;子弹X < 敌人X* Y1 b0 B6 y9 V2 T: w: `
- CMP #$FC
% v! ^2 u: R! g) G+ u6 c - BCC L3_1
) J8 i6 H+ o- }% w& O$ K0 ?& R - CMP #$FE
- K6 ?: O/ I6 p8 S - BCC L3_2
; R, l: }, t. F - LDA #$00: N# R3 P9 ~4 K- Z+ w; c" a* h
- STA Bullet_X_Speed,X
6 v. T$ T$ s1 _' z8 \+ Z! T - RTS' u+ e) B- K. \
- L3_1: ( _0 }3 M8 C2 J0 x2 r
- LDA Bullet_Type,X2 K. @. ^/ _/ D5 ?" `
- AND #$0F
7 b! [) D- o$ x0 h1 l8 j" r9 L8 o - TAY, @+ S2 \5 n4 \! R
- LDA Bullet_Speed_Data,Y
9 B( d) _1 I0 i# y3 a3 ^ - STA Bullet_X_Speed,X
9 ^) v% d$ P' K! ~% e- \ - RTS
+ \6 F2 U) u2 _7 |0 \' S - L3_2: / I; D$ L1 O K' b1 U. U1 r
- STA Data_buffer7 ] }' T: K9 S) m
- LDA #$00' F' h) Y7 k# \! m
- STA Data_buffer
6 A0 V" A u( Q( V* T - LSR
( B+ W; i; S4 q8 U2 d, U" |7 Q - STA Bullet_X_Speed,X
, t4 u% t3 f2 K/ A7 i! }7 _ - RTS, r. t8 g; Y# O: G1 J
-
& A4 W0 h8 M1 ^7 p- d7 V" v, B - Track_Enemy_X_Greater: ;子弹X > 敌人X
6 Y! D4 ~: Y$ G, X) _; M! ] - CMP #$04
\) b4 i, E! |6 O/ _ - BCS L4_1! g4 t% L3 Z- n6 I6 I+ u8 A: T9 g7 _+ ^
- CMP #$02. F8 u: e: n$ t
- BCS L4_2
9 f8 ]: l' y6 i - LDA #$00
) K8 ?8 V( G/ ~- f! j9 e# R: Y" t - STA Bullet_X_Speed,X
) H+ P4 i4 Q, K4 e( S9 l - RTS
* \! F! J/ n$ O+ ^ -
1 P! L+ H1 V4 I8 N- S5 V } - L4_1:
* d0 }; g# {8 i9 } - LDA Bullet_Type,X
+ t- q" x( g# Q+ u - AND #$0F5 N5 Y- `; q3 Z
- TAY# l4 F& z4 Y$ v) h
- LDA #$00& Y2 o0 V) B# H" I' d
- SBC Bullet_Speed_Data,Y8 b% Q' U& ?0 z1 P3 e5 N
- STA Bullet_X_Speed,X
9 M5 f% `4 k! Z8 s1 i - RTS! R0 s% n9 v% j1 |
- L4_2: $ ]+ m, f" d+ i) [' ]
- LSR# C- [5 g c8 P& Y0 L
- STA Data_buffer! y! h: w I0 `! |" R4 z- l
- LDA #$00
. Y# n3 Y* C$ c, V6 j; L5 m - SBC Data_buffer
8 I: a! d& Q: t) |/ q - STA Bullet_X_Speed,X; |$ i) N7 w1 I: i6 U
- RTS
$ h4 A1 N+ }! P8 Z - ) |9 p# Q; |8 O6 j ]
- Track_Enemy_X_Equal: ;子弹X == 敌人X
4 F$ ~5 j: ?1 l, Q# @. Z - LDA #$00
) F: w2 V0 z. ~) R# u, Q' M2 Q - STA Bullet_X_Speed,X* M5 Z# F$ E+ X
- RTS/ ~: s0 A# @# v
-
$ W. m9 J8 b* d0 S# z; O1 B - Bullet_Speed_Data:" B% T8 J, F8 D$ J) W
- .DB $00,$03,$03,$02,$03,$03+ H2 D" n7 r& F$ ~
- 8 |6 t# f5 Y& I& m. Y& A/ O$ x
- ;2, 4关& j: @+ i+ [8 i; ~7 N
- Track_Enemy_Ex:& z4 q0 W# p" N3 i7 t2 j( B
- LDX #$0F8 Q4 Q P2 i8 W- Y
- Track_Enemy_Ex_Begin: Z% `; c# w3 k7 [
- Z3 M1 _) {& N) _: j8 E$ V
- LDA Bullet_State,X
) p, C& x% u; t2 q4 t( s - CMP #$01
5 P7 V6 I2 ?. R) U+ s& r% O. ~( P - BNE Track_Enemy_Ex_Continue7 V0 l6 d D: {5 J
- ' S: L6 S" I4 Z: N2 W- c
- LDA Track_Enemy_Index,X* c: G6 v3 a% |* k) Z0 @ i: U
- CMP Enemy_Index3 Y( u3 E! s3 @1 u8 C
- BNE Track_Enemy_Ex_Continue ;匹配追踪目标1 S* P- k$ `4 g' O9 s0 Y+ W f
- 1 N% Z# @4 ?9 o: o7 m( c+ U2 W
- LDY Enemy_Index' s3 w" o9 O. o3 w7 m; ~. R
- JSR Track_Enemy_Ex_X: [; q0 g0 u! v5 s
-
+ Z& g: X: s& D( T! D - Track_Enemy_Ex_Continue:
! l* W" j( w5 V0 m - DEX' B" D) I, Y; |( T4 [
- BPL Track_Enemy_Ex_Begin
" f) k8 R# D8 i - Track_Enemy_Ex_End:
2 \/ r$ p5 r* w7 H( m - RTS
3 s' \4 B/ ^* I$ K3 \4 @9 ^5 o -
: x: ^3 m% l/ c0 J9 R0 n3 i - Track_Enemy_Ex_X:5 _: j2 E( F0 M6 H. o; q `
- ;LDA Bullet_Z_Pos,X
" |, J F5 W h0 E* a Y - ;CMP #$04+ \) k8 i! W+ c, \$ Y# h
- ;BCC Track_Enemy_Ex_X_End3 ~6 O8 M, [8 V, x0 _7 |* F
- SEC) t. S: e/ e2 M
- LDA Bullet_X_Pos,X8 J# j" k: I' k- X
- SBC Enemy_X_Pos,Y; i1 t: J6 ]5 d# ?6 j2 V: Y; M
- BCS Track_Enemy_Ex_X_Greater3 H) Q: e7 Q, L) T' B5 r$ p
- ( B/ P6 j4 j: Q4 h! G( Y! u
- Track_Enemy_Ex_X_Less: ;子弹X < 敌人X/ a# D# \/ i' Y ^
- CMP #$FD2 Y0 Y9 U- J! A5 ~/ F
- BCS Track_Enemy_Ex_X_Less_End
0 }4 X% I$ Y( s) A5 y - LDA $6020,X
; s5 u/ B7 w m/ P; u - CMP #$2A; L4 o0 \ q# `5 H) K0 s
- BEQ Track_Enemy_Ex_X_Less_L1$ H# d3 J* `7 R! j: i6 u
- LDA Bullet_Z_Pos,X) n# C! M( I, [$ t' u9 V. P
- LSR
2 r# ?3 H$ K9 v - TAY' u8 B8 P/ T# s3 C
- LDA Bullet_Speed_Data_Ex_R,Y
( D6 T- L: c- @7 R - STA Bullet_X_Speed,X
( m1 s% i* H" w5 v( S5 D. G: z; l3 f& U - RTS
4 [0 C; B5 ?4 I# Z1 c, V; u& ?: k5 g - Track_Enemy_Ex_X_Less_L1:
0 D e) f' q1 y' ^; x; R - , n U! A1 L( \( D! q% U3 ?, a
- LDA Bullet_Z_Pos,X
' p2 g* t8 D' G7 [2 Z - LSR% D, O/ d @; x" ~( e3 P, M: ~
- LSR
2 y8 p; O! V# _ - TAY
/ w' _. R0 q* E - LDA Bullet_Speed_Data_Ex,Y
* k, M. }! `7 I+ r; i# J - STA Bullet_X_Speed,X& |, F" T/ A5 R- Z H/ `
- RTS1 D3 W. w0 W* e$ z' Y
-
( [% ?' ?6 c }- k; H - Track_Enemy_Ex_X_Less_End:
9 A; a7 P1 @0 o - RTS" ?6 c( @& q" |% S
/ O. R) R- G- p X/ k& q# c( r- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X8 O T. B' x! w+ d
- CMP #$03 Q' J5 r' Z( B2 q' a
- BCC Track_Enemy_Ex_X_End
5 m y/ l( U. w& @ - LDA $6020,X0 @$ i- q! \' y) _. ]! g k
- CMP #$2A
7 F6 _* F$ q$ d. r% q) O - BEQ Track_Enemy_Ex_X_Greater_L14 u0 E' ~6 l- Q. z
- LDA Bullet_Z_Pos,X% \ `8 U* N; {- I' z/ U
- LSR
: u+ U2 y [9 g3 q$ L - TAY1 I/ e) `+ d9 F) S3 Y
- LDA #$00
3 }/ V( o; A) O; \# U$ Q( \. N0 u( `) \ - SEC8 X+ U% Q" I4 o5 g9 n8 U, C) u
- SBC Bullet_Speed_Data_Ex_R,Y
" k; ]1 j9 R% e" i+ Y - STA Bullet_X_Speed,X
7 i, J" @$ r. q3 z5 h - RTS
8 h/ O/ \# f% t- T9 W! X -
5 D9 g) x8 ~- m& K0 |% g' K, G - Track_Enemy_Ex_X_Greater_L1
; G. ?2 h& Q/ F: _0 |! \ @0 h0 h - LDA Bullet_Z_Pos,X: k+ p1 N# B3 S! w8 D
- LSR8 b! f' u( e3 X$ i% ~+ {3 I. c
- LSR. Z3 y3 ]1 z% @
- TAY
4 [7 k3 y+ n- q; j/ @ - LDA #$00
/ Z& b0 S9 @4 V9 m; v: X - SEC F7 C9 Y6 H% O0 Y' j9 d
- SBC Bullet_Speed_Data_Ex,Y
* \2 s5 A z8 N, H - STA Bullet_X_Speed,X5 O! H$ ]7 y9 o0 @# r
- RTS8 l4 G; ?; F8 H# I% O% ?: s' h
-
$ v3 J8 ]8 f; U% v2 l+ m - Track_Enemy_Ex_X_End:% \4 @7 h/ ]1 d9 V7 E$ P
- RTS
- v% U2 e' e- a1 C# l: `! | -
0 K B& b, g) |5 i7 Z - ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
4 ^! w6 b0 g. d - ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上5 o* j$ a$ m3 u" i
- Bullet_Tract_Direction:$ b4 [' B9 O6 R& B/ m5 ?
- LDA Bullet_Icon,X
8 K/ m7 r s; ]. x% K0 \+ i - CMP #$23
- i7 i$ E+ j+ b- F% d) |4 | - BCC Bullet_Tract_Direction_End
) S- b& e- W7 b `7 a$ Y4 [/ U -
3 B. O+ Z) v; \& K - ; X != 08 Z6 j$ ]: V0 R* t+ Z& ]! E/ p
- LDA Bullet_X_Speed,X
: {4 H: u- N o6 k! N/ l( @ - BEQ Bullet_Direction_V
- O3 }/ T' v0 |- l. x% e -
" k" p* o. ~3 I5 J) ?1 w - LDA Bullet_Y_Speed,X
4 A; G0 F1 F! S - BEQ Bullet_Direction_H
2 V0 r! f7 m' j# @/ d* ^; J9 I - 1 e, M. W0 B' o- {2 P
- LDA Bullet_X_Speed,X- ?: V! i L8 d' P
- BPL Bullet_Tract_Direction_Right
7 N) j6 U5 C' f. c0 E - Bullet_Tract_Direction_Left:8 ?3 c/ D2 X2 G! }& M- r" O5 @2 D
- LDA Bullet_Y_Speed,X
: s0 [# _+ z8 e3 V - BMI Bullet_Direction_Left_Top
) q' I9 x0 Z3 N: b* e - BPL Bullet_Direction_Left_Down
7 ]7 W, W; q8 O3 ^0 L, D. P! N1 b \ - Bullet_Tract_Direction_Right:8 J8 q& ~. A! x4 _3 {! h
- LDA Bullet_Y_Speed,X
9 e9 F; G. W2 q9 v - BMI Bullet_Direction_Right_Top
& J- n/ [1 A: E - BPL Bullet_Direction_Right_Down
0 U' j. l5 K2 d5 v5 ~! J3 I0 j& X9 w - Bullet_Tract_Direction_End:
. g6 a6 u+ R8 C; c" G! p: Q" z - RTS
+ v" ~" t/ _! d* k l: ~
8 R" |7 E7 [/ J( Y a8 K5 O+ g- Bullet_Direction_Left_Top:
; l3 O" y% o. u& Y+ M+ P, a - LDA #$25
2 ~7 Z4 h* t1 \5 _% p: g% s - STA Bullet_Icon,X
2 u4 m! P7 S5 ^( Z* B* Z - LDA #$C0% j$ E$ ?- r. d e
- STA Bullet_Direction,X
' w, ^, c5 w- l; _ - RTS
9 U* x5 I+ q: n! g
) {% t) k5 |- x' D/ O" a- Bullet_Direction_Left_Down:- T; {! F$ a9 S
- LDA #$25. x& m3 F# h9 d1 V+ B$ c
- STA Bullet_Icon,X" N( }/ I+ [. \9 O" H
- LDA #$40
- [2 [( a- {3 K- P7 w - STA Bullet_Direction,X) g9 I3 q; }' ] v
- RTS$ `% W- |; H* _
- " j+ P& E l- Z/ P; H5 L) K
- Bullet_Direction_Right_Top:
% Q: M& [) _/ {& i8 o1 c/ u - LDA #$25
$ w9 l* z6 [/ X. D; z - STA Bullet_Icon,X
# _9 f: p" m6 n$ s- N+ T8 S" C - LDA #$80
- V& g; p; {8 _; _8 v; N; ] - STA Bullet_Direction,X
$ r3 N2 I$ j- j' U - RTS2 T8 }# l8 |4 f8 E8 e/ M# K2 @1 ^0 v
% P4 s1 O- J) B$ s3 w4 G- Bullet_Direction_Right_Down:
- u" d" [! V- w- y - LDA #$25, ~8 P$ } D; @- I6 G9 u3 }, _
- STA Bullet_Icon,X
* { L2 ?3 G$ J1 d% t - LDA #$008 v* l- a! n# j+ \% [4 ^
- STA Bullet_Direction,X9 h& k8 M) a- V
- RTS
2 v0 V3 U2 y4 K) M- Y/ ^
" N* X, \- a1 q* K8 C9 s9 F ]- Bullet_Direction_H:
' D4 I8 T* e' _1 }$ H - LDA #$24
$ f& ]2 _; Y" b; u6 j - STA Bullet_Icon,X
) W, `) t& T2 B0 s# n: Y - LDA #$00
0 ^- c" L' W' M+ L0 q - STA Bullet_Direction,X
$ {/ M6 e/ c& T - RTS
7 Q, G. X; Y' u
; L4 {, d2 J. s- Bullet_Direction_V:
" e' O+ x% e. f6 A; {- P - LDA #$23
8 O1 D+ t0 j! z8 U6 V - STA Bullet_Icon,X+ u# x( B5 `& `- M, T" N
- LDA #$00" p$ Y: ^" f* O$ G
- STA Bullet_Direction,X( D8 [: J2 o6 _3 P
- RTS
8 k& N+ N" E$ m5 S4 { - % o) A, [1 o; d
- Bullet_Speed_Data_Ex:
# B; Q7 t7 R1 q6 L; G4 v) N - .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04
9 G( [) }! s2 J3 k, }) L! G0 r! w - ! Z1 z2 z. J( Z' W3 M3 @
- Bullet_Speed_Data_Ex_R:2 U5 t a4 ~- s7 B/ ]
- .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08
' f' g+ F6 Y, y -
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