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[FC][魂斗罗][J][追踪弹]
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( m- R; {& y1 Y* s时间:2023.04.303 K' j* `4 W m) k
作者:FlameCyclone
& j& L/ C* Z; i, Q1 z5 `- K3 b内容:
; L a# H5 M* F/ g# F 1. 所有子弹追踪敌人
# [! D/ i) t7 e1 `4 s) l 2. 选择键切换武器
0 p8 y8 r: N6 u& z3 x 3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面
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flamecyclone.ys168.com
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- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁9 ]5 H/ ?+ s3 D
- Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L
7 z/ q0 q- M4 { - Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)
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+ ?% A3 \( o. Z s) U4 d- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
: C! Q& y0 X4 T o8 C - Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上0 j+ u ]* I3 D, ]6 J5 Y/ e
- 9 v% g$ e$ q( l6 k# o! z
- Track_Enemy_Index = $6000
( d5 S0 @$ K/ @4 h+ ^1 c - Enemy_Index_Begin = $6010
4 v% @* R* Z' J6 w/ U: s" l) f - Enemy_Index_End = $6011' r' v9 P: @. B9 I2 H9 I
- 6 z X. W! S8 A4 b. B' e; q
- Loop_Index_I = $6012
$ m& z7 E) Q& z" y) Z0 t" a - Loop_Index_J = $6013
8 X* j, q/ P1 T. X+ P - nEnemyIndex = $6014
9 D. ~+ U: L& a - Data_buffer = $6015. t; L1 \1 ?9 X
- : j) n6 |6 y% Z0 n" d
- Bullet_Y_Pos = $03B8 ;子弹垂直坐标
/ J# T0 ^ ~. o/ w f* i. \ - Bullet_X_Pos = $03C8 ;子弹水平坐标
1 ?: `4 i( R1 p- |9 _. p) ~+ V% F - Bullet_Y_Speed = $03F8 ;子弹垂直速度
$ i! i9 ]/ [: X! Q" t$ x - Bullet_X_Speed = $0408 ;子弹水平速度+ b6 v7 M. T4 n! c' i1 e. D
- Bullet_Z_Pos = $0418 ;子弹Z坐标
1 z! j( j' r2 |, o - Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P. }" o* X: A7 {) p7 D- c- C
9 h& W/ S7 \* N% G+ |- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
. S( J H! w% A, f w! v - Enemy_Blood = $0598 ;敌人血量
9 E$ t$ B# U2 v - Enemy_Type_Addr = $0528 ;敌人类型2 |2 G0 q l C% e _( P$ T
- Enemy_Blood_Addr = $0578 ;敌人血量
5 S! S: K! \' ]: ?0 C2 X7 f, { - Enemy_Y_Pos = $0324 ;敌人垂直坐标
2 f o9 ^3 ?$ }/ H- X - Enemy_X_Pos = $033E ;敌人水平坐标; y; g4 W5 k& F H3 b
- Enemy_Y_Speed = $04E8 ;敌人垂直速度
- ]; K) r2 E7 h, n0 B - Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
0 a3 C8 B6 A3 o$ @6 ], T
$ D; n) R# \( V( b( B2 C- Enemy_Index = $83 ;
H: S; {6 X( w( z1 H - Time_Count = $1A4 K: |3 ~% B% A, [: W3 _. h' C
- Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率
H# U7 J K2 g7 x1 n1 ? - Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率
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: ]5 e# f7 [* I, U- S3 Q- . Y V: Y5 D! x. V" F! D& `
- .ORG $61007 M' F( w4 B% j( c/ D- ]& m+ O
- Process_Begin:
) v$ C- b7 J2 q: e - JSR Enemy_Check
8 E$ z% n5 S# f - JSR Track_Enemy_Check
4 o% o$ l/ k f - Process_End:
4 m9 ]7 e* f) m5 Z; G - JMP $E54F
$ r3 w5 v* z" A0 Y' @8 N; G
4 d9 {0 x9 G- s9 H- a% g1 g1 J- Enemy_Check:
7 \2 h: F9 Z) [/ K - LDA Time_Count
/ p1 w$ J* ^, G. e2 C6 I - AND #Track_Bullet_Speed" w) t% P8 p& p$ P, ~8 M6 _: [
- CMP #Track_Bullet_Speed8 H7 \% |$ k" b- f# Y6 K
- BNE Enemy_Check_End
9 A5 s9 a5 R( a. j9 V - LDX #$0F
: f) m; Z) A& i& ? - Enemy_Check_Begin:
; d3 m% O& u3 g! b4 l% Y - LDA Enemy_State,X
- D4 @2 j$ L: u$ I$ O - BEQ Enemy_Check_Continue2 n3 ~/ s0 j2 [5 t, f$ ~
- STX Enemy_Index% l7 Y% N6 v! J3 X$ _
- JSR Find_Begin_Enemy1 K- G* S. W, T* S8 ]% V
- JSR Find_End_Enemy) z/ R2 e2 ^5 B: M6 Z8 v4 i
- JSR Bullet_Track, |- A& I: s% w& c
-
& y, z. ^! ?* h: N - LDX Enemy_Index. A8 U) n. ~- H/ v4 }; t% Y
- Enemy_Check_Continue:
: s: b0 ^ ~( a+ X9 R - DEX
4 R% s1 O& P& P. E" ^ [+ D - BPL Enemy_Check_Begin
2 [- r& W9 P$ F5 J, B7 H - Enemy_Check_End:3 ? w8 i; S, T$ e! d, P
- RTS* N3 k0 ~" c3 y, h7 j6 U6 |0 J' W
- ; a1 E7 D$ N5 l, e- R
- Track_Enemy_Check:
4 R$ J+ H- `% \/ I - LDA Time_Count- n3 a" g3 g/ Z9 \5 X) F
- AND #Track_Enemy_Speed
. D1 h2 B/ }" t, ^& S$ I - CMP #Track_Enemy_Speed7 u" @) S5 v9 V" S
- BNE Track_Enemy_Check_End+ ?7 k$ M/ W6 b6 X- f
- LDX #$0F
8 [+ Q; u7 U- Y- Q/ i6 K; e - Track_Enemy_Check_Begin:
) S7 e# H7 E! {6 X5 C - LDA Enemy_State,X
( t! F( ], A( N* L: }6 S, D - BEQ Track_Enemy_Check_Continue' s, ]) W5 ]; i: F* e
- STX Enemy_Index8 {" Y# o2 }8 U& i7 }0 s, C
- 8 C# w' K; g+ z4 m$ v0 J4 D
- LDA $40
) W" m- S' t% o, D; g. a - LSR6 ~( R6 p: o' r; q( p% @
- BCC Track_Enemy_Check_Begin_L1- p1 C5 t5 I: ^' v' o% X v" l
-
- ~. d* K9 A/ M+ ` - JSR Track_Enemy_Ex ;2, 49 s8 t. X( ]/ x) O* x* \$ p8 ]
- LDA #$006 V0 A: d* R! b1 e1 M( }
- BEQ Track_Enemy_Check_Begin_L2* x; M0 ]% {# Y% p5 _9 {; K
-
: n/ Q7 m8 y2 U1 ]1 O8 ` - Track_Enemy_Check_Begin_L1:1 b, m5 a3 j, Z( Z0 H: ~/ E6 ?# T
- - Y5 [! ^, F" a
- JSR Track_Enemy
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- Track_Enemy_Check_Begin_L2:! x8 w9 @1 g; s+ N. H3 ^
-
g e- R( T7 k - LDX Enemy_Index
* X, a+ L1 V9 d# P - Track_Enemy_Check_Continue:
3 Y6 m' B& q% ` f - DEX* H) D( l' y2 `7 R4 Z+ X
- BPL Track_Enemy_Check_Begin; `+ H9 \$ M6 E) @
- Track_Enemy_Check_End:; A/ n& h9 V$ {. t" Y
- RTS
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' C- v+ T* w) Z2 w3 K" F- ;查找第一个敌人
: c$ O/ I$ X$ w. j! r - Find_Begin_Enemy:
2 l0 \8 }6 m. Z1 n4 B5 f4 Z7 d - LDX #$00
8 e4 w; H n' Q1 z1 B8 W - Find_Begin_Enemy_Check:* r. @& U, d3 g, i
- LDA Enemy_State,X7 `# y& h- |4 A; d: h! U% U9 j
- BEQ Find_Begin_Enemy_Check_Continue
. u: L1 E4 i+ n3 B4 w% b7 L, E - LDA Enemy_Blood,X! X% U0 S8 e5 \5 m& s2 L: L
- BMI Find_Begin_Enemy_Check_Continue5 ?$ P# g3 a6 p: c
- BNE Find_Begin_Enemy_End
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( X! e+ G" m* f: m$ {9 f - Find_Begin_Enemy_Check_Continue:% \) F1 ~2 W3 w2 X
- INX
: r$ y, a4 q r( T9 p! Z% r - CPX #$10
8 o1 s# d" @ p7 W - BCC Find_Begin_Enemy_Check% {6 d3 b# g. \1 |5 A4 f. [$ e
- Find_Begin_Enemy_End:- U4 `; X( I% U! W8 r% D
- STX Enemy_Index_Begin
* u- v/ H: ^/ z# ` - RTS0 j" y4 H9 N1 r. x# N, t. d& v
8 X4 Q# z1 V: s0 s: j3 s- ;查找最后一个敌人
4 C ~8 Q$ c# L* ~* J) q - Find_End_Enemy:
& v, q/ j9 e5 ? e7 X7 b, a: p: Q - LDX #$0F* d$ H/ Z t& b4 [4 ]4 G
- Find_End_Enemy_Check:
; S- f Z4 @; `3 O% C5 y - LDA Enemy_State,X
1 m6 B0 @% a1 n( {' w6 K( r - BEQ Find_End_Enemy_Check_Continue5 G9 H' B# M1 H! X* d" ]
- LDA Enemy_Blood,X# P" K: N! q, r( H) {
- BMI Find_End_Enemy_Check_Continue
2 F y5 C& S/ \; C2 v4 o. ]# b# Q Q: K7 z - BNE Find_End_Enemy_End
}+ g& L7 ]. f/ C3 d' n - + z7 Y i0 U% u8 k3 o
- Find_End_Enemy_Check_Continue:$ l: O4 J! w, U+ A# ~+ [
- DEX+ F( t3 N6 @( B( ^( n
- BPL Find_End_Enemy_Check
8 m1 o$ T9 \, y - Find_End_Enemy_End:
9 G* V$ B; w% s% O$ n - STX Enemy_Index_End
/ L+ k; X, }5 Q w, Y9 C+ i - RTS3 q+ @ m) p" K# E* b2 C
- 5 b/ {2 d3 P, k
- ;子弹追踪
' u* d/ t( M7 V3 B8 E - Bullet_Track:
: N8 j- ?0 `, f+ ?+ ~3 ~ - LDA Enemy_Index_Begin
/ J$ y2 E; U! w - STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;( ~, Y4 p. y, y" G2 A! Z8 x
- LDX #$00
. J1 O# k4 z; E$ Z3 V - Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)7 S0 L% H5 C) g
- LDA Bullet_State,X
4 \7 \7 Q3 c$ x3 D% }( i/ W* y - BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;8 c" g4 k- ^+ S( E$ R6 Y' Z B- }
- STX Loop_Index_I
7 o" f# @1 i+ c# }0 r2 Y - : ]0 E B9 h1 c" q
- JSR Bullet_Track_Enemy& g8 o: o* y! @2 ^
- JSR Bullet_Tract_Direction
5 ?8 ]0 ?6 J5 O0 j& M -
z: p5 r: K; E$ S, D$ K - ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪+ i2 I w, l$ @0 W( u- K
- ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;
9 p: W, n% o }( V7 K! e - LDA nEnemyIndex# E8 [& B3 K9 q. {' P
- CMP Enemy_Index_End! l9 r, P. j# o
- BEQ Bullet_Track_Check_Continue U1 D1 e- ~; }4 b8 m
- BCC Bullet_Track_Check_Continue) M. J2 c. O# Q( [ m7 k" }. X# }( W
- LDA Enemy_Index_Begin7 P( g+ y' b! `1 i+ ~( p
- STA nEnemyIndex
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- Bullet_Track_Check_Continue:
* I- R7 X1 e0 w! O* t! v$ A3 r - LDX Loop_Index_I
0 Y7 R4 s3 d3 |: R- s - Bullet_Track_Check_End:
' d$ m8 _# d$ F# l0 e \8 S - INX
- B+ e6 x. n: o. G* f5 W. t - CPX #$10
2 l( R7 ^6 x( T- S$ I - BCC Bullet_Track_Check4 _3 t8 `8 B; u$ u/ ~7 C& ~
- Bullet_Track_End:5 K5 \0 y6 i9 H6 l
- RTS" n2 k0 e/ U5 \' U8 t4 A7 |7 p
- " v% s' A8 ^1 O- c) h
- ;给敌人分配子弹
' u y5 L6 u( ^' T3 K' D1 i1 Q2 x" c - Bullet_Track_Enemy:
4 V1 V* ~1 g7 O1 |/ T% h2 F) w - LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++); w! x0 }% p7 s4 e+ ]8 q1 z
- Bullet_Track_Enemy_Check:; {; B" q% T* M; Z" n. n3 y
- STX Loop_Index_J
% d. l/ [$ D) g( Z2 c& ?4 T - ; x- A2 [" B% l z
- ;if (0 != nEnemy[j] && -1 == nTrack[i]), u3 M. V8 a3 t! B/ s B
- LDA Enemy_State,X# o/ M* w4 x/ ^/ L8 Q2 K
- BEQ Bullet_Track_Enemy_Check_Continue3 f+ I/ V+ V2 t2 ~3 I
- LDA Enemy_Blood,X
; I% K% R6 |7 Q9 }9 @2 h4 q M2 t - BMI Bullet_Track_Enemy_Check_Continue: P$ N% y5 p4 E
-
# Y4 V' D( n+ |( M9 X z - LDX Loop_Index_I
. r2 T! ?* j; g$ d - LDA Track_Enemy_Index,X
- i3 [# k0 Q5 J - CMP #$FF
4 r3 \ k7 r) V4 D - BEQ Bullet_Track_Enemy_Init( ?9 Z/ y) f2 H3 a
- 9 m) x; h$ {( ?5 `" n
- Bullet_Track_Enemy_Init:) B c8 }6 V' i2 s2 q
- LDA Loop_Index_J
3 O! y4 Q8 S* ^- W# T, I - STA Track_Enemy_Index,X ;nTrack[i] = j;' K: O" g- v: P. s
- 4 Z( ^; N1 x/ L& p ?1 D
- STA nEnemyIndex) M3 j/ n3 d g9 P& y
- INC nEnemyIndex ;nEnemyIndex = j + 1;" w/ a" b1 {- S. P9 W
- RTS ;break;; u) ?8 W, y+ m3 {& V9 ?3 p
5 z2 F# m M! @* K" J$ M* p- Bullet_Track_Enemy_Check_Continue:
' [9 s7 l& r" D2 O - LDX Loop_Index_J
* m9 ~! }% l5 U2 o - INX ;j++
+ R9 ]" D$ x& E. M - CPX Enemy_Index_End% z. A* Y+ x+ m/ W* ^( B6 Q
- BEQ Bullet_Track_Enemy_Check- O/ Z4 _* r. G$ z% [* E
- BCC Bullet_Track_Enemy_Check; ^2 c8 P+ d8 R. ]. U+ @0 u
- Bullet_Track_Enemy_End:: {/ z' G# A3 D1 ^' W! ^- T- b
- RTS1 `/ \6 ?5 N+ h8 J& S
- h: R! N0 I) q* z& X }
- Track_Enemy:- c, u1 l5 N' l, h# n; w/ a5 q5 n% j
- LDX #$0F
) r% d5 J8 G2 j! S - Track_Enemy_Begin:
, V4 }( g6 l: i' r - LDA Bullet_Icon,X0 V+ u" F! H) i
- BEQ Track_Enemy_Continue/ q C! t- E& H6 V: v' c/ r
- LDA Bullet_State,X
' |) q# K& f, h5 z - CMP #$01
# w2 r+ t8 y3 M( m - BNE Track_Enemy_Continue! |( Z! Q0 j. \! T
- % y' N7 V8 U- J7 W
- JSR Track_Enemy_Process
/ {9 [! g( n; H, [- `5 H6 {3 g/ g7 c -
W+ I- E/ k# _' b - Track_Enemy_Continue:
5 i* h% u4 `. j" S. ? - DEX1 K! V/ m {( F, s+ _8 i
- BPL Track_Enemy_Begin
- t0 J$ j" X- }8 T7 ^ - RTS
k/ O) [1 m3 |+ n2 W
# ]1 K0 H# M& E# M( a7 \ G- ;普通关卡
% ^+ v3 P' Q$ ^' L0 j' D7 T - Track_Enemy_Process:2 f" S7 O2 w+ r
- LDA Track_Enemy_Index,X
L* x- ^$ ^6 h9 W* B - CMP Enemy_Index
5 e7 d/ ^% u# \7 r" D - BNE Track_Enemy_End o! z" e0 N' e$ c+ G( S- K
- LDY Enemy_Index
" I. u, T1 @4 ~1 E: M" }8 p' \# a1 n - JSR Track_Enemy_Y- Y2 G/ F2 S( Z: ]
- LDY Enemy_Index
) v: k) w3 ~/ p! x: i - JSR Track_Enemy_X: ]3 j( I. A1 r1 S; z
- Track_Enemy_End:
Z$ p4 ?" E# k - RTS
1 i- _5 l3 _% l j- | -
7 D6 o' c& ~$ a4 n' y! E% @" f4 { - Track_Enemy_Y:
/ v; i7 z) d' p, C+ \" x: \ - SEC
7 [( s( O& D0 Q1 F - LDA Bullet_Y_Pos,X& H7 v. `4 v9 _! d
- SBC Enemy_Y_Pos,Y
) w' V! m2 d2 @: z - BEQ Track_Enemy_Y_Equal
+ J$ ?" t& N/ q7 s - BCS Track_Enemy_Y_Greater
0 m2 |- |# z- Q& P5 h - " ^: `- L- R/ u2 S s' `
- Track_Enemy_Y_Less: ;子弹Y < 敌人Y: c+ p8 l& i5 k2 y* x
- CMP #$FC
- n( Y U* r2 y% G' L. z4 Z. n# h - BCC L1_1
& T k+ M/ `+ X# z- ?1 b8 K8 H - CMP #$FE2 t: k, p2 w2 C; h
- BCC L1_2 }& O( e- L3 m: Y( r$ Q
- LDA #$005 i2 s; D9 h6 c% R7 z0 e( w& h
- STA Bullet_Y_Speed,X
5 D! i4 B. g% s7 k* @ - RTS2 x9 H% f# B: i2 ]( `( E! Z
- L1_1:
# U/ Q z8 N. F+ P% [) S7 F - LDA Bullet_Type,X
! T4 k0 [: C, V6 H, v- R R) m - AND #$0F
1 x2 c. X$ `7 A1 f9 F. I+ Z2 \ - TAY# z# t4 i; o+ J3 S u, q$ _
- LDA Bullet_Speed_Data,Y0 Q, z ^) c" Q
- STA Bullet_Y_Speed,X
. F1 h" s6 Q4 I |% }8 f: J - RTS9 t, e) Q! H2 Q- ~* W6 y% n9 L
- 2 D: r8 b9 J; u: F
- L1_2: % X/ U: z7 d/ p' f
- STA Data_buffer
7 u' I) }0 `# y7 K/ i2 N0 u - LDA #$00! X# J; |% }! Z& y
- STA Data_buffer- p& j/ b+ O) r) Q/ t5 Z) G! Y
- LSR( X; H. X7 K5 _( @# D
- STA Bullet_Y_Speed,X! {$ K1 {* N) G$ B/ V4 C6 j& s4 \
- RTS
S) S- E6 ?- j7 r# f' M
8 F/ i2 F* O2 ~& Y9 O- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y
5 S( N0 Q; K& A6 j$ f( F4 y - CMP #$04+ a6 g" |# S! C" l" [' k
- BCS L2_1
+ f0 c6 w0 H8 D9 M! | - CMP #$045 e5 }6 e m+ \ n4 Y
- BCS L2_2+ P9 M7 r* Y3 w, O6 r, v
- LDA #$00
0 o; v P0 g4 B7 j- ? - STA Bullet_Y_Speed,X
3 p+ a8 c J; y- m) Q2 [ - RTS: u) C- e& q2 ~: l, x3 K l
-
6 U" x3 j+ R* u7 D, z - L2_1:
" R, |. C# Y$ w1 A' [6 ?1 T - LDA Bullet_Type,X Y- H/ g4 D5 W6 }( w/ Z
- AND #$0F
, W9 S* o, S0 y* b9 `( y3 W - TAY
4 C9 ^ O& U% H( F$ N) I' T9 c6 _ - LDA #$00
6 b- [2 E8 C# e6 O Y+ l - SBC Bullet_Speed_Data,Y
/ a- B) j; R9 B* n# c4 I C3 R - STA Bullet_Y_Speed,X1 v7 W; s d$ U" W# h
- RTS
5 Q$ J( P. J& t/ X. P/ o4 }3 S - " |) \4 d0 y4 y' X$ y& H) F
- L2_2:$ z9 v- K1 U: t5 ]4 I& m( }4 p$ K! J4 X
- LSR
, R3 Y6 q8 h- _3 g( I( l - STA Data_buffer
0 z' H/ @# U2 |1 M - LDA #$00; N* M; W8 y3 m) t: I! l
- SBC Data_buffer. V- G! b4 U6 e1 S! `
- STA Bullet_Y_Speed,X9 c+ @+ [: [( f
- RTS
$ O, B% B8 G o+ t$ [ -
' b% w4 V O" a) W7 _0 ] - Track_Enemy_Y_Equal: ;子弹Y == 敌人Y
) e' [% L# i" Z- G& c - LDA #$00; O( P8 H! J6 N7 Z4 p9 o M% c( o% h9 p
- STA Bullet_Y_Speed,X" ? h" K# \5 }0 h. u- y: q
- RTS1 s0 |, H: [: m$ X# M& a* n, k
- 0 V8 d' F; k+ p
- Track_Enemy_X:- A- a; y+ F4 i I" [+ U
- SEC4 @* S4 b- p7 O8 R
- LDA Bullet_X_Pos,X
. k% @, Z1 ~2 Q6 Q - SBC Enemy_X_Pos,Y6 a- V" V# G; C
- BEQ Track_Enemy_X_Equal ;子弹X == 敌人X- }: x8 a# Z1 o
- BCS Track_Enemy_X_Greater ;子弹在敌人下方; e; X6 ]8 ^! ^3 R7 e$ b! n W% W6 x
- 6 t. x1 D; n- c, J) x
- Track_Enemy_X_Less: ;子弹X < 敌人X
* W) i; R& d; }3 P+ }6 [ - CMP #$FC
7 }7 g8 U2 I+ F g9 B7 o J& C - BCC L3_1: c/ ]/ f% k! y' {- J
- CMP #$FE
$ H: x: p6 ~2 R" v ^9 O/ j9 ^ - BCC L3_2
$ z0 A$ _1 Y0 k( F- A4 P0 | - LDA #$003 j2 r$ W6 h6 i6 w+ ~
- STA Bullet_X_Speed,X
, `: g( U- G9 P7 C - RTS3 S( {" q8 E: v7 ?
- L3_1: $ m1 H( ]& [% K
- LDA Bullet_Type,X
9 g' K f: E0 C! ?- K T - AND #$0F
1 H2 a( X* z- C8 [1 A - TAY/ c+ V+ S8 z& l, p; }7 `: D( v
- LDA Bullet_Speed_Data,Y
# A; }4 o) W" H% o5 k - STA Bullet_X_Speed,X5 M$ Z3 @( G2 G6 \0 @* A3 r
- RTS Q8 j \* a6 E: d
- L3_2:
7 H$ e+ W. ^) ` - STA Data_buffer
, t J: B9 @% b; |5 T) P: |' | - LDA #$00) Z# e# r' m/ \$ {9 B- M0 q
- STA Data_buffer0 r. R4 X2 r" w/ ]% U
- LSR+ @! _9 G( X( `2 C% E
- STA Bullet_X_Speed,X
+ T& n9 A, x! x0 X4 a6 k) I - RTS
3 C! T" P1 E1 V8 Q9 B9 K' y - , h1 r1 X: t# s. d
- Track_Enemy_X_Greater: ;子弹X > 敌人X; C* m. V+ u* a) Z: y8 ]6 y
- CMP #$04
N1 X6 V& Z; y$ Z - BCS L4_1
& G0 K; Q- M4 j+ v& Z+ ] - CMP #$023 N8 E& x) V0 E, x1 n* s0 F
- BCS L4_2; Q' x" V, D% j8 j8 R
- LDA #$00
5 E8 }1 k$ m* m* [5 [ - STA Bullet_X_Speed,X
) D6 N6 I# _6 }& w1 ^6 L& ^; o - RTS# _2 M# E: b& p
-
7 t& V& K2 ~& [+ W - L4_1: ; X& i/ J' S, O( L0 ?! |: H$ y
- LDA Bullet_Type,X
9 Z; e' C; @7 i$ l - AND #$0F
1 p% g X* [1 L# c - TAY0 u$ w, U( N6 F7 C
- LDA #$007 U8 {/ |7 s* I# L/ }0 I z
- SBC Bullet_Speed_Data,Y
6 k2 _4 d) ?6 O" R$ h - STA Bullet_X_Speed,X0 ^2 R' R) b& S' |5 C
- RTS! U7 M5 \" h& \2 `2 Y8 r, `2 u1 G
- L4_2:
6 d5 M% N; c& |9 ~, E - LSR
: V( a% G. L2 ~' G - STA Data_buffer
) q1 |# U' {4 Z) _ - LDA #$00
9 t% t3 [9 T8 n1 |% h - SBC Data_buffer6 U% i; [+ B. T; l: @+ o# j
- STA Bullet_X_Speed,X2 n; ?5 _2 Y5 a# M' |5 k# Q
- RTS& f3 |& M" |, O% [0 h1 }
- - g) b9 M9 z% A
- Track_Enemy_X_Equal: ;子弹X == 敌人X
# h, ~+ _# I2 r1 k. s5 r - LDA #$00& b3 j8 v Z' Z' L! C
- STA Bullet_X_Speed,X
6 g) V! b. h5 w6 k [6 u+ E - RTS
0 _* S6 _' P! F* }) j7 k( R* V -
/ } u9 n) a! S/ L1 P& r - Bullet_Speed_Data:& U5 I6 n# }6 p
- .DB $00,$03,$03,$02,$03,$03
$ D* D/ ]/ c1 [% D4 ~ -
8 c* X6 Y* y, _ w; \ b - ;2, 4关
4 g% H9 h( }0 x& F7 T - Track_Enemy_Ex:; l/ D4 s, Q$ Z
- LDX #$0F
3 Y, `% l+ ~! l - Track_Enemy_Ex_Begin:
+ G+ e+ \1 n5 z* }$ v/ B x/ Q
- Y. B9 O! D" F4 W; k- LDA Bullet_State,X( [/ f( }, Z8 r' f5 p' \
- CMP #$01: T9 I" K. v5 b% ^/ w% ~
- BNE Track_Enemy_Ex_Continue* a# r' {% l# ?4 C" J* G
- 7 Z+ N$ h# {) a8 D( A) z& T
- LDA Track_Enemy_Index,X/ T) D6 a# S8 U8 \7 d
- CMP Enemy_Index
# t5 k' F3 S+ ?# } - BNE Track_Enemy_Ex_Continue ;匹配追踪目标
7 C- O- u |- w' K -
2 B7 j7 L, y } - LDY Enemy_Index
8 g$ x/ Q6 n# \5 H - JSR Track_Enemy_Ex_X
8 \9 e0 u: M5 r8 R& V! R$ T' i -
1 S- L. I- A/ @$ p, K' V& x9 ] - Track_Enemy_Ex_Continue:2 ~' D6 z" F2 @
- DEX8 c* U2 R% t5 S
- BPL Track_Enemy_Ex_Begin w/ n, v" X* j1 Q6 o3 b
- Track_Enemy_Ex_End:+ \) S6 {! w+ w5 V$ F; z. U( R+ R: r
- RTS6 O+ b6 J: V/ W8 c% j4 X
- : G% C. l/ k+ G7 W6 A( v2 q% _
- Track_Enemy_Ex_X:8 Z- c8 p P8 z: b
- ;LDA Bullet_Z_Pos,X7 [# {7 Z" F& B1 Q# N+ K
- ;CMP #$04
, f! m5 `3 {3 }1 u' j' _9 M* t - ;BCC Track_Enemy_Ex_X_End$ c6 a% a# H5 Q0 i; x( ~7 t8 |
- SEC, v6 {( f2 O8 G" A! Z7 E
- LDA Bullet_X_Pos,X
1 ]; z/ G) B6 b - SBC Enemy_X_Pos,Y5 n& h2 S" O$ x. X
- BCS Track_Enemy_Ex_X_Greater
/ I& p. ~' f" _/ w& _ - ) N( L6 F7 c3 y; `$ O
- Track_Enemy_Ex_X_Less: ;子弹X < 敌人X. A3 t- h0 F+ H B" ]/ Z
- CMP #$FD. d* J$ S# x: _8 r, ]
- BCS Track_Enemy_Ex_X_Less_End) [; ?4 o; [' B- {' A
- LDA $6020,X
% @4 z6 M3 l/ H" d# z# ?$ I4 r+ Y - CMP #$2A
( G O# X; R0 {2 F - BEQ Track_Enemy_Ex_X_Less_L1
8 f! q0 v& c# F7 _* I - LDA Bullet_Z_Pos,X& D4 J; X' r5 _0 t" w( R, W8 U
- LSR1 b5 ?7 R7 W; i3 G% U
- TAY
6 f# I+ N I( S0 c - LDA Bullet_Speed_Data_Ex_R,Y
) i) `0 L. t- X+ a2 t1 ^ - STA Bullet_X_Speed,X% f- @( [: `8 r$ N
- RTS3 ^" @% ]6 u$ @4 }: Z& \+ G
- Track_Enemy_Ex_X_Less_L1:
$ ^" W% G0 V6 i/ M9 S - # G, I$ Z8 h" B8 h5 ~& @
- LDA Bullet_Z_Pos,X# k4 s& z& I1 W* ~6 P0 l
- LSR
5 L6 q8 w$ r. W' w - LSR
2 k. O2 @ i4 G7 u' Z9 d6 H - TAY0 u& [6 B5 O6 J8 A4 X2 Y! o
- LDA Bullet_Speed_Data_Ex,Y4 i r% v6 V2 {% ?/ P; |) t
- STA Bullet_X_Speed,X* q* U) S7 w( P5 M
- RTS0 U# z! s. N9 p! Z. l
- 7 P+ s# c$ w/ g5 W/ A' @: u
- Track_Enemy_Ex_X_Less_End:
* N7 W8 \: [6 u. M% H9 }5 `- S - RTS
9 F8 o$ Q6 L& V' |1 L - ! s1 f2 S( e* S
- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X
^& E8 g1 p7 ~7 }$ ^ - CMP #$03
- W& E- z& J8 k% Z; N: g; `" x- m/ h - BCC Track_Enemy_Ex_X_End( \* H- m0 c6 ?$ u4 i4 n
- LDA $6020,X, |+ q3 b& d' B- S
- CMP #$2A5 W- q! S" K+ i3 O
- BEQ Track_Enemy_Ex_X_Greater_L1
" M; Z0 S8 L. K1 r - LDA Bullet_Z_Pos,X9 @1 A, t s/ b+ H C0 b! o @
- LSR2 o1 | C& Y- }. M0 P+ a' N
- TAY. k3 \% ^- a, W/ N: q
- LDA #$005 j1 j% U- j2 h% F) F% p+ X6 v; F
- SEC
# A% @. ?5 I9 {/ l$ h, ^2 P - SBC Bullet_Speed_Data_Ex_R,Y
- L. M6 H2 W; d) D6 j - STA Bullet_X_Speed,X
# w4 @9 s8 [# K8 C3 | - RTS8 _8 \: }1 [( e/ H6 u
- ; q; O( A, f- ?% `1 Q+ ^
- Track_Enemy_Ex_X_Greater_L1
" ] z. N; h0 J& ~) V \ - LDA Bullet_Z_Pos,X# a+ v8 |) B5 b! R: W; p7 ]
- LSR4 K+ F. a" `7 ^5 B) W
- LSR2 T! M" _& Z3 N; Z1 X3 k
- TAY
2 A! }) I7 \+ i4 L - LDA #$005 t3 P' Q% r; j9 E
- SEC
) ^2 N2 Y5 ]4 A1 a - SBC Bullet_Speed_Data_Ex,Y5 l6 p) _& ?3 J% U6 z" l9 I: a9 M
- STA Bullet_X_Speed,X b! n& g2 k d
- RTS1 b; }3 i) h+ i( H7 q
- & F5 N4 b8 C9 r# I8 g
- Track_Enemy_Ex_X_End:7 R. n8 u. m' [# M! D$ e, k, [
- RTS) {6 `/ P: L1 S5 t' K5 d
- o2 e: R/ o! q! e7 f$ Z8 u8 ]
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)6 F2 ?: e: ?/ `0 @3 c$ H( p
- ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上0 b9 L) ]- P$ E
- Bullet_Tract_Direction:
5 k& u; s; H3 l. s7 ^; y - LDA Bullet_Icon,X
w% O5 F+ N: I% _8 _1 h - CMP #$23
) T' J& s, [1 v- o* A. e9 M- j - BCC Bullet_Tract_Direction_End. _1 p2 R1 E' x9 y. p* \. I
- ; f! z H4 ~! Y3 O. _! V) w* R. C
- ; X != 0
/ i2 {- d6 k, H/ V# h3 f$ ?8 o - LDA Bullet_X_Speed,X2 x7 Z% _: Q4 I* @% g4 k
- BEQ Bullet_Direction_V2 f2 _+ i7 V. y6 P1 h' z9 b
-
6 S7 @; a4 O3 Y' @' q - LDA Bullet_Y_Speed,X6 ?/ X x I+ U- I
- BEQ Bullet_Direction_H
1 Z( r. b) k) z( c9 V - 0 q3 u( H. J" G- u9 q
- LDA Bullet_X_Speed,X
$ c) w6 g' G; ?% ], ~ - BPL Bullet_Tract_Direction_Right
6 Y% y; A" P# ~. C5 f$ P - Bullet_Tract_Direction_Left:$ I& I7 q# r2 z
- LDA Bullet_Y_Speed,X5 x- E7 c: q" F* c* g# X
- BMI Bullet_Direction_Left_Top3 l2 ?0 }& j4 d# S+ \
- BPL Bullet_Direction_Left_Down$ t0 d/ {7 X) ~6 z: H+ x# D
- Bullet_Tract_Direction_Right:- w6 M% N, X0 {* H9 r7 Y- J) N% V
- LDA Bullet_Y_Speed,X4 P1 A8 V. E* X; w" Q8 H ^
- BMI Bullet_Direction_Right_Top/ O0 x- e" Z) D" a7 i2 w
- BPL Bullet_Direction_Right_Down7 w. ?0 [4 T. Z; @
- Bullet_Tract_Direction_End:$ ?; X4 |: I# [2 E- G
- RTS b% ^( ?5 ~" Q% o
- 2 L7 G0 D1 u' ]0 E
- Bullet_Direction_Left_Top:+ |8 a! n; e) u3 ^ x. m
- LDA #$25# V2 {. ^$ @; t0 a# u# V2 y
- STA Bullet_Icon,X% y- Z; Y9 Z7 W y8 \- r u
- LDA #$C0: f7 W5 [8 p4 t/ F
- STA Bullet_Direction,X* K S% w2 H3 h( [% {5 G
- RTS/ ~3 P+ v+ v/ g6 \1 T6 p; L5 Z0 a: c
- $ r) j$ X& {& L4 Z0 G
- Bullet_Direction_Left_Down:
1 p6 I8 L+ R) }" h/ h( w& F - LDA #$25; i3 d5 O( e, U* J4 u# x' n" ^$ S) u
- STA Bullet_Icon,X$ e0 D! x+ E' C
- LDA #$40# D ^& k- ?0 j8 T4 I5 F
- STA Bullet_Direction,X9 A6 y# m: x6 W) \1 ?% z$ W4 d
- RTS" E* e/ m) O- @( O/ g1 m
- - U+ F6 m# |0 r
- Bullet_Direction_Right_Top:6 c& |+ `4 J5 X$ e1 t
- LDA #$25/ k# u# ^5 J8 n9 M% s/ ]2 c
- STA Bullet_Icon,X
* R$ Q- L/ @* Q1 h3 B - LDA #$80+ x. a, q; W- ?! Z- W: n- G
- STA Bullet_Direction,X' R, W2 U: S$ O' V% v
- RTS2 |9 l- d3 s- Q* ]/ c5 R5 o" `" J
- - m9 X7 H7 q* b- o9 t0 @3 i
- Bullet_Direction_Right_Down:" K- E. `' w( ~) u& o
- LDA #$25
5 L: C' j: G7 V: T- R- H - STA Bullet_Icon,X. {8 x0 a8 c6 x9 z S0 u) O: `9 I. u
- LDA #$00) h5 K9 ^0 U9 S \6 E
- STA Bullet_Direction,X
k5 H- ?( D0 U" {' q, X* w - RTS
$ D' Y& X( M3 _
( n1 ^5 G9 ]1 T- Bullet_Direction_H:. t2 }: `# I6 v5 p+ Y
- LDA #$24$ y# \3 V! _/ v. Z
- STA Bullet_Icon,X, Q0 @0 N ^. ], e
- LDA #$00& O2 Z, N9 H! N+ u' X/ ]7 o
- STA Bullet_Direction,X
# E4 \9 N" V' W, G) t. P5 o9 F6 T - RTS
1 _1 m; f% J1 s1 J n - 5 W) R) W& k. _( _
- Bullet_Direction_V:
9 a% e- m; U$ F' K - LDA #$23
* v" Z7 a. G3 j& L! X8 D- B# R - STA Bullet_Icon,X+ L; r( @* e; Z4 v1 e
- LDA #$00
+ X& [2 p" l6 v& a& v, w - STA Bullet_Direction,X$ e* W! i0 p! Z8 S: E+ o% @
- RTS: N, K {* H& H- t6 _
- , T E0 ?& ]$ J# k1 f
- Bullet_Speed_Data_Ex:# H/ H2 ]- H6 |* i
- .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04' l, v9 a* G7 }4 N
-
! v; ]7 T' t& M7 w S0 G - Bullet_Speed_Data_Ex_R:
: l$ U4 w, l0 M5 e Z/ |2 x - .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08
. }4 Q m+ r, t8 Z# [; ] -
复制代码 0 W/ c; h7 X+ y* s) v0 k8 x
1 |* h" Q) e1 z9 U
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