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[FC][魂斗罗][J][追踪弹]' v: v: V0 n* e' T: U4 |# t
3 r. F: X, K& P0 M" I# A/ g& S
时间:2023.04.304 n% r) @' ~# d$ m! Y
作者:FlameCyclone
' V: r. M8 A: ~; G; s内容:
: W, b+ e+ |) Q0 ] 1. 所有子弹追踪敌人" h% n7 I5 X) S2 w/ ]. b$ S1 W8 T W
2. 选择键切换武器
7 M6 U: Z. y0 W: Q 3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面 n. n1 N% K+ B1 T
( z3 D H, N% V/ B2 r- gflamecyclone.ys168.com4 _( a: [# v: d2 {. U
( i3 |0 u& ~5 d8 f0 ~
- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁+ q# g* O! _9 k' O1 S
- Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L% d' {0 _+ D& Z* G) _
- Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下) c3 p2 H* w+ f+ M' i
" M0 \: r- p: X, H- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
( \% K a* ~3 I' ?, V5 U - Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上% e8 t8 ]2 {% c' x
9 B! c* f+ Y9 q4 f8 z4 h) \& Z- Track_Enemy_Index = $6000
f% w% n" \1 \! Z2 V+ p R - Enemy_Index_Begin = $60104 m0 f: C* H5 ~
- Enemy_Index_End = $6011
* L4 i0 D: i0 Z# L# K, @$ L
& p: ?( Z/ Q* t* \5 {3 u. ?- Loop_Index_I = $6012% C# n6 B8 I2 }
- Loop_Index_J = $6013, a8 T T( [/ w( Q
- nEnemyIndex = $6014: w# B6 ~; A* `; e' C! K9 L
- Data_buffer = $6015* F( [5 h: @6 e8 M
5 j2 @. i$ z4 `- Bullet_Y_Pos = $03B8 ;子弹垂直坐标
/ w( c7 [1 u1 z5 C6 G: ?0 S - Bullet_X_Pos = $03C8 ;子弹水平坐标
% q: q3 h S, J' M6 Z5 B* l - Bullet_Y_Speed = $03F8 ;子弹垂直速度! E+ P( E/ X" x3 w" H( W
- Bullet_X_Speed = $0408 ;子弹水平速度
+ r4 m- P& {/ I0 g% @ - Bullet_Z_Pos = $0418 ;子弹Z坐标3 [, ^7 p+ o+ x \$ S! D: z
- Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P
( ?! O6 x6 r. y# c2 D1 B
! q4 s! o- d4 K( ~6 h* J! z9 H0 m' P- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸4 w |1 Q2 B) L
- Enemy_Blood = $0598 ;敌人血量' {) p1 x0 `( m
- Enemy_Type_Addr = $0528 ;敌人类型 }$ F# K# s6 k/ D
- Enemy_Blood_Addr = $0578 ;敌人血量- d# Q6 }% A2 V; M: ^
- Enemy_Y_Pos = $0324 ;敌人垂直坐标
' N# E, {$ ~1 y2 i - Enemy_X_Pos = $033E ;敌人水平坐标) X, z( e S5 B m
- Enemy_Y_Speed = $04E8 ;敌人垂直速度' a6 B- d' ~$ }4 p6 X% L4 D
- Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
' z3 e6 E$ G4 S' U2 s F1 v5 z - " f6 `' k6 O, ~
- Enemy_Index = $83 ;2 s; R: {. U% x: e" F. R
- Time_Count = $1A6 O+ I1 s' a. p! C' j; ?/ G
- Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率1 Q, n- S, _& a* G/ }0 o
- Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率1 A# S( s. m+ _/ u, |5 C
- , a1 {& V& L& x) x
- , w( s3 r* X. X, H7 g3 C) G
- .ORG $6100/ t/ ^- q4 [0 M$ I8 r5 ]
- Process_Begin:
/ n! {4 G1 b- q( I, a - JSR Enemy_Check; L5 N3 w& U) r- }5 f! t
- JSR Track_Enemy_Check6 k1 a4 j, V7 \3 V# J0 W* g" ?) g
- Process_End:. \. Z- f& O1 N; S7 {# \# D1 \
- JMP $E54F
8 j6 B5 a3 {1 [: r) S; ]
$ _) M( [) p' i# N. c- Enemy_Check:
- T" j; i1 x- w7 e! h4 \ - LDA Time_Count6 Q$ ^6 h: R4 _4 L6 [! ]) p
- AND #Track_Bullet_Speed
; J, p) q0 x0 d, n8 H - CMP #Track_Bullet_Speed
8 @# J8 P( N0 ?0 T# Q7 }! ? - BNE Enemy_Check_End7 K; k+ `7 E0 Q" S
- LDX #$0F
" e( ?- J, m {3 Z; F. R - Enemy_Check_Begin:0 s% E( D$ `3 E
- LDA Enemy_State,X8 ]" E+ J E1 O# [. |9 }* T
- BEQ Enemy_Check_Continue
4 P* | K& N0 S% v6 ?7 D& _4 @ - STX Enemy_Index
H4 @7 }, q; S2 ]4 Q+ L1 T - JSR Find_Begin_Enemy
9 @! t% M$ O. S1 G8 j; U - JSR Find_End_Enemy
) N2 G1 v2 ~4 u5 A$ _8 n - JSR Bullet_Track( j! v( k: T: l; \' I4 Q, p( Y, z
- 6 P6 I; g2 e/ M
- LDX Enemy_Index
6 G7 R9 c" L8 ]6 h - Enemy_Check_Continue:3 ^/ A( r% u% X4 @ u, n6 z& B. |* F- r
- DEX4 n. b$ v ?8 Y$ c1 \
- BPL Enemy_Check_Begin
- b2 R% M' L: ]" _7 l3 P - Enemy_Check_End:
9 b7 S3 s/ M+ x6 W6 c - RTS+ K( C6 Z9 |+ c& a! h) R7 w
- , G0 O5 K1 l$ [, F( _7 h8 ~. W
- Track_Enemy_Check:3 w* o& D2 Y4 N4 f) {) S$ t! c
- LDA Time_Count
" F- T2 [& b# f$ ~4 I: J% R. p; i - AND #Track_Enemy_Speed
* O1 @7 l) m4 ]# i - CMP #Track_Enemy_Speed
$ c1 |0 e5 s$ g. r; n0 R - BNE Track_Enemy_Check_End
* r; k4 N2 X" W" J! I- a - LDX #$0F+ q4 ?* G9 T X' a' r" a& _5 U
- Track_Enemy_Check_Begin:$ n: g% ^9 H2 Q6 W; i1 q7 F; e
- LDA Enemy_State,X
( z% ?) U/ K7 q6 y - BEQ Track_Enemy_Check_Continue; B, a9 {) A8 {) y+ J
- STX Enemy_Index) a, X! p' Y+ V( {
- $ f0 A W: K2 I4 s
- LDA $40
( C& V) Q, S$ L; z - LSR# t. a1 v5 q" e1 V/ g/ {
- BCC Track_Enemy_Check_Begin_L1' B8 R6 w ]) q
-
! f# V+ D, T* m* v. W - JSR Track_Enemy_Ex ;2, 46 }3 k( y' }* \" g0 D! N4 I0 M" h7 K
- LDA #$005 p; G$ O, [ \
- BEQ Track_Enemy_Check_Begin_L2( b" ]* s/ H) v
- 8 @& L4 h; r) i6 }0 O" K
- Track_Enemy_Check_Begin_L1:
- U7 U: N) a7 S3 y9 ^ -
; L+ o Y, }4 L- x - JSR Track_Enemy
( U. z: q& r/ _& p1 x ~4 h* F - : C: B4 X0 \- J) v
- Track_Enemy_Check_Begin_L2:
% t+ J2 z: \$ v, P( a* h2 p - ) P+ [) e7 n. x/ I6 B" s3 v9 e' v
- LDX Enemy_Index4 J, w p2 k' w) W. ]* K
- Track_Enemy_Check_Continue:
- _" i+ M; w. t; T9 u5 M - DEX5 ` ?0 ?1 y! k% ^" S0 a
- BPL Track_Enemy_Check_Begin
& X( k% |( U9 y3 r - Track_Enemy_Check_End:
0 C3 F U; _. e: d - RTS. A6 p# O3 Y( q" @! z( l1 i6 g( ~
- ( E: q; D5 |! q
9 u, c4 w _( n- ;查找第一个敌人
. {" j: Y& j; a A9 T' J( J - Find_Begin_Enemy:* T. G) ?# X6 [
- LDX #$00
. R' b4 T, }* ~: B' m% A1 w# a - Find_Begin_Enemy_Check:' L" u7 y2 P$ B0 h5 p
- LDA Enemy_State,X- G. c2 g F$ m w# J; r% W
- BEQ Find_Begin_Enemy_Check_Continue: @+ i5 d( o$ O. K
- LDA Enemy_Blood,X
! ]& Z* ?. T# p! x$ I - BMI Find_Begin_Enemy_Check_Continue
4 a7 j2 V6 m5 K5 d4 h* p7 E - BNE Find_Begin_Enemy_End
2 z& d7 r+ p% L -
/ H% \2 L X; ?4 v: }7 _- v4 j1 v9 _ - Find_Begin_Enemy_Check_Continue:8 b; u9 K: S; i5 W
- INX
, P. s: r" X/ V - CPX #$109 I" y3 J$ a' F7 J( w+ F
- BCC Find_Begin_Enemy_Check
) g( G( I+ N4 v* _ - Find_Begin_Enemy_End:
Y$ k$ \" W4 T2 l - STX Enemy_Index_Begin
* |. K. n: i' t" O/ a* N - RTS
( i a6 `, A9 @; g$ p. Q8 O/ A - : @7 ?" J: y; g- W" N$ V6 ~
- ;查找最后一个敌人
" B, U+ F& H9 g. t' ^- W8 x# ~7 v - Find_End_Enemy:( W0 b2 Q% ~) u$ z, @1 f
- LDX #$0F
+ ^3 a8 d& s& L Y: Z - Find_End_Enemy_Check:! o2 E* p: D% E4 g) W4 `
- LDA Enemy_State,X, G7 v% e' X! l8 r% ?5 ?. [
- BEQ Find_End_Enemy_Check_Continue
' ?& Y3 {/ E% n3 n; k& j+ e - LDA Enemy_Blood,X2 I6 X L0 |0 @( P
- BMI Find_End_Enemy_Check_Continue
" l! f$ j- {1 A& o' v - BNE Find_End_Enemy_End
: v! b7 p7 o2 a# ~4 U) \ -
+ m! Y% W' W* F; n0 i& \8 f& V, o! l: t - Find_End_Enemy_Check_Continue:
. |6 R) e5 k: j8 F c: ]. W6 a+ \ - DEX) R" y& C4 }# c9 j
- BPL Find_End_Enemy_Check
. e/ S* u9 u. u( h9 j - Find_End_Enemy_End:$ Z$ ? f% O$ b/ G) b/ V' a' i
- STX Enemy_Index_End
% x- @9 W: U0 v# c$ t - RTS
+ p7 O& w/ u7 M. H" B0 T - 9 b- u1 u* N, K! Y% O
- ;子弹追踪5 h- S2 h9 }" _9 X. G, I( X( Z
- Bullet_Track:- L7 B3 o6 W/ b* y' }5 r' ]
- LDA Enemy_Index_Begin# c% c% S$ b4 e3 o% g$ m
- STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;
7 S: d" J! G1 }7 b! L7 J; h - LDX #$00 9 d- F7 I; |" w9 w. E
- Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)
B) o8 p ]% a% E8 O* c - LDA Bullet_State,X
$ C' b' H/ m2 |9 K9 d5 c% U - BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;6 X4 f" w4 l1 h7 m# O5 r5 i( p
- STX Loop_Index_I
! G9 u4 V$ ?0 _ - . f S% N7 z: ?7 P) Y
- JSR Bullet_Track_Enemy6 Z& b6 w v$ E- e1 W8 M
- JSR Bullet_Tract_Direction8 p8 c7 p. R% _9 T; S$ o
- ' V% E( g! O2 t8 c; j. e
- ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪
: a9 `/ i' f% g - ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;
' e/ {' Z. m' k5 A$ } - LDA nEnemyIndex/ N z0 h; M1 U3 a! s) K
- CMP Enemy_Index_End
4 } R+ `$ y" A* u) G3 B - BEQ Bullet_Track_Check_Continue: p% U& H0 [5 Z- u' P" e3 p& k
- BCC Bullet_Track_Check_Continue
6 U" X- i/ |3 ]2 F: Q, E/ H - LDA Enemy_Index_Begin
) ~9 |* y5 q5 A0 z! v# x4 { - STA nEnemyIndex; z- |* x, X$ @9 |) w% k, R
-
! o s5 Q! o/ v( k8 \ - Bullet_Track_Check_Continue:0 a! u! L# O; c4 f, @% l" I
- LDX Loop_Index_I
: H# u) T& s$ c/ \ - Bullet_Track_Check_End:8 v1 ?8 S* O) D/ [7 k& {+ Y( ]
- INX
; u' u0 |. e# V6 ~ - CPX #$10& x2 U0 {# h; T
- BCC Bullet_Track_Check2 o4 @& D% i8 I# Z( W
- Bullet_Track_End:0 B1 L3 l: c! a- J' A. r/ L/ y
- RTS
- y' O7 G; Q1 Z - " H0 n$ r' m) w% w! h
- ;给敌人分配子弹
0 N; ^; h5 h. v- n! B. f - Bullet_Track_Enemy:- X7 I! y# [% _4 F
- LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)
+ x* F3 {: l& ^& s. Y5 U. @5 D - Bullet_Track_Enemy_Check:& z" k" L! y/ X
- STX Loop_Index_J
. d9 k+ v4 i" i8 {. F8 r - ; w. q9 X0 N4 R. r
- ;if (0 != nEnemy[j] && -1 == nTrack[i])
, _8 b+ V/ N" u6 m0 u - LDA Enemy_State,X
% \% D; V- S- ] - BEQ Bullet_Track_Enemy_Check_Continue. Q! W' Y8 K9 _, i+ ?
- LDA Enemy_Blood,X
. G8 ?4 O; e4 Q" ~6 V# b - BMI Bullet_Track_Enemy_Check_Continue0 n- K% Q2 _5 S# y. Y3 R9 d8 z. R
- + \- m) ~1 S# v
- LDX Loop_Index_I2 u* f. q/ P+ e6 u. ^
- LDA Track_Enemy_Index,X" ]$ v6 a4 }+ F. M7 ?8 B, w# m
- CMP #$FF4 V; z" [' h8 U9 Y3 T. `( u
- BEQ Bullet_Track_Enemy_Init
2 I% Z! k5 I1 q; W; I5 b" f) Q' V -
% p6 u; h' L, M8 y' }7 G; c - Bullet_Track_Enemy_Init:1 k1 a$ Q$ G, K/ @# K
- LDA Loop_Index_J8 Z+ m/ k5 a( F9 G
- STA Track_Enemy_Index,X ;nTrack[i] = j;0 A- m; i5 u1 B! e9 \/ r6 Q/ Z- a
- 0 j$ L) P2 r, s
- STA nEnemyIndex# b6 S1 |- D. y7 h7 o) q
- INC nEnemyIndex ;nEnemyIndex = j + 1;
& A* r9 Y% Q# {0 ^$ J - RTS ;break;* w: L; M$ Y, f+ _
- ' c: q% d9 g m5 E% h- @
- Bullet_Track_Enemy_Check_Continue:
! I2 |% H$ j4 j9 N0 f - LDX Loop_Index_J' \/ e* {5 t" Y4 l
- INX ;j++
+ D* U. U& S8 @; ~) \ - CPX Enemy_Index_End$ e/ ~9 f! b$ r6 l: G8 I
- BEQ Bullet_Track_Enemy_Check
' c }2 m/ a1 T9 v7 I - BCC Bullet_Track_Enemy_Check' R! C6 x- L$ o" r
- Bullet_Track_Enemy_End:
2 x8 S' g' P. I - RTS+ H& Q- e E3 o( U$ j6 j
- % ]( ~3 C( s0 L3 ?( ?
- Track_Enemy:
% N0 H! B# Q0 l - LDX #$0F" a: t, R V0 B R
- Track_Enemy_Begin:# j0 }4 S$ @* `9 H
- LDA Bullet_Icon,X1 t4 k7 x1 V$ e% |! l1 `: |
- BEQ Track_Enemy_Continue
1 e/ z) s7 G& G( h4 B* z/ V - LDA Bullet_State,X
p1 `9 g0 _3 O Q' L4 ]9 ? - CMP #$01
2 N% U, Z" i& B6 j8 X. ?# b - BNE Track_Enemy_Continue- ^1 f* i, H3 N) c6 K" Y
- * \: c5 X: V4 R; a: ]
- JSR Track_Enemy_Process7 O. l# R! w, X/ G& r
-
7 { h" M7 Q4 r, A, W4 N - Track_Enemy_Continue:
; [+ M+ {; H- z" Y8 I0 Y0 X" X2 A4 r - DEX' {8 g+ o6 y9 A0 V$ h5 d6 s/ J. c
- BPL Track_Enemy_Begin
% I; |# g+ Z1 X$ S6 ]' P - RTS1 A" u8 W2 h/ G$ ?# I
/ r* H, e" i% d0 Y$ l9 Y- ;普通关卡
7 _8 }! n' k: N3 w- `- C- `/ Y2 v; D - Track_Enemy_Process:2 i! z& B8 g* G; }2 D, O4 Y
- LDA Track_Enemy_Index,X
0 i P. a# L6 G' ]/ B. K - CMP Enemy_Index0 a! f' ~( H( o% p4 A+ m% G4 L$ x
- BNE Track_Enemy_End
- c6 }1 c* J/ e" K& ^) d5 } - LDY Enemy_Index1 i3 W- o$ O: K0 u; X
- JSR Track_Enemy_Y
: a% C6 @' W5 p$ _7 D2 a0 C+ p8 c - LDY Enemy_Index
/ u" f' y7 b' b' b7 a7 y/ a - JSR Track_Enemy_X }( \ g3 ~/ P
- Track_Enemy_End:
$ X# q$ w) ?8 a6 x% T - RTS' g( J: C. H' j, ~( k; ~9 e
-
; A* Q" H7 q) E; b1 O* g3 E - Track_Enemy_Y:
5 s. q5 }- ^7 B: P9 f5 k- R - SEC' a3 H4 `) m# L: a( Q
- LDA Bullet_Y_Pos,X
# w, h1 k7 z _9 k& K$ x4 d( o- k% O5 F - SBC Enemy_Y_Pos,Y
8 p" Z3 b9 ?5 `- [6 g( Q7 } - BEQ Track_Enemy_Y_Equal; _: ^) O7 i! [, m- U F
- BCS Track_Enemy_Y_Greater
0 K, B' u' G+ O% O5 { - - W: d* z4 S6 D
- Track_Enemy_Y_Less: ;子弹Y < 敌人Y) f' B. z" r0 R$ ?" n1 e
- CMP #$FC$ W) u* x, M# c4 x
- BCC L1_1; a' H4 f* i& Q- l( u( A
- CMP #$FE0 r3 |0 d2 Z3 U: \6 S' I. X
- BCC L1_24 B. J# T( M0 I$ T5 A/ x
- LDA #$005 w& J( L# t+ b6 n9 J3 g* O
- STA Bullet_Y_Speed,X
0 D+ S3 s4 k7 e3 q* ^3 `$ \ q - RTS
6 }% H. i: q8 v* m! ^ X8 N - L1_1:
0 ~4 s J) N. V4 B - LDA Bullet_Type,X
% c7 p7 W3 ]3 x- _6 _ - AND #$0F
6 l4 [, ]9 y4 h& E/ N - TAY' N2 k4 h9 a" R+ Y' W
- LDA Bullet_Speed_Data,Y
6 l( W/ y9 {9 X( W4 r& } - STA Bullet_Y_Speed,X
6 y+ l4 {4 L5 I& i3 v6 \ - RTS
+ S* }& q, F+ Q' [ - : E9 n3 u5 d2 Q7 A$ }
- L1_2: " h! ?0 t) k* Q( ]7 q! Z
- STA Data_buffer
4 N2 r. U8 e' X2 c, z: J0 Q - LDA #$008 a* r& X) U- V; d: v/ i4 \; j
- STA Data_buffer
* U: M# J* G' Z. A9 P4 h( p - LSR6 W; A2 z1 L) K; ]
- STA Bullet_Y_Speed,X5 X/ L2 N6 M0 \# u/ o/ e% ^
- RTS( A* |0 t8 r0 K) t# d& p
5 ]& ?6 ]6 |2 X, z8 @- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y
1 X" T l7 a) ], o - CMP #$045 O4 M* s u* W) f" m9 u
- BCS L2_1
* u( r4 R+ v% e4 t5 A - CMP #$04$ t- t- n% e2 _. {
- BCS L2_2: e8 d7 d- [- f: o4 V) y k8 D
- LDA #$00
2 h! A0 t/ Z$ ]' X7 d9 V s s8 _ - STA Bullet_Y_Speed,X
' c+ h" Z4 p U - RTS( A1 {# u2 I/ A5 y, U5 |) i
- ; B* {3 r: r! X/ {0 l; {
- L2_1:$ w2 K. _3 H5 o- \. E+ b6 s
- LDA Bullet_Type,X
9 Y8 s4 g' {$ v; o - AND #$0F e3 @: D. x5 K* w) K2 n+ L# O `. M
- TAY
9 ?9 S; T% H6 j# ?+ R9 D7 j - LDA #$00" b4 x: R) J- V' G: h0 l
- SBC Bullet_Speed_Data,Y
) W9 r( @' _& L M - STA Bullet_Y_Speed,X8 ?" x$ k6 f3 ~4 R, |" ]
- RTS2 G9 o# k8 h: X y2 D
- * v- d4 ?7 d# \: [9 `4 n3 \: m
- L2_2:. d2 P3 i" u9 m6 G$ ~
- LSR
+ ^# ?- Q6 }8 H, x# ~" C) o - STA Data_buffer
. \% |- m) [! s6 \1 Y% }6 X - LDA #$00; D, K7 K# D/ F& z3 [2 \. o0 o
- SBC Data_buffer
I0 v) k5 _8 D - STA Bullet_Y_Speed,X1 G7 v. j5 e" i8 r" X
- RTS
/ O7 @4 F# {2 I+ o0 Z/ V" ] -
% @: q! g2 F# F# K - Track_Enemy_Y_Equal: ;子弹Y == 敌人Y
% k; {: o* ^9 e# B. L" t. V - LDA #$00- Y: c' C7 |' o) ?
- STA Bullet_Y_Speed,X8 o1 ~. [4 l+ d! t; h4 b% G% U, y
- RTS
% K+ K) n0 B* w1 F% @6 i4 M - 9 O; f# o2 G" x8 ^8 A% ~: R5 T
- Track_Enemy_X:
$ n" S" a" i/ b9 r7 R p3 y - SEC
+ O2 u/ H0 q: Q, D - LDA Bullet_X_Pos,X
7 \5 X0 U8 e+ V+ p - SBC Enemy_X_Pos,Y2 h: S- E' F: l( S6 m0 k
- BEQ Track_Enemy_X_Equal ;子弹X == 敌人X/ p+ |. k6 i( Y
- BCS Track_Enemy_X_Greater ;子弹在敌人下方5 }# v, b' b% f& j5 p: G
-
' e' A3 f9 e2 p$ d5 | m. X - Track_Enemy_X_Less: ;子弹X < 敌人X
7 a3 e( Q$ }, a6 z - CMP #$FC
, D+ g" k" U+ a$ n1 `' z" t1 V5 F - BCC L3_13 a8 _# n) Y9 I) n/ z5 `1 ~
- CMP #$FE- a3 l% T' q, }$ Q
- BCC L3_2
O6 S$ v; M8 p( A8 z0 ` - LDA #$00/ H% x G" ~1 [3 b5 E/ R) _. } Q% N
- STA Bullet_X_Speed,X
9 k+ c4 ?( u/ _" }8 @+ C - RTS' I; w& o& z/ Q7 Z" s! h* l
- L3_1: ( i" _3 j/ s, n0 k( w) I6 D0 z2 P
- LDA Bullet_Type,X/ F. y7 m4 l2 \; X- V
- AND #$0F& d- o; G. f6 n" x+ k, e
- TAY7 H1 j% J1 n# X' ^' z
- LDA Bullet_Speed_Data,Y3 d* q" m8 }" X
- STA Bullet_X_Speed,X- u$ Y' h' x7 J+ D! T/ A
- RTS
8 F& ^' z, e% @0 x2 X3 k - L3_2:
9 I q: O) g. v; b$ _3 P - STA Data_buffer7 @: L( x- V/ ]3 h; R6 I% a5 H
- LDA #$00
, P& i" ?5 G' o: k5 a' N% q - STA Data_buffer' s9 \5 T. o7 }' f2 ]1 _# o4 S
- LSR" q0 j; ?7 q5 x
- STA Bullet_X_Speed,X
% }: Y5 e5 u/ m - RTS
& W5 L7 A9 {4 P' e! ? -
2 B( m% @) C( }& e8 r: q% ]; K - Track_Enemy_X_Greater: ;子弹X > 敌人X
( K- `1 W {2 c$ F5 h - CMP #$04
0 M# X f. p4 R - BCS L4_1
; K/ m9 A9 C1 B7 o - CMP #$02, C1 k. [: z& [- {* E
- BCS L4_2
# e/ p, o2 O) X u - LDA #$00
, W# i! ~; u6 I3 j1 {- O/ D - STA Bullet_X_Speed,X/ y, a$ A& v2 W4 z8 ]8 F0 `- u1 \
- RTS
; a F7 y0 t/ B! `5 T- D- E- Z -
: Z% r& c$ }) X5 p+ B- I - L4_1:
7 v# I; Y3 g) M7 T# t% d% P. l+ k - LDA Bullet_Type,X) ~" e5 e$ X4 V8 H
- AND #$0F
/ N0 w5 C0 P \ - TAY
7 S1 w4 z& A$ o+ | - LDA #$005 Z0 f% r. [' z' I7 q
- SBC Bullet_Speed_Data,Y% a; |& Q: g5 H9 K2 h
- STA Bullet_X_Speed,X8 t7 a, o% B, m
- RTS. c `* F! u* F7 g- f
- L4_2: + W- f& M& P: E1 [8 S
- LSR
: t) Q* \8 a( ~' L) ^ - STA Data_buffer
B5 d% i& o6 j2 r/ b* ~1 I - LDA #$00. m( e/ K% S4 ]+ Y. p
- SBC Data_buffer
6 @# N2 l' o1 {, d( u' r! N - STA Bullet_X_Speed,X
; b/ M& m. }9 d" B- {5 e- S - RTS
# n( l9 W- b: E5 P' \ - 9 m# a4 X' `/ P9 x
- Track_Enemy_X_Equal: ;子弹X == 敌人X
3 F1 A1 N6 P1 f, h- N" [ - LDA #$00
$ h7 J; P, Z: h - STA Bullet_X_Speed,X
' P# \; u2 R- Q ]' n - RTS
P/ }5 i v* K) f) q: C' J3 y0 t! c$ w -
( J: ~) w% `& d: c - Bullet_Speed_Data:
3 ?: _7 p$ [4 E' T& Z9 a0 }% B$ ~ - .DB $00,$03,$03,$02,$03,$03/ w+ J: ^* o# a F* p8 O W; |5 o" M
- 7 ~: O/ [# L) }" e0 v5 R. }
- ;2, 4关
$ e/ L/ @' _% U# s/ n2 E+ @ - Track_Enemy_Ex:! W# z+ a0 f1 I6 O
- LDX #$0F
7 C; W5 h7 E: Y+ |, k. `0 z - Track_Enemy_Ex_Begin:" e' X/ B( j- }
# i7 i3 z; o5 k; p& A, p- LDA Bullet_State,X! R! s5 E) z5 B# m7 M( @
- CMP #$01
& S0 ^8 Q5 ^0 z! Y2 Q% P& t" W - BNE Track_Enemy_Ex_Continue7 {) f: E6 M1 }
-
5 h) X. C. M! ]; O" @9 Q$ t& _ G1 h - LDA Track_Enemy_Index,X7 T) ]: Y" @$ R: h( [& l4 U# H6 p
- CMP Enemy_Index
7 r) W8 ]6 V0 O - BNE Track_Enemy_Ex_Continue ;匹配追踪目标- G3 ~+ Z4 V8 V3 b" p4 i
-
6 g! v" j4 w" H8 v* V. ?! ?( \ - LDY Enemy_Index
, v& d8 l% k( ] W - JSR Track_Enemy_Ex_X& ]# m: _6 H" O* f/ @! t$ D
- 1 E- O- o, Q2 j6 m" w# a- \
- Track_Enemy_Ex_Continue:
1 Q' Q q/ W1 i9 w. L2 x C9 T$ ^ - DEX1 t L4 E- ]: _
- BPL Track_Enemy_Ex_Begin
& u) D {. {8 q9 E6 r0 x' u - Track_Enemy_Ex_End:2 w- |" k1 K2 d# {2 _ P' i
- RTS5 Q7 N5 C5 L: h& i: w2 c$ x, [
-
7 C4 t- A1 O+ ]% A, O" m2 _ - Track_Enemy_Ex_X:
3 O% E/ |0 W6 G$ t4 E - ;LDA Bullet_Z_Pos,X$ L7 _! E' @0 q! t- n8 X: s$ G
- ;CMP #$04
7 y) P1 I+ f5 F+ ?+ x2 U - ;BCC Track_Enemy_Ex_X_End
+ ~+ S+ a, S6 Y) J9 p- r1 S: a - SEC
" }7 b9 Q; R% ~* `: G& M- l5 X - LDA Bullet_X_Pos,X
# r" I, T) |% B0 J A% j - SBC Enemy_X_Pos,Y- s7 V1 H& u8 L; z4 S. e
- BCS Track_Enemy_Ex_X_Greater' u' Y) G$ u9 \& e
- ) Q! J3 V2 g+ L
- Track_Enemy_Ex_X_Less: ;子弹X < 敌人X4 o* ]9 F( N! F5 S' w/ ?& D4 b
- CMP #$FD
$ x9 v4 s+ p# w* g - BCS Track_Enemy_Ex_X_Less_End
$ @" L4 E5 U2 }) ? @4 E - LDA $6020,X$ p! r9 W. F) t$ ^9 J" ]
- CMP #$2A
3 Z+ s, c0 t. M - BEQ Track_Enemy_Ex_X_Less_L10 e6 B9 O$ F6 G9 T1 F- P4 E+ {+ M& z$ ]
- LDA Bullet_Z_Pos,X
1 P( c, k- L! m( J) R - LSR; l( K, V& w' M7 v. p7 K, L
- TAY) F; ?- J) p" |, R5 q4 _4 Z7 C
- LDA Bullet_Speed_Data_Ex_R,Y
8 |/ H, ~6 |; a$ |- h. B& D' u9 D - STA Bullet_X_Speed,X, L2 ?7 K3 [0 F' p# J) \' F
- RTS
7 g8 r R" W" K& P# h2 |7 ? - Track_Enemy_Ex_X_Less_L1:9 c4 s, w" k: w/ H- d/ B8 Z
- - Z2 E4 |+ w( P/ T, O
- LDA Bullet_Z_Pos,X1 l: ?4 }- z* e* k6 ]' B5 y* F6 J
- LSR, @. @* g3 u# j5 {
- LSR1 o7 O+ _. A* y9 k1 X0 h
- TAY
4 n8 p$ z! e! ]8 M& d - LDA Bullet_Speed_Data_Ex,Y
9 j9 D4 z- J, K, V - STA Bullet_X_Speed,X
; ^2 D! E$ [0 g- K$ i% ? - RTS$ g- I6 ~3 w' C0 K
- . ^8 o: B6 K8 x Y9 B" v. a
- Track_Enemy_Ex_X_Less_End:
: I Q6 B$ J0 Q7 v - RTS
! G+ J% z4 b1 D: j" Q2 V4 q
6 v# T$ G @! G6 [' K7 R4 U- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X
: u* P5 a: S( ] - CMP #$03
. m9 C; f3 r: t# D3 K4 T# F - BCC Track_Enemy_Ex_X_End
5 q) C" T! W! k) u5 o. X+ w" c& n - LDA $6020,X
1 b/ |7 j# o* O2 r - CMP #$2A( k* ~% W6 {. ^
- BEQ Track_Enemy_Ex_X_Greater_L12 C7 S( Z8 g; e; X
- LDA Bullet_Z_Pos,X$ Y' q$ \/ ]: H4 j2 ~
- LSR( q1 v' N& @; w! h" q
- TAY/ x& I2 C/ z6 L+ L
- LDA #$00$ e$ V: `# }! v2 ?
- SEC3 F i5 L3 F; F
- SBC Bullet_Speed_Data_Ex_R,Y2 q: Z6 U( {6 I0 V
- STA Bullet_X_Speed,X
* o; K! s" ?! L1 f' [: Q+ [ - RTS
. ~0 K w% l8 c! a: b0 H3 t! } -
; o5 `: f U J - Track_Enemy_Ex_X_Greater_L1+ y3 Z! Z# k Y1 `" t: K
- LDA Bullet_Z_Pos,X+ \( z/ k: o! @1 _; T& H
- LSR
7 D+ K: X8 e/ o: r* R. r% x - LSR
6 I6 i3 k# \9 ~, P% w3 M - TAY
9 h+ f$ p# V4 @+ u# V - LDA #$00( N- j7 |7 F3 ^& B1 b0 a
- SEC5 @- j% @& n- K2 c0 H% u' L$ S
- SBC Bullet_Speed_Data_Ex,Y
" @0 N+ _ e% _( G/ ~& w - STA Bullet_X_Speed,X. C9 P& y/ @/ [0 L$ r% Q
- RTS
% J3 B: ]( g$ J. e# l - 3 U( H) M+ I9 G) T% q- X
- Track_Enemy_Ex_X_End:# k8 V! s7 u. ?
- RTS- o5 @; Z; k, Y% |' l: U
-
: w Q- y' m( g: M - ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
. P/ b% ~1 k3 E) W: f - ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
/ ]1 h: C& \4 v! m# n- ]8 z - Bullet_Tract_Direction:
# X# \1 _' o- i& s4 L2 f6 o - LDA Bullet_Icon,X, {- X2 o5 s; r/ L
- CMP #$231 C6 `- ?3 t# z$ P/ W# d
- BCC Bullet_Tract_Direction_End
0 `! H! f) `6 n# ~3 A# \- x -
0 J2 N! A* X3 N2 |0 N - ; X != 02 `/ G( O8 f) V5 u: `" e- T
- LDA Bullet_X_Speed,X
3 p. H7 H4 m; C; K7 | - BEQ Bullet_Direction_V0 R5 Q* Y: Q3 a0 M+ Q- Y7 N
-
- _* q# v( @4 v8 r - LDA Bullet_Y_Speed,X8 N- N4 ]# ~$ d8 x' d {
- BEQ Bullet_Direction_H
! J. ~' m& S/ g/ A) H. a -
$ t8 h. n p* |6 V1 C6 X. D - LDA Bullet_X_Speed,X
8 @& v$ ?4 ^2 y; {8 K: o - BPL Bullet_Tract_Direction_Right
2 H$ R. [" p% U c; x1 k U: Z - Bullet_Tract_Direction_Left:6 |. u) q7 [: a1 u- z1 u& R
- LDA Bullet_Y_Speed,X3 Z9 L- ^; }; d
- BMI Bullet_Direction_Left_Top
) W* q8 n- v0 j' d - BPL Bullet_Direction_Left_Down" v+ A5 g8 f/ k0 a& b' G; @' P
- Bullet_Tract_Direction_Right:
; o/ A9 ~' H0 o( e9 L8 S - LDA Bullet_Y_Speed,X* X! s. G2 ~! A' H" Z& m9 V5 `+ X
- BMI Bullet_Direction_Right_Top. I6 s9 \9 g+ q1 D8 ~/ ~0 P) ^
- BPL Bullet_Direction_Right_Down
5 @# v5 Z6 l1 c - Bullet_Tract_Direction_End:8 A' J- ^5 E" E% \
- RTS( g! g) v: |9 O
- F7 Y, A' R7 M6 D1 V% q- a- Bullet_Direction_Left_Top:# l# M, n! l$ `- f
- LDA #$25# {& U4 T: m+ F3 j7 a$ m0 ]$ @
- STA Bullet_Icon,X. ?$ }1 z( l! I1 a# L( e& R0 Y
- LDA #$C03 S; ~/ z4 i" Z: w
- STA Bullet_Direction,X7 f6 h+ j* W) l9 m, u
- RTS
6 n# O5 S) {$ `2 X: E - 1 h2 \' @' O7 y! \! P0 h
- Bullet_Direction_Left_Down:0 t0 f4 n/ h1 D9 z. `8 j
- LDA #$25
+ j$ D8 T0 r: F+ P4 `0 X: ` - STA Bullet_Icon,X
4 C, h8 Z. f' t- z2 ?. E - LDA #$405 ]$ Z, |+ S. G
- STA Bullet_Direction,X* G" K- I: n3 o# @; Y+ s$ i! [( E
- RTS
9 L- n# U5 v6 v0 r/ i
. [2 J4 X; X4 i- Bullet_Direction_Right_Top:
( T" h, O+ h1 o8 Q3 P5 V8 P - LDA #$25
/ ?' n @5 O2 Z3 n3 q7 t0 | - STA Bullet_Icon,X
( A8 @7 T0 j6 X) q X z - LDA #$80
% t( G4 v; l0 Z) }3 V# F6 `: Z7 |7 o - STA Bullet_Direction,X
& V9 B" k! e. q/ H* p - RTS# }2 G$ _$ J" F- ^3 L( r
- - u w) n9 {8 u2 }. i
- Bullet_Direction_Right_Down:( `& |# J4 E$ I, R
- LDA #$25
+ B5 `" c* N1 a$ T: P+ K - STA Bullet_Icon,X. T% I$ V1 c3 y' {3 k
- LDA #$00
' w" F) R, ]2 ]! i; r) w - STA Bullet_Direction,X2 P+ G9 \! `8 |- [4 ^7 ~, Q9 e
- RTS) [ ?- a+ p! G9 w- |. v2 R+ Q
: P& w$ C6 G7 m* j8 ?6 r3 f5 O- Bullet_Direction_H:0 [& H# {6 b0 `& l6 \& O
- LDA #$24
% i7 ~( e* h' W5 m6 t9 g% G - STA Bullet_Icon,X7 {. n# V! M- U$ L T! w/ j+ j
- LDA #$00
) ], T* r# L! T4 P8 W - STA Bullet_Direction,X+ \: ` Q; _3 o
- RTS
t7 K) q8 B! A% i! S - $ p" ]6 s& X) A5 F& D M0 \$ c
- Bullet_Direction_V:
+ a. s4 x6 n, R: {' k - LDA #$23* I* V3 x+ L8 k6 @7 f- j! U& q
- STA Bullet_Icon,X
2 B* p& Q) a1 t/ u. t+ E - LDA #$00$ k i6 W/ A9 @& n' c8 f R
- STA Bullet_Direction,X
: l3 h8 S7 [' b" d - RTS
4 T' \( n c7 Y( V; W; v' d
1 {# h2 F s+ @. ?3 X- Bullet_Speed_Data_Ex:- r3 p1 Z9 H% F/ k) o
- .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04
/ a, x3 U s% Q6 E( ? -
, @. U3 i1 B* N% h6 V' p2 {7 ^ - Bullet_Speed_Data_Ex_R:
F: ^! v; {, f5 |! f9 T8 S6 C - .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08% h' E3 [' L: b8 i+ s/ ]4 o% m
-
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