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[FC][魂斗罗][J][追踪弹]
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时间:2023.04.30' o* ~- I2 X6 J4 A
作者:FlameCyclone( S* N6 d* Z' X- `, G
内容:
# b& Z$ x' H. C$ N7 W 1. 所有子弹追踪敌人
- q9 @( v; M2 B* j @ 2. 选择键切换武器
6 ^& R7 x& z2 C' G" ~( } 3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面
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% F! E. z1 j! Eflamecyclone.ys168.com
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, I5 {" @+ ]) l, I) p- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁
* q+ ~& l/ l' l! b; ]& f; w - Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L
6 g9 R. t6 O1 A8 }1 F - Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下); m, J# Y" H% d, {6 B7 L" y
7 S4 m: h1 Q" e0 F2 |- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)- o$ ?$ n; u% K* q
- Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
# W/ Q! R% c( \ - / a. Y$ J' n4 r+ ?5 k' ~
- Track_Enemy_Index = $6000
# o3 ~2 j) K" n5 o n1 { - Enemy_Index_Begin = $6010
" K7 a1 T2 R+ z - Enemy_Index_End = $6011% I9 Q$ s$ c4 L4 h5 ?
* ?3 U+ W) Y* g, f0 p. e3 O& P- Loop_Index_I = $6012
- s4 b, H2 q, F/ t# U7 b! l - Loop_Index_J = $6013
- o9 u8 A; e, ^& y: R - nEnemyIndex = $6014
. ^; ~" g4 d. L) G - Data_buffer = $6015" D1 Y5 f+ r8 b; s
- Q( W/ m% A/ d8 L v' }
- Bullet_Y_Pos = $03B8 ;子弹垂直坐标$ s( L X- F t6 y8 z
- Bullet_X_Pos = $03C8 ;子弹水平坐标
4 L2 J0 w+ l+ o5 B - Bullet_Y_Speed = $03F8 ;子弹垂直速度# ^* f, B0 v9 {' P* O, f/ J- @
- Bullet_X_Speed = $0408 ;子弹水平速度- m* ?9 ^- A! P' [4 i( J0 ^
- Bullet_Z_Pos = $0418 ;子弹Z坐标
% G5 q, A2 o0 b, j( y+ e - Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P% z. A2 ?, A, g5 Q
9 a/ l8 K; d% W- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
( c0 d3 T4 G& k - Enemy_Blood = $0598 ;敌人血量
- \: w6 b+ X! [ P: y' c4 |# i. L - Enemy_Type_Addr = $0528 ;敌人类型
+ Z2 G8 D0 d6 S: Z# X4 k' g M% ~ - Enemy_Blood_Addr = $0578 ;敌人血量. a6 m7 o% }3 h/ _$ C
- Enemy_Y_Pos = $0324 ;敌人垂直坐标9 r! ]) b9 x5 }9 E6 y6 n
- Enemy_X_Pos = $033E ;敌人水平坐标
( H7 u) L& @6 y9 `6 l& f - Enemy_Y_Speed = $04E8 ;敌人垂直速度, w" g! q5 `, |- H5 N
- Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
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5 C; ^8 j/ W# U3 ^. I) N. J- Enemy_Index = $83 ;6 t n8 c$ R: n) @
- Time_Count = $1A
. V1 `! O+ q x5 Y( B6 @0 Z - Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率
/ d! |* N( E8 c - Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率
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- : {+ f* h: F$ { t0 k1 W
- .ORG $6100
# p, ^7 z0 E. X! @4 x3 K' X - Process_Begin:
! f* B; s' z Z1 k1 a - JSR Enemy_Check
6 R% p* M: Y* d. Z1 I: y - JSR Track_Enemy_Check
0 }2 c7 Q2 z3 C, I - Process_End:
* N( l/ w! I- U% w( C. z8 s - JMP $E54F
/ P$ `/ G" m" b5 P, `+ N
% R/ O; L" Z1 G5 ]# k- Enemy_Check:
' w# a7 |4 n/ z4 z, [5 f1 ] - LDA Time_Count* d) m. N- L" y7 I8 V. M; |
- AND #Track_Bullet_Speed" ^4 x; E% A( A, f
- CMP #Track_Bullet_Speed
# g6 M/ G, y# \8 }5 x - BNE Enemy_Check_End
) a1 _' |6 G$ x- ]- B5 S - LDX #$0F
. t/ G% J! k2 }# N* Q - Enemy_Check_Begin:, X' @" M6 _( u4 I" M9 J! l5 ?! Z# A
- LDA Enemy_State,X
j6 _) \/ C2 g9 v T - BEQ Enemy_Check_Continue: {4 a0 O+ S. g8 C% `; f8 H9 J
- STX Enemy_Index
' U# K2 ]8 {+ @8 _ - JSR Find_Begin_Enemy
9 N5 h* v: q$ c; ]4 R1 f3 a# n; m* h - JSR Find_End_Enemy6 ^/ n8 |0 Z) a- R( D0 H
- JSR Bullet_Track1 p. z% r0 Y$ u" I8 j
- 6 ]6 ~: [9 J1 ~! @
- LDX Enemy_Index# W* ?! G2 h, L8 G
- Enemy_Check_Continue:* ?- j/ c: t* P* M7 z
- DEX& V O( V W3 h7 | p, E" H
- BPL Enemy_Check_Begin8 b* k; n' x1 P% d6 w, Q
- Enemy_Check_End:7 O. F3 t9 e; T, y$ i; d
- RTS. W z) a7 T' [
-
5 C& [# @- y8 C. u/ V3 k1 w - Track_Enemy_Check:
( B0 R5 A# U9 `* n - LDA Time_Count
5 J+ F/ K: w9 _% m% P! X4 G - AND #Track_Enemy_Speed) M5 d3 I$ b5 ]( E! G- u! u
- CMP #Track_Enemy_Speed
; s9 u/ H4 W, g& C" p3 [9 a$ l - BNE Track_Enemy_Check_End7 h% [6 M0 H6 C" g: I
- LDX #$0F
3 b, @0 K n' z0 ]7 h$ d3 s - Track_Enemy_Check_Begin:* K5 ]( a" B% w x R7 v
- LDA Enemy_State,X
# c7 x, C/ U* }, L: C9 f - BEQ Track_Enemy_Check_Continue. u$ G& d+ _, i5 l$ c
- STX Enemy_Index
: A+ V' L/ d7 ]+ h, e - ) Z% f: Y9 r0 I6 k |& t
- LDA $40# O' j6 a9 E8 [* |3 e
- LSR2 o2 @2 N( r) l% B
- BCC Track_Enemy_Check_Begin_L1 a6 _4 O# W' p, s1 w. ~# o7 X
- * l. k! t" B$ k
- JSR Track_Enemy_Ex ;2, 4
6 C# r$ v' a ?& ?' e7 F% |# W5 q - LDA #$00
) Y2 q% @; k& Y# W) a% f - BEQ Track_Enemy_Check_Begin_L2/ |5 t& k. c: F& k* J1 o
- * ]; }9 ?1 Z$ i/ a) C
- Track_Enemy_Check_Begin_L1:
) ]0 d0 b/ O- s5 L$ N4 n - + t2 {1 _ s+ T: \, }" E$ B+ l
- JSR Track_Enemy* L$ f( G% _* j% ]3 k* w$ T
- ! r" n, e& K- Q) l- v
- Track_Enemy_Check_Begin_L2:8 m/ c; z8 D! P5 J7 a, k% ? j
- ) [( ]! J* Q/ h* \, R! l3 r
- LDX Enemy_Index
% _* q. a" H& C- a9 \" t - Track_Enemy_Check_Continue:1 j+ ?- k2 H/ Z, L4 f4 u! I
- DEX9 r2 u$ S5 ~& H. S
- BPL Track_Enemy_Check_Begin
, W9 X/ _& G, ?3 {/ g9 J - Track_Enemy_Check_End:
. K {& j M) f; ~: f, k - RTS% o8 \9 V# i9 r
- 1 V2 V! B2 F% p5 H' Z: ~
- " v! n8 `- ]7 g' [
- ;查找第一个敌人9 z1 |3 T( Q) P3 M
- Find_Begin_Enemy:
) h1 y% M# S G) N - LDX #$00
3 r1 L: g. y" ?3 k0 V7 a" ? - Find_Begin_Enemy_Check:0 t' y0 N- i. |8 h! U0 Q
- LDA Enemy_State,X
0 ] R$ H: m$ B( _* H - BEQ Find_Begin_Enemy_Check_Continue
& h2 M7 g0 \) y) B: ? - LDA Enemy_Blood,X1 e" b* M+ I* d. s; K" I: d7 P8 u
- BMI Find_Begin_Enemy_Check_Continue$ J& x1 F" l8 p+ O; D C
- BNE Find_Begin_Enemy_End+ u0 o3 U3 h }5 V
- 8 P. u2 K1 u9 U' }: A( c( C
- Find_Begin_Enemy_Check_Continue:
& l* ^* L5 z \; M - INX$ l+ ?% R9 t9 X# X
- CPX #$10 s6 B9 u( t/ {# \$ p" G
- BCC Find_Begin_Enemy_Check/ m5 v, m3 R; j% p, P
- Find_Begin_Enemy_End:
: Z, @5 n/ j# @; v; Y' v' ? - STX Enemy_Index_Begin* F' I6 O3 f; v
- RTS/ r: k! u1 E% L( v/ P
- / m' c, i9 k- U# `8 h& ]
- ;查找最后一个敌人
: h) C7 Y* I, \4 A - Find_End_Enemy:2 _8 M/ I2 U& {& f; t% ^
- LDX #$0F' o0 F% Q" l, I7 I5 W/ b
- Find_End_Enemy_Check:
2 A8 {8 A6 I4 e" }$ ^ - LDA Enemy_State,X* R0 A2 h4 m9 x+ Q O
- BEQ Find_End_Enemy_Check_Continue
! B; G! ^6 ]" r/ e5 W - LDA Enemy_Blood,X, o- ^) b7 Z% {5 H" a Q* K
- BMI Find_End_Enemy_Check_Continue4 l! P/ u+ c# T- f. _7 v; U
- BNE Find_End_Enemy_End
5 ^: G0 g1 H8 x9 Q - ( g$ P$ c" G' L- J
- Find_End_Enemy_Check_Continue:" j0 f- x# d' B; l. H! W6 Q$ K2 C
- DEX
9 k [# s; D4 q! Q { P - BPL Find_End_Enemy_Check: w" T% G# w/ E- B! _
- Find_End_Enemy_End:
$ U# f5 T! @6 r4 m( P7 ~/ ]. g2 c - STX Enemy_Index_End
. c" a! [" Q1 z% x- ] - RTS: d. ~0 U) X, N' u
- 2 U3 `+ [& K9 I$ @+ y
- ;子弹追踪
9 }0 k: g& u! v0 | - Bullet_Track:
) n3 ~+ k9 h7 D% h7 V: P4 T5 T% V; V - LDA Enemy_Index_Begin
' I- h5 C# P; B - STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;
- i9 [* U* V8 s1 e5 S% Y* v - LDX #$00 # J' t# d8 Q" w2 x a
- Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)9 }9 ~ ~+ ~3 O8 b
- LDA Bullet_State,X
, d T; M- @$ g/ q) S0 A' }! N - BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;
8 D( S1 N& @" X v - STX Loop_Index_I
3 o [& K F+ Z% Y& S( t& d# e - / e8 B1 {+ ?$ u* a, H
- JSR Bullet_Track_Enemy
3 e" d4 j7 ~' k; i - JSR Bullet_Tract_Direction6 ]4 p/ Z1 y9 } w: H
-
' E, B0 T: x# W, L! ~& e6 v7 D* l - ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪& v! O) D ~' V* Z
- ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;
: O9 C* R# o( l' M2 x* z) G* ]6 u. U - LDA nEnemyIndex, P+ P/ a2 Q" X& q
- CMP Enemy_Index_End1 {: b. I6 P* n; n0 _. v
- BEQ Bullet_Track_Check_Continue1 \0 n h( W+ w; i6 H
- BCC Bullet_Track_Check_Continue# l5 @0 H1 S" N5 r& F. U# k
- LDA Enemy_Index_Begin
2 R- X- D( D* h) m- y4 q - STA nEnemyIndex
" G2 l( O" m$ K -
& B, b" C. q+ C P# | - Bullet_Track_Check_Continue:
5 S' ~% [# t" W/ M - LDX Loop_Index_I
\9 \1 S( y9 ? C' O - Bullet_Track_Check_End:
* p/ k6 ^0 g, M" g - INX' `, H" l q5 |7 q# I
- CPX #$10% ?1 j7 o) D0 l; Q
- BCC Bullet_Track_Check5 D( b, z; T4 a4 d8 m3 Q' T
- Bullet_Track_End:$ h0 P# m4 ?( y4 k
- RTS
4 K. L3 @7 Z* `0 s" k -
$ y: a+ F( [+ w: x7 b! K& R2 M+ P - ;给敌人分配子弹( s5 Y* ?' \/ P9 \4 N# k4 W- c
- Bullet_Track_Enemy:
8 l1 X$ n2 Y1 M4 q9 P: S - LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)
/ m B) |0 y# g+ }5 Y. x O- Z - Bullet_Track_Enemy_Check:
1 x, I; |0 k2 I s8 `) a2 X8 V" H - STX Loop_Index_J6 G* ^4 y2 D/ {/ }7 \) y Y* P9 s8 ?
-
+ ?* h5 |) A/ p$ W3 ?9 N - ;if (0 != nEnemy[j] && -1 == nTrack[i]); I9 N6 `' D4 C( ^ s- {8 \
- LDA Enemy_State,X" P" S" K. q( p8 R5 [3 _9 S8 K
- BEQ Bullet_Track_Enemy_Check_Continue5 E( L1 k5 ?: b1 t1 s
- LDA Enemy_Blood,X9 [' N) p- d+ }# n, \# j; A' J2 J
- BMI Bullet_Track_Enemy_Check_Continue
1 E7 C8 R/ ]+ k - # Z Q, k5 {5 V
- LDX Loop_Index_I/ L* [8 }8 \/ t3 c. }
- LDA Track_Enemy_Index,X% G! }' a5 L8 x
- CMP #$FF8 t! M" s( O8 g+ l& q6 C j. P( F9 d
- BEQ Bullet_Track_Enemy_Init% D8 J4 C# P( i! i5 e7 C9 A) i
- : m% I( C0 u. X5 X0 S) z* c5 t
- Bullet_Track_Enemy_Init:2 o! L" ^; s/ L6 t$ s
- LDA Loop_Index_J
- ]& _; B# t; ] - STA Track_Enemy_Index,X ;nTrack[i] = j;
, R$ p3 f8 ?/ d9 M; u -
0 }7 s. H% y0 C, h - STA nEnemyIndex0 V7 G. M+ S. N+ G
- INC nEnemyIndex ;nEnemyIndex = j + 1;- m1 \8 i6 l0 n9 z4 Z+ d
- RTS ;break;) J" @# c# L3 k- ]0 j2 m% `8 z
) |" R( W" I' o0 ~1 ^- Bullet_Track_Enemy_Check_Continue:- I* e3 l6 j- I, r2 c. p$ ?
- LDX Loop_Index_J
x9 \/ b# }" i2 Q - INX ;j++# I# k) Y% I+ }8 i1 I
- CPX Enemy_Index_End1 K6 O, t7 \8 a6 s1 U
- BEQ Bullet_Track_Enemy_Check. k. Z9 E- \' D5 L& V5 h# G
- BCC Bullet_Track_Enemy_Check
# | t, p2 {, q$ e/ q1 v0 K+ R; v% U - Bullet_Track_Enemy_End:
. {0 n; ~) l8 f$ e4 m - RTS
+ Z& @0 a$ _# l9 T, S' a - $ i8 d6 C6 z9 n" i! _7 r
- Track_Enemy:
# `7 l- }. C& ~% H* g( x$ M - LDX #$0F9 f; Z" o4 H; `2 d$ Y
- Track_Enemy_Begin:
- _ M0 W1 y8 Z6 c, ~ - LDA Bullet_Icon,X
" s% H/ I3 ^6 M/ C6 I- _ - BEQ Track_Enemy_Continue
' G. }) p2 a, { - LDA Bullet_State,X
: R5 Q& ~- O+ U7 l* @1 i - CMP #$01% x. l+ [& x! \ X) m
- BNE Track_Enemy_Continue" |! o" d( q; s- I* o; Z1 v
-
; H& E: U5 J; o4 l6 Q p: M - JSR Track_Enemy_Process! }1 k+ `4 K1 A! [
-
2 ]4 e! B/ l8 x) ^& ^ - Track_Enemy_Continue:! A' J( ~8 o) Q7 S; k, N+ R" ~
- DEX9 t* \ o5 {) U
- BPL Track_Enemy_Begin
9 }* n d, y' i# ]/ M - RTS
3 @% k* v" T$ S. U
: x3 q* @* [, W& `4 H- ;普通关卡) q4 h4 v O d8 ]
- Track_Enemy_Process:, Y, l; s$ p! e0 [6 s, T
- LDA Track_Enemy_Index,X
( _3 n. {# A" e, l" f - CMP Enemy_Index4 _* f1 i) y' T9 F! g
- BNE Track_Enemy_End; I! W+ f J% M
- LDY Enemy_Index
8 j" ~3 | h* E" Q3 Y( h - JSR Track_Enemy_Y
* C- ^: e6 g9 X3 |2 W4 q - LDY Enemy_Index
8 r8 D" a* s: }4 a - JSR Track_Enemy_X3 ?6 j) V( a- w0 d! g5 p
- Track_Enemy_End:
# o* b9 L. R9 M/ u- _ ^; X - RTS9 X" {" W b3 |. ~
- ' k7 j% N' Q( H8 g. v! Y- B
- Track_Enemy_Y:1 X" i h& i- O& E
- SEC* B0 L# M9 y( D+ F9 v+ N+ J
- LDA Bullet_Y_Pos,X8 t* Q- k6 E1 Q. j7 S) X2 X6 K9 I$ m' {
- SBC Enemy_Y_Pos,Y
7 J; l. [; \' `1 V$ g - BEQ Track_Enemy_Y_Equal' W$ Y$ |- a" V" Y2 M- `# T/ E
- BCS Track_Enemy_Y_Greater6 O. `4 I- Q* p3 w
-
* s( M2 V% f" Z/ s3 B - Track_Enemy_Y_Less: ;子弹Y < 敌人Y7 ]- ?. @% ^% D0 B; k
- CMP #$FC
' f, b* Y+ P/ @8 U1 @' t - BCC L1_13 R/ p7 u, @1 e1 b' T
- CMP #$FE' I$ ~# t9 G) i6 H/ n4 x; I
- BCC L1_2
& p1 g# k, r3 \7 o1 u( J - LDA #$00 L3 N/ U9 D7 R, ~( f: W) c& l
- STA Bullet_Y_Speed,X' M) M* y7 C9 q
- RTS
/ O8 I. x7 K8 T- g! n - L1_1: 8 ^! [8 P/ g; _
- LDA Bullet_Type,X
: A1 F+ Y# X& T6 _6 ~$ \5 N$ ] - AND #$0F
' B7 ]- Q+ \7 |7 K - TAY
4 o" R! N9 r# w1 d3 s+ s* J - LDA Bullet_Speed_Data,Y& |) l' j J' q( C2 Q" V
- STA Bullet_Y_Speed,X# e5 e5 o; f& Z# I/ D$ w; x" E
- RTS
7 a! l2 U4 S3 U2 P - * e8 }: U( E4 P4 c% b' G
- L1_2: " |7 t3 D; w, m. Z% t$ e
- STA Data_buffer
( \( V; I4 p0 P' `" U& H - LDA #$00) t# W0 @8 e% }, g, x% t+ q* w2 g
- STA Data_buffer
3 Z: X5 }9 v R& {3 Z) l - LSR
& b9 U& _4 p/ l3 K5 q9 U; d - STA Bullet_Y_Speed,X
) k) k1 q" e e8 w2 Y4 K' J7 g - RTS0 V; u/ l% I" ^8 Z( T3 D
# A, u( k& V9 S! e* r- t- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y/ g. O* v, |& S5 e
- CMP #$04+ A9 m4 f) ?2 ~3 \0 {" G: A# u/ c- I3 W
- BCS L2_1
1 E0 V% a% B8 N0 F8 L! P - CMP #$047 _6 @# t7 T0 {: ]. R
- BCS L2_2
* V0 g- o5 U2 I9 L, u - LDA #$00
/ G$ g' I, l3 W1 ?8 G$ [ - STA Bullet_Y_Speed,X0 z; f, J2 a E6 y# S5 h* y
- RTS
$ a* t$ g, \! r6 J/ M0 o7 J8 ?( } -
3 i; O% N% D/ X2 K; B% t$ E - L2_1:" F1 b% M: P2 \4 |8 v$ G
- LDA Bullet_Type,X
4 q% x; Q, W. f( [& B3 \ - AND #$0F2 l1 n( w' B' L1 Y* e+ L& T4 o
- TAY6 C9 [* }6 m) |9 X
- LDA #$00/ Q% K! C" G% I$ k C1 Q N
- SBC Bullet_Speed_Data,Y( l) [- K. C7 Z6 K
- STA Bullet_Y_Speed,X7 d5 D1 Q: C- B# a! b2 n5 \- D
- RTS& M# f( h7 O8 C
- - f7 n; d; L) z# |: ~* Y2 X9 q9 A
- L2_2:" J: e) e; N( _7 _
- LSR8 u# b" J' s+ W6 d [ n
- STA Data_buffer
2 ]+ H+ r- S, Z" X* U; v - LDA #$00) r* K1 h& ]. f& L x
- SBC Data_buffer
7 p q$ U" Z9 t2 h5 p - STA Bullet_Y_Speed,X" O1 Y- S' p! O9 I1 t- H8 n; T
- RTS
! B, j2 R# t) G9 [ - 1 U9 S6 m1 x/ f* N4 x3 O6 J3 b
- Track_Enemy_Y_Equal: ;子弹Y == 敌人Y
4 J& B2 _7 r0 e! y/ k - LDA #$00
$ U. }* w. d. U! n& z5 p: ]& y$ c - STA Bullet_Y_Speed,X( s! k. q5 Q2 C' p0 p, I* o
- RTS, A4 @: _, f4 T1 P# n
-
\8 }+ w) T1 }/ T1 k2 q ^) U9 S - Track_Enemy_X:
! Z3 \1 l! E8 g5 C) _7 [* N - SEC6 o6 k+ o/ N) Q+ X
- LDA Bullet_X_Pos,X
0 s7 W- [& N. ]7 B2 s5 Z% u! o - SBC Enemy_X_Pos,Y
( S9 a- S, v2 m' g; R0 [ - BEQ Track_Enemy_X_Equal ;子弹X == 敌人X
4 S5 G$ a3 A' u; {: O - BCS Track_Enemy_X_Greater ;子弹在敌人下方
! s2 F! O8 N, l4 K4 H - ; Y- u9 O; Z% g) e
- Track_Enemy_X_Less: ;子弹X < 敌人X6 `& U+ z5 p- D: _8 }3 S, p0 l/ D
- CMP #$FC* Q$ ^$ Y" @+ L, [( P( g3 s0 J
- BCC L3_1
; p0 i* e4 Y5 [6 l. J* U! H) w - CMP #$FE1 W) }" W" i! {' A* j P: w [
- BCC L3_2
' O9 K% F9 _/ N' k8 f - LDA #$00! A' v- [' h3 g
- STA Bullet_X_Speed,X5 h1 I) I* p2 i% L+ j8 w ?% j- _7 }
- RTS
; B, G, o5 S0 a2 ?1 }) Y z4 A - L3_1: ( c0 p# E0 _! N+ r) q' X, `
- LDA Bullet_Type,X
! E+ h5 u( S- l1 v* k+ L - AND #$0F
& Q) I# L8 ~, B5 ]8 v - TAY
' U/ {5 r: R) M+ a4 p- N - LDA Bullet_Speed_Data,Y# p9 S2 y; ~2 ^
- STA Bullet_X_Speed,X
3 D2 w6 l+ X3 M' e5 m. w0 S8 L - RTS
# d( ]* Y h7 }& S% y, J - L3_2: $ F' i8 B6 S: W1 M$ D9 P
- STA Data_buffer9 w& ^7 D% s( Z) M
- LDA #$00
9 F) i$ h5 } n) m2 F - STA Data_buffer; d* o# A6 b! H7 _. l% I
- LSR
) P0 P8 Y2 X, W: d+ N+ U - STA Bullet_X_Speed,X
7 V+ A, ~: T2 s0 H! ~ - RTS- Z4 J: b4 Q5 z& S0 u! P/ F; D+ |5 M
-
( o% C" r9 R- E# k6 s - Track_Enemy_X_Greater: ;子弹X > 敌人X& Z1 q4 t P! i* w! u0 u) m
- CMP #$04
) i, T$ W' \, ]7 Q0 H6 D3 q - BCS L4_1
. P1 B) m4 N9 w5 r - CMP #$02
# _/ L5 v; E7 x, s: X9 D - BCS L4_22 i1 }; [) Q2 g
- LDA #$00, N/ o, }' U7 j: O \
- STA Bullet_X_Speed,X
9 j) e) w' N- u( S - RTS
2 T \$ ]; I% ` - . {, W7 Z% B7 _/ f
- L4_1:
9 \$ ^ h. Z# y& ~7 w- z - LDA Bullet_Type,X
% A* |& h& Q. t$ ^ - AND #$0F
( N# y/ y7 m) b8 o1 ~' p6 E - TAY3 r1 k3 _% P2 g. P$ ? w
- LDA #$00
8 a$ ]! k) t" N% o - SBC Bullet_Speed_Data,Y
0 y8 G; V& V+ i: p: W# p0 h - STA Bullet_X_Speed,X4 x/ g& H/ y# y" N* l
- RTS6 t; ]3 X* G( X' P5 Z/ @
- L4_2:
6 I: i7 ]$ @ E' f2 m3 i - LSR
; {1 p @2 B, m - STA Data_buffer& ?/ `2 D$ L2 n+ t3 k
- LDA #$00% j/ m0 g7 O# ?5 C
- SBC Data_buffer
0 W$ \, L( |1 Y, j Q - STA Bullet_X_Speed,X/ r \! r# t, W" l- l7 w# E; K$ E, M
- RTS
) t7 u5 o' t7 w$ ?6 Q% q1 ^ - - M1 k) g5 _6 X
- Track_Enemy_X_Equal: ;子弹X == 敌人X
2 d* T$ m6 L+ I! L - LDA #$00* o2 [. M( f# G- C, b8 @6 m
- STA Bullet_X_Speed,X- L: P! I. r" Z. ~& f
- RTS
+ J2 \' ~! J- e, G! M+ b -
8 J' k7 V8 M. S+ Q4 s# |" C/ t - Bullet_Speed_Data:
& Z" y6 {8 o$ |) H$ L& s+ J. N - .DB $00,$03,$03,$02,$03,$03
- p7 R! E! O* T- s% { - - {3 N8 X% j6 l
- ;2, 4关
1 s! s! X4 U `& D - Track_Enemy_Ex: [' f! \& _ _4 R2 O7 u+ V6 b6 `9 G
- LDX #$0F
7 H; L0 G! B6 z+ c# E3 r/ u' A- ?+ W - Track_Enemy_Ex_Begin:- W1 M+ h7 u6 z" p. v4 z9 X
- : Q) T# w! t& P5 j: Z }4 ^( o
- LDA Bullet_State,X
8 a t& H8 M: f: W0 q5 M7 n" _ - CMP #$01( |* d3 c- F- `5 l
- BNE Track_Enemy_Ex_Continue0 y+ s$ c {8 Z% x, p) Y
-
0 l; j: t) _5 P" H - LDA Track_Enemy_Index,X
( X' F3 K" @) t9 B: y6 h7 [. F - CMP Enemy_Index' n" `* G2 r& m$ P( M; \
- BNE Track_Enemy_Ex_Continue ;匹配追踪目标' y' h+ W+ ^! x! |
-
# z6 s* g) B, r: l+ B# q2 W - LDY Enemy_Index
6 ^$ f, Z2 U- l - JSR Track_Enemy_Ex_X b$ h/ s; z* Y2 e O; o
-
- x% _" ^/ |2 G# l! w* }& n6 b - Track_Enemy_Ex_Continue:
7 M9 B E$ k. k - DEX
, ~4 ]$ l, V! C - BPL Track_Enemy_Ex_Begin
1 w6 d5 [. v1 [8 @7 s: f5 q& k9 w# q/ \ - Track_Enemy_Ex_End:
Z, K% z9 \+ J* @ S& |7 b. r - RTS Q4 `' e( T6 u, a k
- ' n1 n, R. f: K# x1 Q( J0 W' b
- Track_Enemy_Ex_X:
6 O& L* \. s! e L! l3 _ - ;LDA Bullet_Z_Pos,X
]2 _ H P! F: g. P' h% p - ;CMP #$04
: j: d5 e1 F) Q! H5 U* K - ;BCC Track_Enemy_Ex_X_End* f5 q- b, r" h1 \3 D6 W
- SEC
* n' K2 i( g7 _& J - LDA Bullet_X_Pos,X1 k: K6 ^1 i( K" y! U3 w
- SBC Enemy_X_Pos,Y1 W V( O) Y; v& V
- BCS Track_Enemy_Ex_X_Greater
6 B& R. P& Y. Y+ i8 t) ~/ g! u -
( u- _: x9 l+ f, e7 W - Track_Enemy_Ex_X_Less: ;子弹X < 敌人X5 x V% h- f9 I# I" B- Q7 `) F
- CMP #$FD6 v' b8 m1 p u$ Z* g: J
- BCS Track_Enemy_Ex_X_Less_End
) G6 F) `. i K7 N; ] - LDA $6020,X
2 O9 b* F+ B; I! Q: L, I/ _ - CMP #$2A9 A1 |: b8 T) d2 }) o& d; {& `
- BEQ Track_Enemy_Ex_X_Less_L1
" b8 W0 n- i! `6 n8 D - LDA Bullet_Z_Pos,X8 |9 O p( q: V1 H
- LSR+ m# |! k( ?4 @; n0 ~
- TAY
" q, w8 c- h M4 E - LDA Bullet_Speed_Data_Ex_R,Y
: n0 n$ H9 r$ ^" B' e- Q - STA Bullet_X_Speed,X3 r2 `% _) Z% u+ e
- RTS1 ? q" y" H3 c# w Q. n6 W% T
- Track_Enemy_Ex_X_Less_L1:9 |3 B; X( G; h: K/ \; f n
8 Z, ^, J& d4 {/ }5 a% ~' ~- LDA Bullet_Z_Pos,X
( U3 \% ^2 E1 x+ ~- A! F8 g$ W5 Z - LSR, u0 x1 n& F" Q( w6 G" v$ s
- LSR: g4 G v& c3 m8 n
- TAY) o; w* P2 q5 h* m
- LDA Bullet_Speed_Data_Ex,Y
8 b* f. [" h6 t6 A4 v- J) e - STA Bullet_X_Speed,X! Z0 G6 B- ^' o% x
- RTS- D( ~) A( Y( F$ N6 O8 D
- 3 c2 u {* K: ]# \* |: F
- Track_Enemy_Ex_X_Less_End:' E- [0 i5 e# ^0 [
- RTS
$ @7 |2 Y2 H+ L8 ^# C& T - : n5 `( R+ ~$ \$ x( m3 P7 N! }+ v
- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X
+ ?% ^6 ?% l9 g& ~ - CMP #$03
6 d6 |- q8 D( j% ? - BCC Track_Enemy_Ex_X_End8 J2 O6 Q7 C& B0 Z5 `) x' c! {( \
- LDA $6020,X( t2 L' e+ @8 U6 w- G6 }- A
- CMP #$2A( K( c5 @7 p4 T( E) ^
- BEQ Track_Enemy_Ex_X_Greater_L1; r! c8 X h; n+ Q- r2 g
- LDA Bullet_Z_Pos,X
$ m. G. d" h: @2 U$ k" v - LSR
7 m1 @( a% n( k% X( a; t. W" n - TAY
! d" D6 D3 [6 \$ b" W - LDA #$00 P! \) U" D# A/ T
- SEC" U! C9 X6 n' R4 H! u
- SBC Bullet_Speed_Data_Ex_R,Y( P. K& ?6 w2 o, p2 E
- STA Bullet_X_Speed,X# y' \3 D' @3 d1 T
- RTS
5 {( O, f, ] Q5 \; X' b" j - ' p& U/ T( h5 A. T4 c H$ A# F6 C' p
- Track_Enemy_Ex_X_Greater_L1# w t( V* s( `' _
- LDA Bullet_Z_Pos,X
/ w Z' k: |# n: m9 O+ X7 J - LSR. \' N- Y/ n; q0 G8 D* s6 w
- LSR# Q' o* B0 x) ?5 y f2 I
- TAY7 C8 l$ K" n/ g F' P/ }# W
- LDA #$00" W0 o+ }) t, Z$ h
- SEC& |7 p6 P1 v0 p5 U' e
- SBC Bullet_Speed_Data_Ex,Y$ [; Q) M: L4 Q: e( D
- STA Bullet_X_Speed,X0 |! Q5 E, }- N2 c) k
- RTS6 P" A2 b1 ?: f
- 3 ^2 S: ]' l( N7 G/ o% T) }( p/ g6 ~
- Track_Enemy_Ex_X_End:
7 h* P6 I) N. J7 K: L" ~% w - RTS
+ v" W1 n8 Y7 I+ A- p -
$ W# Y' \( K9 f: _5 Q - ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
; \: Y, }2 J0 h6 m - ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
. s' Z+ {4 u0 b. R* N: C: `& y - Bullet_Tract_Direction:3 K6 ?% s G& r# ?0 A
- LDA Bullet_Icon,X
3 p* k/ m! s$ L" u: C; N* c2 j+ f - CMP #$23
; e" A) z7 A1 T - BCC Bullet_Tract_Direction_End; i* R; z# N0 m
-
; ]" \/ _* u9 ^( j; P* {; ] - ; X != 0
8 q y+ T% A/ o$ M0 n - LDA Bullet_X_Speed,X' f: Q y- n% \0 f0 S
- BEQ Bullet_Direction_V/ n7 e/ e; |. X) ^: c
- / N1 k% w% ]& ~2 z# T/ C
- LDA Bullet_Y_Speed,X6 ~: a: B% H( Y( H2 `0 ^ y. B
- BEQ Bullet_Direction_H
# `. `( Y# d: c4 |- f( M9 @ - r7 V; K: P0 D3 p
- LDA Bullet_X_Speed,X3 B0 M9 [# h& P6 Q! y6 d
- BPL Bullet_Tract_Direction_Right
+ ]; G) x3 R* ]+ k( q, P7 _ - Bullet_Tract_Direction_Left:
0 G% g1 K) c. W0 \8 Q a - LDA Bullet_Y_Speed,X9 X H! v P: n8 H' f2 w
- BMI Bullet_Direction_Left_Top
( n% y6 t7 b; x# d6 s3 _' G+ f; y - BPL Bullet_Direction_Left_Down
- I3 N1 V9 b# S( h - Bullet_Tract_Direction_Right:
* u" Z9 m: s! t9 a1 t - LDA Bullet_Y_Speed,X; E; o% o P: M3 L5 i) s# I
- BMI Bullet_Direction_Right_Top
2 L0 p8 G/ X4 N) A - BPL Bullet_Direction_Right_Down y8 F) P; [. P
- Bullet_Tract_Direction_End:
; ^1 @" A3 U1 d, T N - RTS
* C! K- T% Z9 }; z% S
" d7 ?1 k- P1 I! |- Bullet_Direction_Left_Top:# _; O' J0 J% ^7 ?2 I7 I
- LDA #$259 R& m6 t; o6 @. Q+ Q% r
- STA Bullet_Icon,X
' E( L3 l9 }- x$ @# P - LDA #$C0- S& @5 C4 l( Q" s! m, G
- STA Bullet_Direction,X; G7 }& {$ B8 ?7 N9 u
- RTS0 M& Q3 I4 w! R3 G; F% J% Q
- % t# V0 h4 f, ~, y8 b
- Bullet_Direction_Left_Down:; ]3 o2 E& o$ {0 ?) q6 t
- LDA #$25+ A" f) `- a- S8 r. g
- STA Bullet_Icon,X
2 @1 D$ Q" g' U, c - LDA #$40
X/ V6 |9 M3 P) E7 `. @% i/ H - STA Bullet_Direction,X
# h/ k. c1 K" S6 M& V/ b) A, @' Z8 s - RTS- h" W7 F% g3 \$ U7 D
- 5 H* `. T. ^# D
- Bullet_Direction_Right_Top:
0 n. K$ F; _% G1 _% V/ }1 C - LDA #$25/ w ~. h* ~! o; |" i/ I
- STA Bullet_Icon,X
7 y, h- c: Z$ x# p& ] - LDA #$80
( u* Q5 b: A1 v2 b% L - STA Bullet_Direction,X; W) N8 g! _5 g+ J1 Z" v
- RTS$ J3 T* W9 t \0 F& v- O. T
& G# M% ] L- P$ `' u) v! y4 I- Bullet_Direction_Right_Down:
# T, h9 ?5 l9 {8 {# R. Q& y9 G' | - LDA #$257 d; K9 ]( w* U
- STA Bullet_Icon,X; r7 H, w- B/ Z! ]) ?8 } e
- LDA #$00
( @$ l6 _4 E* g8 Y6 @, d - STA Bullet_Direction,X
& N0 i8 N& S: u+ g - RTS
9 l R; A" I: R9 L1 F7 h
c5 s7 O' W; G7 E$ H6 A: e- Bullet_Direction_H:
+ t! `0 e6 M+ | y) M: {$ c - LDA #$24
' d- B4 Z* Q, @5 n+ `! z - STA Bullet_Icon,X
* i8 x. B0 i* v7 Q- S7 E: u: j - LDA #$00
3 `9 {0 k. [* S i - STA Bullet_Direction,X1 n9 u3 h& x, f2 L" Z+ f
- RTS
9 Z) ^1 i) N" {' u4 ]% M - : d7 ^& Y! s( z# z& d
- Bullet_Direction_V:
9 g4 ~# v' l/ ?3 b3 H+ d3 ` - LDA #$23
3 _9 O5 h9 p3 F2 U1 Z - STA Bullet_Icon,X! t# P( k# E) w0 J5 m7 @- f
- LDA #$007 v" ]8 w/ z- C+ g! l' A# n' v
- STA Bullet_Direction,X
8 u. E" [8 I8 t0 H - RTS+ R, C0 G+ E5 A- v5 c
8 C; }& r! A' H1 x+ R0 ]% q- Bullet_Speed_Data_Ex:
: C L' X+ l' l0 |& {, h$ J! g* M - .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04
. b& `% _3 E0 q K -
( u! A9 [, s( r - Bullet_Speed_Data_Ex_R:
* N9 a: ^! B/ G6 S - .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08 t- N* p( t$ K* y
-
复制代码
$ r7 M. Y3 v9 z R# S& H- q$ @; x7 z& d! j: |- r- O1 _: a0 u
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