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[FC][魂斗罗][J][追踪弹], w8 v, W% a. E' \+ f
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时间:2023.04.30
( ^8 X4 \& W$ t! _5 [/ S( @! X作者:FlameCyclone
6 b, d, ^. Z' I内容: B9 G _, C1 _6 D8 b7 v
1. 所有子弹追踪敌人" [- }& s: e# h
2. 选择键切换武器
) g8 u* B* d) m 3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面
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6 G" v t6 i6 Z1 Lflamecyclone.ys168.com
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; s: r- s/ _6 z2 t0 {: R( V: k- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁
L+ }4 z9 R) A# T9 J* ?& Z - Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L
( p5 R g) E! p) n3 S6 m# d* z! m - Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)
9 v7 ~* Z2 t9 p- E! A/ I9 x- L5 `
. @4 \9 | p G( C6 `5 X4 [- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
1 X6 h. n% D1 j7 }0 y* T - Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
* c- j( a& Z8 l( P" B7 c
. E( _8 U# ^" J: x8 S2 w: w- z" ^- Track_Enemy_Index = $6000
" ?8 j' g3 ^& X4 M/ e$ [ - Enemy_Index_Begin = $6010) U+ [6 @9 V% Y3 ^' b
- Enemy_Index_End = $6011
) A3 X4 J, d6 X' s% x2 G2 `
" ]+ u7 r" s r- Loop_Index_I = $6012
4 v* ~# W5 }! a - Loop_Index_J = $6013
2 G: N$ s7 ?4 M& J - nEnemyIndex = $6014" _; E# s) R7 l& O" {9 b# M
- Data_buffer = $6015
+ v$ p3 t) h. a# w6 k
/ }9 k8 ] r! Z/ b' A7 ^3 E) |- Bullet_Y_Pos = $03B8 ;子弹垂直坐标
# G, m4 O, D, } - Bullet_X_Pos = $03C8 ;子弹水平坐标
& D* @. X. O1 Q# h, M, i - Bullet_Y_Speed = $03F8 ;子弹垂直速度1 M+ Q0 J) b( d- y4 Z
- Bullet_X_Speed = $0408 ;子弹水平速度
" n& m' U$ Q! } - Bullet_Z_Pos = $0418 ;子弹Z坐标
8 l3 m1 a# v9 s! m$ U$ H - Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P* k) `, [; [, q$ D- k! o$ Y
0 ]2 Y( ]4 d% E$ [- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸* S3 z! G9 O; I7 ~
- Enemy_Blood = $0598 ;敌人血量- m) b5 N# M' F& P9 J% M2 k$ s
- Enemy_Type_Addr = $0528 ;敌人类型! I4 Y0 @7 z* |2 L4 T6 Y* Q
- Enemy_Blood_Addr = $0578 ;敌人血量
. t$ U( [; T$ ^ - Enemy_Y_Pos = $0324 ;敌人垂直坐标
! o; n, X2 u# C: x/ P - Enemy_X_Pos = $033E ;敌人水平坐标
$ _3 R: V* n; B5 }7 X - Enemy_Y_Speed = $04E8 ;敌人垂直速度
# @3 w- R8 D! l3 a - Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸" t& y5 Q8 _0 `
- % N4 P2 C' @4 M L
- Enemy_Index = $83 ;! d5 d' s6 J: l
- Time_Count = $1A$ l1 ?4 U3 e, [3 Y
- Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率8 \3 j4 M7 P8 K; D* J. D, O
- Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率7 m3 B* L6 i# e
% \+ a$ c; f: g" q- 9 @. S4 v* T5 i9 J! Y6 b! I
- .ORG $6100/ b+ d t9 L- L. R
- Process_Begin:
# L, `, V0 l- ~3 x - JSR Enemy_Check
6 V& [0 t3 b- s, o9 j7 s - JSR Track_Enemy_Check0 J! ~. _! N0 \8 O$ P; m7 O$ \) w
- Process_End:
% _3 K7 g5 \9 [) M- o4 m; b - JMP $E54F' f, |% @" l% k1 C0 X3 g4 d
- . o. \8 @% B( I& A p6 _' |
- Enemy_Check:1 ` ]! w& p5 k/ x
- LDA Time_Count
7 n% D. q" u4 W2 Z5 E" b8 W& v" A8 X - AND #Track_Bullet_Speed9 d# \* g p6 p
- CMP #Track_Bullet_Speed: Z, _ [2 p! n5 x0 S+ v, u' L" r
- BNE Enemy_Check_End Q8 W i( m! h, H6 u
- LDX #$0F
- V3 _ q9 _4 F" m' Y! Q. w - Enemy_Check_Begin:/ K; D; ]# V9 J8 i8 s9 |
- LDA Enemy_State,X+ z& }. g5 F# t9 W; Q- X
- BEQ Enemy_Check_Continue
" c* a) ?9 q3 v% G( k ^ - STX Enemy_Index
) }9 Q2 A3 X/ p7 ? - JSR Find_Begin_Enemy
: P+ H' ?* W* z5 d r! c1 L - JSR Find_End_Enemy8 L$ f7 g h6 H9 j, E3 W/ Y
- JSR Bullet_Track
6 x' Q6 o( p. Y& S -
" J% L+ E/ S5 w( ]+ w1 X2 y - LDX Enemy_Index
) x2 F7 r9 s* s/ ? - Enemy_Check_Continue:/ T: ~& U- T! C; O4 u' W, s3 v: D
- DEX& z; F9 l2 T4 w5 Y
- BPL Enemy_Check_Begin
0 I: A8 S* }5 m* ^3 k - Enemy_Check_End:
9 n( l2 b i: }" V2 U4 K - RTS6 l6 p4 ^8 O3 b" r# K
-
6 S" o4 Z1 C- Q$ `% Y( ]+ U* { - Track_Enemy_Check:6 \+ c& V6 j M' ?) h2 h; s
- LDA Time_Count7 G* h: v! G# N' n
- AND #Track_Enemy_Speed
: \/ H& x+ J! w# P - CMP #Track_Enemy_Speed( b" @$ z4 g) a3 g/ {0 R1 l# V
- BNE Track_Enemy_Check_End; M1 f6 s" \- s& \; a
- LDX #$0F0 W, \8 E R$ g* |! i
- Track_Enemy_Check_Begin:
* P& @0 |2 `5 u6 t - LDA Enemy_State,X
5 e* {9 S A, ^3 o' [ - BEQ Track_Enemy_Check_Continue# s; R2 @+ A) y$ Y- L% V, L
- STX Enemy_Index
# j( q! a$ I+ n& _9 s% { -
/ c4 o/ M. w6 L - LDA $40
1 Z# M4 b+ B5 _' q - LSR
m6 T; q! _1 P5 a% D - BCC Track_Enemy_Check_Begin_L1
" Q. m r2 X" I# R3 e( G3 x - 4 D4 l% @% p. \$ Z# B% F
- JSR Track_Enemy_Ex ;2, 4
" ]$ ^0 g! C! r: l/ w& o$ B }& q0 t - LDA #$00
2 p9 U" v/ _9 Y7 d# L$ n/ c: x - BEQ Track_Enemy_Check_Begin_L2* v; i3 o9 L% f1 k) H
-
o0 W% \9 `' h3 w, o! C - Track_Enemy_Check_Begin_L1:" |6 Y1 c/ ?# H- g
- 0 k" K6 R( M. ` `" K& u. ~0 [
- JSR Track_Enemy
3 n9 F" L$ J: T4 B) r7 M - + W, w3 K7 r) D: P
- Track_Enemy_Check_Begin_L2:" G, f+ D0 l- |. y4 P
-
4 L0 |1 }6 x# e: V - LDX Enemy_Index
+ a, u& P# Q2 d5 e( u" z: v9 N - Track_Enemy_Check_Continue:
3 H8 \, W' H8 c: W - DEX
: B* X: D: {( S1 t% d" L& |( j - BPL Track_Enemy_Check_Begin. D0 P: u1 `; O
- Track_Enemy_Check_End:
5 Y' p# q" `2 _# ]7 M! i - RTS" y4 D% p, q( Q% b
- & N4 m- L9 b" B0 Y
- # F9 n& N9 A. ?+ j* ]5 p
- ;查找第一个敌人
% A) w5 P1 H3 ?$ [, [5 K } - Find_Begin_Enemy:
; a5 _6 k3 a8 W6 ~2 L4 W - LDX #$007 n! y N" G+ E, q# a
- Find_Begin_Enemy_Check:
1 k6 v! P u3 C* d; l; V/ c# Q# j4 O, ^ - LDA Enemy_State,X
5 Q- z2 Y( o' |5 J6 f6 V5 X - BEQ Find_Begin_Enemy_Check_Continue
0 D; w6 t& f* ^% [ Q( q# m0 W$ Q1 W - LDA Enemy_Blood,X
9 a/ L6 @7 e4 h - BMI Find_Begin_Enemy_Check_Continue
, L' V) m1 f! g - BNE Find_Begin_Enemy_End+ D3 A0 _) K: m N
- 5 z: r. R( Q, R' I
- Find_Begin_Enemy_Check_Continue:
% I+ t) L1 o1 y4 ? - INX1 `1 X- e/ {5 }8 z1 r
- CPX #$10
, T+ B# o& k$ n, k H) n2 R, ~. A6 x - BCC Find_Begin_Enemy_Check- K# E" K- ^: f: z
- Find_Begin_Enemy_End:
2 q6 u/ e$ a, A9 B - STX Enemy_Index_Begin
/ e& P4 y- y* l; D1 g! l1 \ - RTS
' a0 l" }# \& P0 E - ) P: O5 Q9 G9 i2 g; O
- ;查找最后一个敌人8 l' }. p. c7 ^, y# }4 W3 @
- Find_End_Enemy:+ |9 V9 _+ ]4 a* H M) J
- LDX #$0F
: `3 S0 b: b/ ?3 w( T - Find_End_Enemy_Check:
+ M7 L8 I2 m+ l' c* W1 Y - LDA Enemy_State,X7 U2 E, M4 ?! y3 m( ]5 v! p2 _
- BEQ Find_End_Enemy_Check_Continue( w P% f/ ]$ Y' u5 X
- LDA Enemy_Blood,X
& U. \/ I" V2 q! I9 H - BMI Find_End_Enemy_Check_Continue
0 m& c0 p0 q9 ~3 R) b' |% I - BNE Find_End_Enemy_End, S& Q: | {2 W( o& U! Z* N
- 2 L; ]. x+ h) y) W: P
- Find_End_Enemy_Check_Continue:4 I" @! ]3 @* z$ g' o
- DEX
' [9 n/ Z( i* }; j( l - BPL Find_End_Enemy_Check. \4 S- D" ~4 L+ ]
- Find_End_Enemy_End:+ I7 C9 x* P9 }2 H7 [, |/ C
- STX Enemy_Index_End
+ i* }$ {6 k4 ` - RTS
' |4 M! ~4 T8 k* A/ M
# U- e Q' J _4 v+ f( L- ;子弹追踪' E1 [2 W- m% R' n( A2 p4 J% m
- Bullet_Track:
9 h6 [$ y- m- [- y7 b - LDA Enemy_Index_Begin0 |. U& c5 L# k( K% a$ }
- STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;
4 X# H; x/ D( o& ~( { - LDX #$00
: m) R0 I4 x9 F x( K3 s - Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)
1 G* G( h2 X) x/ v) I+ r; R - LDA Bullet_State,X8 G) v: K) X5 I( ]0 f. a
- BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;1 T2 l& d* v2 ]
- STX Loop_Index_I
4 i W! Y: A" h3 ~ -
0 n7 b \# f1 ]" D ` {7 z - JSR Bullet_Track_Enemy
% x$ H* m9 i/ E3 n) R - JSR Bullet_Tract_Direction
( f+ H0 a/ e5 S ^ -
1 N& @( K# F: _- z% [7 ` - ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪
" m8 |8 q9 z$ L% k% H2 v - ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;6 r0 C5 X' z* I+ X8 ?
- LDA nEnemyIndex/ R! K6 s! n' L E0 q
- CMP Enemy_Index_End
( n4 h& R7 E: Z8 X" v' P: X - BEQ Bullet_Track_Check_Continue. @+ d0 A, ^/ @+ y8 H
- BCC Bullet_Track_Check_Continue
6 G/ N" T! { K - LDA Enemy_Index_Begin
$ X5 W: J3 L3 `' f& y( W3 ` L - STA nEnemyIndex j- ~+ x, O5 Q8 Y) M4 ]2 p
-
5 I* W q; {& V: x. I - Bullet_Track_Check_Continue:7 i3 O5 ~! I# p# v
- LDX Loop_Index_I: b/ b% T" x. m) e0 V g, u
- Bullet_Track_Check_End:
4 N8 B% ~# T( z- ~8 b, _ - INX
' y' @# u$ Z2 h6 O9 u n2 _ - CPX #$10; P b' `5 J9 ~4 A! a4 q+ w5 W7 p% n. [
- BCC Bullet_Track_Check
5 I- X: z; D; q" B' B. E9 R% f - Bullet_Track_End:7 S' U& E& e1 V g% ~. L
- RTS Q& m' m" D8 @! g
-
6 \, W0 N- }: d$ q3 F - ;给敌人分配子弹% X: W9 L- l& ]5 _
- Bullet_Track_Enemy:
" y# s+ K+ Y4 A6 j - LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)
2 u! A% }2 L. ~' o5 A - Bullet_Track_Enemy_Check:& Z0 }) E) Y4 w, E
- STX Loop_Index_J
3 R9 R6 Q: s) }) b - 7 L+ T/ f6 ] x; Z" I
- ;if (0 != nEnemy[j] && -1 == nTrack[i])( p: r3 Q" R4 v# E+ ^
- LDA Enemy_State,X
4 E. o f, M; }3 T( I) u9 F - BEQ Bullet_Track_Enemy_Check_Continue
8 ~. E5 ^" O- E0 a' c, j - LDA Enemy_Blood,X7 V; Q! y) l0 b9 u. k/ ]
- BMI Bullet_Track_Enemy_Check_Continue5 \ U- l( J C) \3 I
-
+ R* J$ H* U* w" C. m* Z - LDX Loop_Index_I9 C8 V: `8 v' s+ i1 s- z
- LDA Track_Enemy_Index,X
0 Q. @ o) l1 k# q+ H( U5 v2 @ - CMP #$FF9 D; R' ?* Y5 K4 P) E" O, Z+ v5 F8 v
- BEQ Bullet_Track_Enemy_Init
/ R/ J- k: d4 K( J7 V* \4 f; w - 5 g- O7 ~3 }1 M) O% A( Z y
- Bullet_Track_Enemy_Init:7 z& [" T( ^* \! [
- LDA Loop_Index_J- h) O: m2 ?! o' F, T( B
- STA Track_Enemy_Index,X ;nTrack[i] = j;
* y$ U: C" ^+ ] - / D2 k$ s/ p& w4 R- u
- STA nEnemyIndex
6 f. y3 n* K( k% L5 X - INC nEnemyIndex ;nEnemyIndex = j + 1;
A: |$ R0 X$ Z! T4 f0 c7 l1 U - RTS ;break;1 c0 b; ~3 U5 P# }
- # q' V" d4 m4 H1 N1 \
- Bullet_Track_Enemy_Check_Continue:4 {* i: W* |$ K
- LDX Loop_Index_J. ?6 S( ]# \: v3 z
- INX ;j++
5 ^# Y1 f' a8 Q; p0 G - CPX Enemy_Index_End
3 ?6 X- l( s# Z& F - BEQ Bullet_Track_Enemy_Check. D% T/ k$ k! k% `# V5 v
- BCC Bullet_Track_Enemy_Check
4 o# K/ ?1 f8 g/ `* z - Bullet_Track_Enemy_End:
' ^% ~5 c& M4 G+ V/ U+ k) a - RTS
/ e# t) ^. _" F$ C' |8 ^& b - : s p( w; G6 [, j9 b5 w
- Track_Enemy:
! X0 V. U5 O3 o - LDX #$0F: j- r* M' i' t0 j. v- Q
- Track_Enemy_Begin:& u5 T0 [' u1 M. x. R" _) G
- LDA Bullet_Icon,X
8 w4 H. |4 f% g" [ - BEQ Track_Enemy_Continue
+ y6 o! d( t1 G+ A& e7 x; Y - LDA Bullet_State,X @6 d5 t+ V- e% f& ]# x
- CMP #$015 A- O4 |8 }) p( V; u& Q8 L- l
- BNE Track_Enemy_Continue
G0 f4 @" p0 R! |, @' e4 D - " f9 l6 U1 A" x2 w
- JSR Track_Enemy_Process$ z6 D9 d, P- z' W; K
-
: C: G' \3 r% u& Z4 ]2 K9 g. F - Track_Enemy_Continue:- h/ ?+ l& i7 Q8 O. R6 U+ m+ i8 b
- DEX- S9 K! {/ F; }$ T
- BPL Track_Enemy_Begin. H3 P# l. s2 I+ f+ S0 _
- RTS, q% i) H! v& C5 W
- ! u: G4 R+ P6 @; r3 X4 k
- ;普通关卡
4 J! H8 s8 a3 O ~ k1 s - Track_Enemy_Process:3 @* h- v W" T$ N8 P
- LDA Track_Enemy_Index,X( o2 t8 H b* q' w3 x
- CMP Enemy_Index
! y! a) z. ]% c, t: }% }& Y - BNE Track_Enemy_End* b. u% ?) s( A' @& A9 D6 B
- LDY Enemy_Index7 O( y6 i0 O# u
- JSR Track_Enemy_Y
8 N( {: \# t! ]8 U$ b" p% l' x: U - LDY Enemy_Index/ [" G7 z# ?# m* }+ H( q
- JSR Track_Enemy_X
- p* B' ^# g/ r: k G/ M, J - Track_Enemy_End:
- o; j- m; g( p3 n6 K- r - RTS. w$ ]5 L1 N1 U4 m$ n
- # j3 S) a+ E0 A4 `1 n) q! Y
- Track_Enemy_Y:" E t3 n2 Z3 F$ |- Z6 H3 B
- SEC% x- s, Z. E- \3 y/ L) m6 s
- LDA Bullet_Y_Pos,X
! m% B4 {1 d! W3 f" M6 } - SBC Enemy_Y_Pos,Y3 X2 B$ ~1 n* p3 x3 y$ |: B
- BEQ Track_Enemy_Y_Equal
# L! }6 ]! i% G0 M: @5 U - BCS Track_Enemy_Y_Greater
; a$ ^0 a z+ B - 8 j8 y- T$ R* B; P1 I8 I
- Track_Enemy_Y_Less: ;子弹Y < 敌人Y, L( H. ?' _ U( {' L! {/ C
- CMP #$FC4 y B8 }$ Y' r. k
- BCC L1_13 q) W; j+ r6 Z: U' ]" f
- CMP #$FE- W8 [" C; u' ^1 _/ O
- BCC L1_2
- Q9 _4 m% d' y) _$ c" i( Q; ~ - LDA #$009 ?. m3 s0 n4 u, {/ p1 o
- STA Bullet_Y_Speed,X
; V, J! n% \0 f/ ]. Y3 m - RTS3 S W- U/ [! N H, E+ S* X! Z: }+ i
- L1_1: 1 L0 u& M% b8 r% @2 Q
- LDA Bullet_Type,X
0 R: A# u/ I! }- v" w - AND #$0F. Q1 `! F! I& S0 ]9 ?- }
- TAY
& f% k' M2 _5 i' N! F3 {# v - LDA Bullet_Speed_Data,Y1 a; l, s) r7 ~/ G
- STA Bullet_Y_Speed,X+ G. B8 B, P5 i k
- RTS( H4 `, ?, h, O, q0 o9 ?/ I7 s
- 5 f+ h7 m W% ?% b0 g
- L1_2: ' q4 y5 [. J/ ~
- STA Data_buffer5 Q v0 c# w0 X1 w. O8 V6 m
- LDA #$00) a. a$ j! M8 \' K
- STA Data_buffer
; e' J1 [5 F( [5 {5 P) ? - LSR
. k: D* A+ e3 P8 }1 U7 I6 c R - STA Bullet_Y_Speed,X# [4 k0 l0 t- J6 j( b% A0 k
- RTS
' w' o- }; \+ E6 s0 p! F, g
; |+ i) y( O# `9 D- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y
$ n1 f! B$ p) K+ b - CMP #$04
U+ X! X/ r7 \" b) z& c2 z - BCS L2_1
6 I) A( I1 n' e$ R6 z& z" K. M - CMP #$04
5 k) i/ s0 a" u: Y! ~. h - BCS L2_2
3 y" H: K2 u: X- _: M$ d1 ?4 o - LDA #$00# Q+ u O5 w1 U/ ]2 F& }
- STA Bullet_Y_Speed,X
$ \7 \& K) _8 Z - RTS; B8 a* R' }! f9 [, i# U6 b
-
8 | q6 r8 F! n# h" F, h; \ - L2_1:
; w% A& K& B d; M - LDA Bullet_Type,X
, }7 a; s1 R4 y9 o! {2 R1 ] - AND #$0F Y s8 v8 ~) F4 u
- TAY
' w: n5 X R; a6 |& \ - LDA #$00& N7 Y( G. A8 Q) J5 R0 H: t
- SBC Bullet_Speed_Data,Y
/ K7 A: t2 V+ Y+ y! l& x- w - STA Bullet_Y_Speed,X/ s6 X& |, ]: U
- RTS& `# K8 g( l4 U6 T2 \" _6 U
- , T0 u" ~2 m2 {9 K
- L2_2:' \6 J" ^8 U% E1 N# v; _ W
- LSR9 E$ |- ?: l4 J! Y2 K
- STA Data_buffer0 N0 Q3 x; L" O- d
- LDA #$00
0 A& o+ C& E4 f - SBC Data_buffer+ N7 z8 R1 ]5 ]4 y
- STA Bullet_Y_Speed,X
6 ]' I8 ?5 `4 N4 A: j9 T - RTS
. l3 g) _9 I$ b2 ?% @& r1 k -
0 f% u4 k3 w; @8 |# w% Z* F - Track_Enemy_Y_Equal: ;子弹Y == 敌人Y! s6 Q. c2 G) T
- LDA #$00
3 c" F4 @. S, B- A - STA Bullet_Y_Speed,X
' g7 E" D" W* X8 \ M9 r! v, h. O - RTS
m5 m- t3 K" J# g# b- j3 n: A# |/ U# I -
1 r" k$ z. o3 a5 l - Track_Enemy_X:
8 B" F) v& c% n, P) X) b - SEC$ S. H, ~. M3 S( V, h9 R
- LDA Bullet_X_Pos,X
7 t$ j) h7 M3 l) j) f4 _ w5 P - SBC Enemy_X_Pos,Y
; U: r4 z" S% V - BEQ Track_Enemy_X_Equal ;子弹X == 敌人X
5 t( t) K) I, e4 E6 b - BCS Track_Enemy_X_Greater ;子弹在敌人下方2 y0 I4 m, a+ q6 ]6 o, A7 l: a/ T
- : C: E6 ^: l3 [8 k9 [' l
- Track_Enemy_X_Less: ;子弹X < 敌人X- v3 }3 M" W; r. q' ~
- CMP #$FC( h8 ^ l% z* K5 B4 v X, ^
- BCC L3_18 S1 L' u8 J, {
- CMP #$FE5 k/ J8 v3 `& t/ e! l/ \2 D
- BCC L3_23 f. l9 j; \* n l
- LDA #$00' _' W3 K$ H2 Q# k8 H
- STA Bullet_X_Speed,X3 |# y; m& Z$ C& p
- RTS1 B( g% s% g" x# D2 C
- L3_1: ; G) i+ i8 q2 z( Y+ t4 K. Q
- LDA Bullet_Type,X$ v' t$ o$ C* z
- AND #$0F
2 h. ~+ M/ V A ~5 Q8 \ - TAY
! A3 z0 n9 q* X& N! h, Z3 r - LDA Bullet_Speed_Data,Y% \/ c! Z$ \' n/ ~/ D3 o' }/ N
- STA Bullet_X_Speed,X
8 u' P2 E K5 M - RTS
: h P |. m% P2 T - L3_2: : a! u1 h' i; t, b5 Z8 r; T8 S& R
- STA Data_buffer7 p' r3 X0 U, |) e' a# e. q
- LDA #$004 D' P6 i5 ?% T, p% ~* ~: K& E
- STA Data_buffer5 K+ g2 c; O7 d, M/ I
- LSR! G6 v) W+ ^1 r' k2 a
- STA Bullet_X_Speed,X
5 ]0 Y, d4 j" Y* n! T S - RTS
" n( M, a4 t$ N6 q9 \( A* F4 x - 3 t% O: _. q, a0 G" P
- Track_Enemy_X_Greater: ;子弹X > 敌人X
$ c5 T& D- c4 r+ p - CMP #$04& f3 B0 y$ i; o( U a2 ^0 }) h4 R
- BCS L4_1- L) W) O5 t# q) h& c8 ?/ u, |
- CMP #$02; s- M: [- D! U5 p& l. q
- BCS L4_2
% A) c+ G7 g# W3 l8 f0 Q - LDA #$00
* u1 {9 k: x+ O6 U: f- h8 l - STA Bullet_X_Speed,X
9 c4 y7 i* U% Y' J, W7 m - RTS5 p. C6 \: }* S- _1 F" |% ^* j0 x
- 7 L( D7 p- u+ ^) H4 b, j
- L4_1:
# }# Y/ W/ t' i1 U( x - LDA Bullet_Type,X
! } r# j' p0 @: o - AND #$0F" @ `4 Z$ s% h
- TAY7 j) B% ~2 ]/ t) e7 @+ A4 V6 S3 G
- LDA #$00
' G1 @: _9 _/ n0 G - SBC Bullet_Speed_Data,Y6 i4 c/ b: O7 c
- STA Bullet_X_Speed,X# C; y1 x6 ?, |7 q. h+ \* V. @
- RTS" L4 I! }* E" ~
- L4_2:
2 V( |# X! a! a5 ?1 u/ T* t - LSR1 A' E8 F1 o" o* D7 |
- STA Data_buffer3 Z, d% c/ L4 `+ b
- LDA #$00
, N) C( x$ `, f% m* [ n% y - SBC Data_buffer" z4 _& S ?: q* D' }# v
- STA Bullet_X_Speed,X5 \- @$ `' h) V* x! h
- RTS
! N, h% g! m: v1 \7 j6 ` -
/ i6 T4 ]6 f& C1 D. c - Track_Enemy_X_Equal: ;子弹X == 敌人X
6 P8 ^' p& M5 B$ ? - LDA #$00
( ]0 f% B. B7 Z; F; x: e3 Y - STA Bullet_X_Speed,X' `, G% ?* q: E# o# [7 y
- RTS
1 k/ ~/ o% b5 q" Z7 m$ r8 p4 T: M' v -
0 h2 C& V2 X8 J) m - Bullet_Speed_Data:
* x# [" ?9 \7 F5 g2 _ - .DB $00,$03,$03,$02,$03,$03' D( c5 ]9 L4 ^$ Y# h" h
-
9 v5 L& H; s3 u - ;2, 4关
5 x8 d6 T2 o8 b& x& L2 H- H' Z8 c - Track_Enemy_Ex:, X; r; v! Y8 t8 U1 j: i- d
- LDX #$0F5 B% w2 c( K! s: j0 A: E$ Q
- Track_Enemy_Ex_Begin:
4 {# I$ ?0 `9 y' `4 Q - 7 y9 r% {% I" R' Y
- LDA Bullet_State,X
9 X. ]% ]) D, Z7 x3 y" }$ M - CMP #$01
; ` a0 O/ Y* |/ k. t! E - BNE Track_Enemy_Ex_Continue- z9 E* l7 i) i) g
- 1 T0 O5 f$ R: t! F Z
- LDA Track_Enemy_Index,X
8 ]2 t- h8 d: x9 e! ^4 l - CMP Enemy_Index1 ?# `) N+ o. X* `( m( ]$ K6 p
- BNE Track_Enemy_Ex_Continue ;匹配追踪目标. J! i5 O: f1 K _# l; R
-
" c1 Q: |, Z7 c5 V+ g |9 v - LDY Enemy_Index6 t+ C w: R$ q, B% }
- JSR Track_Enemy_Ex_X
0 \5 r3 I. C' i1 N9 F% D* V -
" p4 U4 u( @8 ? - Track_Enemy_Ex_Continue:
% x) _! I# @- v, N% S) b; |" o - DEX! b# D2 l( N) E, r, g6 Y
- BPL Track_Enemy_Ex_Begin
( G9 Z( M0 Q( L3 P" B& e - Track_Enemy_Ex_End:. B9 e# c9 R X' _+ a u5 q
- RTS! T1 c7 H& d: O8 L, O& u
-
0 U9 C! O, K; S/ R# A& g2 Q) ^ - Track_Enemy_Ex_X:
. d, K- M' W6 q& E, E m - ;LDA Bullet_Z_Pos,X- f4 F% W* D& E2 }6 |0 P' ^
- ;CMP #$04: z8 L `( H3 i: F+ v2 L; Y
- ;BCC Track_Enemy_Ex_X_End
$ f+ g! g% ?: ^9 {- S2 v" ~: W - SEC
! q0 ?6 n1 H8 e4 V8 T - LDA Bullet_X_Pos,X
i% S8 F) c1 ^3 h* d0 Q" Y - SBC Enemy_X_Pos,Y9 r6 c1 K, a5 w
- BCS Track_Enemy_Ex_X_Greater! B" D, P, a/ r: w u
-
2 x. L" p9 Y$ L3 V9 j1 E0 L6 C# m* `* _ - Track_Enemy_Ex_X_Less: ;子弹X < 敌人X; z1 q. W# Z9 ^
- CMP #$FD# ]8 i- `3 Y1 _2 {: e! I$ v
- BCS Track_Enemy_Ex_X_Less_End
8 K: m" I @( `& a( G% x! y5 y% | - LDA $6020,X
: \6 i/ D) R, V - CMP #$2A' h; w) Z& T" s* u6 M) `
- BEQ Track_Enemy_Ex_X_Less_L14 Z& i# `, V$ k" z5 Z2 O
- LDA Bullet_Z_Pos,X
! `4 B. ?/ T$ @8 D/ e: r( p4 E' I - LSR
2 X. c2 P9 w x8 F4 l6 n" U - TAY0 O& q, W d* |. E2 h/ X+ v, `
- LDA Bullet_Speed_Data_Ex_R,Y; n0 C, G5 y3 V: [
- STA Bullet_X_Speed,X
9 o. k$ n* u4 ^/ R' R) E. ^ - RTS
5 k% [- R% E' K% f1 z - Track_Enemy_Ex_X_Less_L1:
8 \. I8 q3 W+ Y4 g" n) b
7 }* [, N5 l3 F5 F) K4 o# ~- LDA Bullet_Z_Pos,X
. f' d6 j) w5 L7 O; ~ I; Z+ m3 Q - LSR* h3 f* W! k( ~* q* b0 c# H) C7 R
- LSR
' ?. \7 x8 M7 f - TAY
: J+ q( X7 ~$ Z3 Y, g# g) P - LDA Bullet_Speed_Data_Ex,Y
# x0 O) O% J/ E - STA Bullet_X_Speed,X- ^: T2 r( v* V1 r7 X# Y
- RTS7 F: R; y" \& @2 N# [8 r d: D
-
6 _- p- B+ U5 Y - Track_Enemy_Ex_X_Less_End:
2 i9 ~) y% W% I' `: j - RTS
+ B% |- r# @- ~8 ?' S5 V
/ D6 w( Q+ l) f$ U9 B7 c- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X( C' m S7 n$ E* x$ K7 \( F. r
- CMP #$03+ p1 y$ X% u r9 I' A3 f- @
- BCC Track_Enemy_Ex_X_End2 g* ?% c" Q2 t7 U
- LDA $6020,X
7 B# R' A3 S+ a" d: N, r3 c - CMP #$2A
3 N. }: K0 n/ q" \1 m0 F0 j - BEQ Track_Enemy_Ex_X_Greater_L1- b5 |4 C3 ]: d; w+ M5 R: Y
- LDA Bullet_Z_Pos,X
$ D! O! {" u1 `& e8 A. r - LSR
! _! `7 ]* o" T1 M. ~% j% Y& N - TAY: @- N8 ?, j! }( V$ |
- LDA #$009 x2 i% ], e* i: P3 _
- SEC. D5 [ _. C) I# ]' Q+ c1 ]
- SBC Bullet_Speed_Data_Ex_R,Y3 _' N; S; O) r/ j: w+ @3 f
- STA Bullet_X_Speed,X
! b$ [- r- t. B$ i+ T - RTS
3 Y+ s9 w6 r; @- q3 H -
; J! u6 N# u" ?' D" y - Track_Enemy_Ex_X_Greater_L1 _+ p: Z5 e* ] t8 z5 N( s
- LDA Bullet_Z_Pos,X4 o0 Z0 B" b3 e3 m
- LSR( a6 f, v$ A9 b( s9 t5 w c1 p
- LSR2 P# N% _9 Z( M0 r; [8 g: Y' w
- TAY4 G% X3 {/ ^6 t- L" s
- LDA #$00. B+ F' P9 X8 {9 E
- SEC
2 A U7 P; J# @% q2 C: X - SBC Bullet_Speed_Data_Ex,Y
( V. U, A, [2 x1 v- q - STA Bullet_X_Speed,X
' m D- M3 r" m1 G# k - RTS' Z) j) | E: [2 f0 q
- ! ]2 g2 l" `: S6 Q
- Track_Enemy_Ex_X_End:
& C2 Q+ x; K) Q+ `) g, Q - RTS, }5 M+ q* G" {% f* _6 p0 Y/ H4 [" z
- 4 h( o0 {3 Z9 y6 p& h0 x' M! J
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
$ X: {( J# c H$ V/ h - ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上( x, ~4 U" A% Q$ \. P/ n7 v
- Bullet_Tract_Direction:5 y/ U$ k# Q! j$ F
- LDA Bullet_Icon,X# x- L( o1 F8 X8 f* \9 \4 n$ [4 f4 n. W
- CMP #$23
! u3 i2 @) X! M# }3 K7 G - BCC Bullet_Tract_Direction_End
4 w2 M2 {3 k% t7 R7 d6 k d! i6 i. @ -
6 F. ` C" v% Y8 H+ i& q - ; X != 06 n0 ?6 Q& V! T* Q
- LDA Bullet_X_Speed,X
& R0 W+ K: w& q# z' T- c) d - BEQ Bullet_Direction_V
/ M3 u$ x3 N0 b% X) M7 |2 h' Y -
G( P, N) q" s - LDA Bullet_Y_Speed,X
7 x2 B( s8 d6 h% C% D. ~& m - BEQ Bullet_Direction_H+ I9 N$ B S" D1 V2 d- S
- 6 H5 A/ z8 f, O" |% w9 J+ k0 k
- LDA Bullet_X_Speed,X
. j( i, R4 R6 q& I0 Y, U - BPL Bullet_Tract_Direction_Right
+ p3 X- S3 B0 E6 z - Bullet_Tract_Direction_Left:
; n n1 c) r. c/ o - LDA Bullet_Y_Speed,X
- z4 C* a3 Q" T. K/ L0 _ - BMI Bullet_Direction_Left_Top) x+ \- I8 J$ Z/ Q: k
- BPL Bullet_Direction_Left_Down
( C! G! G" f: u - Bullet_Tract_Direction_Right:/ Q4 x0 B' U$ |
- LDA Bullet_Y_Speed,X: R* {& x/ D5 L3 ?/ O
- BMI Bullet_Direction_Right_Top0 N) {7 E2 C! f. z+ z
- BPL Bullet_Direction_Right_Down
# W6 l7 }2 ~9 p9 J+ @1 J - Bullet_Tract_Direction_End:8 W/ {. V, o C( Y
- RTS
& A$ z$ g" @4 `) Y+ D
; z6 v" `4 }1 m4 N) N- Bullet_Direction_Left_Top:7 k; @" `2 L; y$ r" a) g
- LDA #$257 A. Q8 l3 @* S3 K6 _1 T
- STA Bullet_Icon,X
$ v' R( p2 ?8 Q4 p* A) F - LDA #$C0
6 e& }4 j! m5 k. S* B - STA Bullet_Direction,X3 I6 `/ H5 ]) G
- RTS7 P- P$ o, J; h h" u
- , G) p2 E; o/ H: @; i9 D5 Y' m
- Bullet_Direction_Left_Down:! P2 G2 T4 k8 B" }
- LDA #$25* e6 h1 U; R1 R( S1 N2 H0 }8 C
- STA Bullet_Icon,X3 r; L. |# t/ G
- LDA #$40
; N( X& ?) |! X, F7 H4 f3 I( ~5 ` - STA Bullet_Direction,X
9 m4 [) [' h7 v; s0 P: Q - RTS
" k9 k: h1 N% Y+ K
% L% ?) Z$ W1 P2 B( }- Bullet_Direction_Right_Top:! ~/ l v0 E/ p% l: W. Q
- LDA #$25
7 }$ |6 b$ c2 `( k; p; B - STA Bullet_Icon,X+ \6 D4 O6 A- K' e" U+ U" H
- LDA #$80
* ?+ `0 t4 w" m, N. E - STA Bullet_Direction,X7 O: B4 t/ M @ r
- RTS
) y3 }1 M+ M! D
6 w) o n! e( H2 r- Bullet_Direction_Right_Down:! q, y. x4 Q' G! m# D. M9 M
- LDA #$25
+ b' w/ K: {2 D" X% f4 R - STA Bullet_Icon,X
6 \2 D- ^+ A1 v - LDA #$000 o: n3 j% o9 R; K! A
- STA Bullet_Direction,X) e! |* f+ B' q# g8 Z4 T$ G4 p$ _: E: r
- RTS8 d: {5 \$ y) K# x# d8 G
- & r8 b; ]; {$ U6 n% V) [8 q
- Bullet_Direction_H: G7 j4 y! V( Z
- LDA #$245 X/ ?; c2 {, T* \
- STA Bullet_Icon,X& c$ ^' u* g0 r% {% t3 c# V
- LDA #$003 y5 E$ x1 q. r0 c5 m
- STA Bullet_Direction,X$ Q: K; H: p' J- J
- RTS
7 q+ t, A1 `; J: Y4 D/ | - . r2 D7 }; p; X/ P' l2 H
- Bullet_Direction_V:# {& V# l2 T& H& \: ]7 l
- LDA #$23
5 q- l5 f$ [' t% _2 e' g N' `9 } - STA Bullet_Icon,X
- e: R% h5 t1 F! @ - LDA #$00
5 f, ^1 Q2 s x4 ~0 ^: Y' s - STA Bullet_Direction,X3 J c. ]. Z8 v' d9 o
- RTS
& I' ?) _7 _/ p! C2 h% u; s
" o9 V6 h i) p& P' s+ F- Bullet_Speed_Data_Ex:
/ E8 R1 o) a+ g, P& u+ q - .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04/ a1 f/ F5 n1 |+ V* w n6 O2 `
-
4 z' e8 \" R- `+ M7 f- J - Bullet_Speed_Data_Ex_R:9 T0 G6 j- H- P2 h2 V% s1 Z. o1 y
- .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08
, k6 V) O8 ~. P' _8 M) w -
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