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[FC][魂斗罗][J][追踪弹]
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时间:2023.04.30! y( a" Y D; t% f3 }
作者:FlameCyclone% d: q; H+ Y& p
内容:
+ V, g8 K6 i# z' B2 S/ h. { 1. 所有子弹追踪敌人" z+ M1 V: W( f: P- `, l/ K- W8 [" E
2. 选择键切换武器
" `7 `/ ^2 u) A 3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面
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flamecyclone.ys168.com
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- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁
0 T( h, |: R p8 G. s- M - Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L
7 k3 G8 ?: ]2 U3 L/ r V# S - Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)
5 M; g" R: W! D- X - . {& U; i, V7 a; }: s! u, [
- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)2 u& z; e' _2 v" y6 q( i
- Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
5 v" z# L& M c7 L* \: B
$ h2 U- q" |3 r! u- Track_Enemy_Index = $6000
' A3 n% c# [6 ?: z - Enemy_Index_Begin = $6010
9 ]8 x8 j6 n0 @' y; h - Enemy_Index_End = $6011
1 a+ `! z3 X" q6 w7 N$ J6 ~4 ~ - : u4 G# W" x o. j" b+ B3 W8 I
- Loop_Index_I = $6012
( A9 E/ z6 h7 M- ?- |. K: Q3 l - Loop_Index_J = $6013
+ \; f5 q# Z1 U1 x - nEnemyIndex = $6014
' r; h- T: F6 }% a - Data_buffer = $6015# d; m. Y& f, a+ v. s5 P
- 3 \8 O9 B* ] k; f u; s1 p! g
- Bullet_Y_Pos = $03B8 ;子弹垂直坐标1 t$ G: |+ E) |, R' ?& ?' Y
- Bullet_X_Pos = $03C8 ;子弹水平坐标
. H5 W* C4 e4 i3 F7 m1 t3 @# y - Bullet_Y_Speed = $03F8 ;子弹垂直速度( h+ E& |/ k9 V3 a O
- Bullet_X_Speed = $0408 ;子弹水平速度+ H( @8 p; W& {+ x
- Bullet_Z_Pos = $0418 ;子弹Z坐标3 ]* f% Q/ L* x; R4 m# g
- Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P) Y9 a8 ^7 R7 _) U& }8 n2 o
' U# B* _$ i( {' x2 c3 j& E A% e- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸; s3 }- _8 C3 B
- Enemy_Blood = $0598 ;敌人血量
8 T$ @- c; k# p) ~3 b) g; F - Enemy_Type_Addr = $0528 ;敌人类型
8 p: ?- X4 |: H0 H - Enemy_Blood_Addr = $0578 ;敌人血量; ~6 y7 k' W6 Q9 v( L7 p# f
- Enemy_Y_Pos = $0324 ;敌人垂直坐标
1 v3 ]$ N! E& U* X7 a - Enemy_X_Pos = $033E ;敌人水平坐标
* ]* F! U4 u) ^ - Enemy_Y_Speed = $04E8 ;敌人垂直速度# U" Z6 O- C" F* E/ k, G% B" |. r
- Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
5 [4 e4 k+ ?9 j; T - * {, Y% X3 t5 j8 n6 o
- Enemy_Index = $83 ;
5 e1 \7 e3 ?6 `% Q - Time_Count = $1A: U1 r0 a6 i) a/ P
- Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率9 g" h+ a1 [' [, s: f9 a; I0 u2 m5 ?
- Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率
( p" F2 l# K! e4 S+ x1 q
1 a$ t4 Z( c( N& ~' q" F7 `- 5 ^9 ^; {% z9 ~/ E$ N# k$ u- |
- .ORG $6100
' k: G( t7 ?. Q* n4 P5 _ - Process_Begin:
5 }# h6 y: s' i- M- A" u+ k - JSR Enemy_Check
% g0 o7 H4 w( o; w0 M1 X: _& P5 u - JSR Track_Enemy_Check
. y. A( g* _/ p! X7 C$ C3 L - Process_End:
% f: b5 _1 O t: D) S - JMP $E54F
! S7 g |* ?5 W) x. y - 5 x( f' C9 J- f5 k
- Enemy_Check:' n" O8 Y0 h9 O# W8 x& ~9 g
- LDA Time_Count
5 }! Y7 T8 [/ u& o+ C% c! l - AND #Track_Bullet_Speed
' |7 H4 B: B( M9 a& `$ C - CMP #Track_Bullet_Speed
9 H' m# n2 f$ n" m - BNE Enemy_Check_End
2 Y2 y6 }. `$ L: z - LDX #$0F" p( |& `% f& h( z# ]0 C/ k
- Enemy_Check_Begin:
, b# A% B$ r3 S1 N1 z7 x; d* h9 n) H - LDA Enemy_State,X4 X% Z, K- ?. o
- BEQ Enemy_Check_Continue
7 S" r* e/ W$ l+ e* p7 L9 ] - STX Enemy_Index8 E7 r# J* }3 L- s2 l' Q- c. t
- JSR Find_Begin_Enemy
. U! r$ |8 l" L - JSR Find_End_Enemy
6 k$ }9 p8 Q+ }" y/ t: U - JSR Bullet_Track
/ j* D/ u* y5 h; y -
) G& C% N- W" F9 e4 A1 m6 h - LDX Enemy_Index
% M0 Q3 C4 ?& x* j, g7 e) r! ~ - Enemy_Check_Continue:
2 C/ o, m2 z7 T; w/ T8 r - DEX
' [; s/ y# V- R$ D) J - BPL Enemy_Check_Begin
# m3 x* m" z6 h- ?1 m- x - Enemy_Check_End:+ b0 M- t5 I3 H X. ]9 T( t
- RTS
& X1 \- A' }2 H+ E' h7 _9 H2 Z -
4 F- I2 D, ]- J V - Track_Enemy_Check:& R' c" g( j$ Z8 K+ [6 L, _2 d6 d
- LDA Time_Count
& V) x1 r. Y D Z! ? - AND #Track_Enemy_Speed
' X) l7 \+ _+ i2 C, \* } - CMP #Track_Enemy_Speed
9 U1 u8 m) u9 d2 L6 U/ ~+ G - BNE Track_Enemy_Check_End, ]" V7 \$ E: c% ]) o+ J1 q( H
- LDX #$0F4 q/ C( Q6 ^0 F& p/ u% G
- Track_Enemy_Check_Begin:
9 d5 i7 X7 L6 Z% N" w/ c - LDA Enemy_State,X
" C! }$ D7 O: {5 k* M - BEQ Track_Enemy_Check_Continue. i7 S+ n% z- m: s$ u" Y
- STX Enemy_Index) |4 N: x- X0 U% i% @$ V
-
* s! C/ e, c5 @$ a - LDA $40
; g3 Z2 q1 p& _+ N% _6 l' e - LSR/ s- H% b$ }+ q: P0 ?1 L
- BCC Track_Enemy_Check_Begin_L1% y. K* E; q% y# Y$ B3 z3 ^
-
# N% {# ^. c5 M+ ~ - JSR Track_Enemy_Ex ;2, 41 H5 f6 o: O1 ^: w, Y1 f2 y
- LDA #$00" b2 R* u- n H, G& X# @
- BEQ Track_Enemy_Check_Begin_L2
# z% U5 I$ O2 e; x - 6 s0 q4 n# P7 q! e0 o
- Track_Enemy_Check_Begin_L1:+ ?+ f4 ~0 c9 `' B
- " I2 [% K; V2 E9 N9 |: N! e f
- JSR Track_Enemy
6 }8 Z& v" ?9 }$ ]: j( h1 p. q
+ E- ^3 n8 ^4 t; Q- Track_Enemy_Check_Begin_L2:& l, J% ]6 M+ _2 o
- " m3 l3 _5 E e" Z) q1 I
- LDX Enemy_Index
: @$ H+ s+ d+ d6 {9 u Y - Track_Enemy_Check_Continue:/ X' x& E2 w1 n: t
- DEX- y- t6 `. I: n9 W# P" V' P' Q
- BPL Track_Enemy_Check_Begin8 b" T( E- D5 R5 w
- Track_Enemy_Check_End:% ]0 \3 t, X- Q0 }5 U" _) @
- RTS
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4 H- I7 P4 u/ }# s6 m( V+ X
! A4 Q: A! g" f- N: y- ;查找第一个敌人7 i: J _0 W6 F- c
- Find_Begin_Enemy:
# ~7 N3 S$ q' Q$ R: R E - LDX #$00+ l! c- x3 A3 ]- [0 [
- Find_Begin_Enemy_Check:/ R: K, ?0 h( M( _/ L; C; a
- LDA Enemy_State,X
, e5 C9 B( {+ D - BEQ Find_Begin_Enemy_Check_Continue
5 a& P0 l( w) h3 e7 l1 K - LDA Enemy_Blood,X7 N" V, ?8 y+ v1 s9 M
- BMI Find_Begin_Enemy_Check_Continue" F% o$ [$ ^+ u+ f- ` w
- BNE Find_Begin_Enemy_End+ e [2 V! S. S" K+ @
-
/ g/ E' V+ m) a - Find_Begin_Enemy_Check_Continue:( s# B: y; z! g; y5 n& _- ` _
- INX H$ V( H! J7 }* Q) `
- CPX #$10
/ A9 _, Q I' I9 M1 W# Q; ] - BCC Find_Begin_Enemy_Check
8 [9 w1 R3 U* P" V& d+ q% d - Find_Begin_Enemy_End: C1 b8 U3 H% y" M x5 W/ i, {1 q: S
- STX Enemy_Index_Begin
! Q9 U2 k% o" a' I; I9 E" ?8 Z" F - RTS4 @3 @, w3 o; ?
- n8 I0 S o: V$ p- ;查找最后一个敌人" C" {1 C3 d' a5 m
- Find_End_Enemy:# f8 }4 z z$ E c3 |
- LDX #$0F7 A( g% p4 T# ]* H" e
- Find_End_Enemy_Check:
6 C+ Z1 U. n: W: T! v7 C* o - LDA Enemy_State,X
) n: m- B7 m1 { - BEQ Find_End_Enemy_Check_Continue
# d7 o4 N+ Z, A" U - LDA Enemy_Blood,X
( w9 C7 C' v6 O5 V# h - BMI Find_End_Enemy_Check_Continue
i. o& Y1 `( o$ H( X$ M - BNE Find_End_Enemy_End% Q Z) Y4 K& n! F: ~6 A
- : t/ Z0 N( y5 A( u
- Find_End_Enemy_Check_Continue:
|( F* E$ i2 J' L5 M& e - DEX
9 D) U3 t d8 A0 ^ - BPL Find_End_Enemy_Check
5 J+ j5 U+ Q, n8 O' s - Find_End_Enemy_End:
- A2 T: I8 `* e- }/ | - STX Enemy_Index_End
* u7 o @5 [* L; P - RTS5 O$ d, \( S$ i1 o
- 2 ]& x7 G% Q6 b0 X5 V& C7 D
- ;子弹追踪
$ |, g" r2 K- Q) i0 Y$ C - Bullet_Track:
* h4 P7 }6 f) Q - LDA Enemy_Index_Begin- s" N6 C, o3 t/ N1 z
- STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;
! p3 @2 k% c; W- V( b - LDX #$00 ' I+ w0 F+ g# z2 X* e7 p1 ?' O
- Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++)8 S3 O; V' t' _- \
- LDA Bullet_State,X- V1 M9 j* A$ Q) Y! I7 C* H
- BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;
' B% P# |3 `2 W/ A% n - STX Loop_Index_I9 L+ J6 @) v) X1 S) P/ g* m6 n
-
7 F8 N/ {1 E! L" Y" l$ B3 x - JSR Bullet_Track_Enemy
) V8 S0 g3 I& Z- k! s - JSR Bullet_Tract_Direction
7 b$ j0 n+ N1 R3 g -
! T5 F3 t8 [) N: _- G - ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪
2 q/ ?% `+ g" G+ d+ M - ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;3 ~# u. ~+ x, o
- LDA nEnemyIndex
: c" A) z7 ^ y M - CMP Enemy_Index_End
3 F' l. \! U- S, P3 J s( w, O" x - BEQ Bullet_Track_Check_Continue
! D! z. p( o6 F/ \2 J - BCC Bullet_Track_Check_Continue. O$ L4 P' j8 Z9 z- H4 {5 J) [! L' G
- LDA Enemy_Index_Begin
, j/ v7 c0 q# K# q/ U {; A1 e3 i, s - STA nEnemyIndex. j! G0 a* V4 C& Z3 a$ I
- 7 |7 R! [: P+ V. ]/ _, ^$ h
- Bullet_Track_Check_Continue:9 c; m4 b) A6 S8 W# H
- LDX Loop_Index_I
9 z5 G7 n5 \9 b( c7 v: _# i - Bullet_Track_Check_End:% R+ R4 N& r: \
- INX
/ ]* o4 f8 t; M - CPX #$10 S! ~- W" T+ O: ]4 s4 R
- BCC Bullet_Track_Check% o# B/ D4 p9 n/ t. F3 R% _
- Bullet_Track_End:$ ^$ Z& H0 ~) {2 D# I
- RTS' V: @0 g6 A8 h
- * u7 o' X! t6 J$ `4 x" g
- ;给敌人分配子弹
, e8 o4 v. Z4 E - Bullet_Track_Enemy:
; d' L% u1 K! J" M$ A* K - LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)7 E/ f' b4 ]- M
- Bullet_Track_Enemy_Check:
" h, e. G' X' X$ L7 E1 G - STX Loop_Index_J8 e8 M3 i3 U& l
- & K U( a" h% O- N3 e6 b
- ;if (0 != nEnemy[j] && -1 == nTrack[i])
- {5 P1 r3 j7 d' ?6 E - LDA Enemy_State,X
" F" v' F# i% a0 d( i - BEQ Bullet_Track_Enemy_Check_Continue: q' W' i' A. R: S, v% H
- LDA Enemy_Blood,X
8 \9 k( i! ?: u% @& y2 ] - BMI Bullet_Track_Enemy_Check_Continue0 j" u! p! E9 O; N4 f
- & w& `4 Q; C0 o! f1 \, Q
- LDX Loop_Index_I
) Z1 |9 J' [% U% S! Y5 F - LDA Track_Enemy_Index,X
3 t' U8 T2 ~& O3 F+ i/ u' n' [ - CMP #$FF
( A- X8 i( R3 w% I: p. m - BEQ Bullet_Track_Enemy_Init2 n. e+ U5 Q0 b3 s* F
- ; G2 v! A9 V0 h" s: v: T0 ~4 Z9 R
- Bullet_Track_Enemy_Init:
# L- y+ z3 ^. Q: G# q - LDA Loop_Index_J
8 r1 b! p: v. h - STA Track_Enemy_Index,X ;nTrack[i] = j;
# c$ F' C/ P* O: @! f' l9 e -
* P% t! }! T- E! s9 ? - STA nEnemyIndex9 F& m# u% A$ k: ]
- INC nEnemyIndex ;nEnemyIndex = j + 1;
8 w2 l5 p- S# e i# [, o - RTS ;break;+ I# }! A$ w4 h3 T# d3 V+ A
7 E& a; `2 J9 P6 A, y6 w( W- Bullet_Track_Enemy_Check_Continue: y8 w( m% O6 A. j
- LDX Loop_Index_J4 R- d) \( }5 Z c( A' q
- INX ;j++
8 n2 C, y: A% I5 C. Y, D( d - CPX Enemy_Index_End
) @5 _7 c3 g3 b7 a# W7 e - BEQ Bullet_Track_Enemy_Check
$ T" U+ W, e" q1 e - BCC Bullet_Track_Enemy_Check
, W9 R2 n: A1 P2 T" S. w - Bullet_Track_Enemy_End:* w) M; w, g3 l, X& w
- RTS
0 b; w8 Z9 G/ S' y8 a O - " N( \+ P5 c: I! A& [2 E4 v) H3 [
- Track_Enemy:
1 y0 _, n R0 x - LDX #$0F4 \& ]2 _1 p" }
- Track_Enemy_Begin:
' [6 X0 X; H, | - LDA Bullet_Icon,X$ r' G& g& l7 i9 v, U3 T' [: e$ }
- BEQ Track_Enemy_Continue* Y7 J- _+ ^9 ~; g& p. X* F
- LDA Bullet_State,X, z5 l/ m$ r" g5 ^
- CMP #$01
$ a" f! s ~. b4 @, b7 {2 |/ B - BNE Track_Enemy_Continue2 B* ^3 j+ c+ w4 G5 q
-
9 h1 M% q/ b" d4 U - JSR Track_Enemy_Process! R& G& }# z/ k; T& j9 b
-
$ h8 g0 n( w6 Z5 n" S6 G5 i+ w2 ` - Track_Enemy_Continue:
! N7 V3 @7 [; N9 B - DEX
# H3 l- C, J* f& V - BPL Track_Enemy_Begin
+ w% b( b, W- f2 s3 o - RTS D" ^ h6 m7 E3 B
- % F7 {# e }6 y
- ;普通关卡
+ A, S+ m$ T, I% J& X; R - Track_Enemy_Process:
3 A8 W- j3 \% R+ f; f - LDA Track_Enemy_Index,X
( [' D' f7 O z" K9 ` - CMP Enemy_Index$ N1 N9 C: m+ s% |
- BNE Track_Enemy_End; `% `8 g; z6 V4 s
- LDY Enemy_Index
% q, |3 ]4 [. m5 f: s" G6 k' E - JSR Track_Enemy_Y5 \6 i" P# J3 R8 {7 p
- LDY Enemy_Index
/ o1 P3 Y" u+ h/ c E - JSR Track_Enemy_X) ]- Q; R0 T+ J6 P
- Track_Enemy_End:
- o3 W$ g" S' f5 H3 C- k* z; M - RTS J- ]# ]2 k! F: L/ c' |
- * {, N* x8 z" r8 G
- Track_Enemy_Y:5 o' C) D2 j" D! i5 [* o ?7 |
- SEC. n8 s% ~3 H x. n! @1 z
- LDA Bullet_Y_Pos,X
$ C# z+ R! X. X! b1 l( E; | - SBC Enemy_Y_Pos,Y; f: b- l' }2 m, Y4 j
- BEQ Track_Enemy_Y_Equal* L0 l7 X6 E: K
- BCS Track_Enemy_Y_Greater8 p, i5 \1 y- d3 c3 g% r( W) P
- / l3 s0 C) Y, U* L5 o4 p( x2 X5 G' ~
- Track_Enemy_Y_Less: ;子弹Y < 敌人Y4 f% O" E% y( U4 r }
- CMP #$FC
: w! Q/ a+ p6 B/ P/ B - BCC L1_1
+ \$ w8 u- ^4 s' e - CMP #$FE
/ A- g2 Q3 I( Q! A0 x - BCC L1_2, V q- B* w( S5 p; W7 ]+ R9 K
- LDA #$008 p8 W% d+ @ g J& K- R3 L
- STA Bullet_Y_Speed,X$ d/ i p/ i A+ }/ {
- RTS& I+ I3 r1 P4 ^+ Z6 ]
- L1_1: * h+ X+ A+ |/ N7 j1 k9 w. }
- LDA Bullet_Type,X
6 l2 I- [1 j& A2 k/ ]: c7 _ - AND #$0F8 x* l" ]9 @2 p3 t3 e) i0 {1 d
- TAY
. r O5 \# c4 l - LDA Bullet_Speed_Data,Y. T8 w7 x# ]9 ^/ o- B) Z" ~! y
- STA Bullet_Y_Speed,X2 P: I' c: @% h2 j# g
- RTS
. O& o3 l3 E& R/ T" y d
# _( ^, S2 L9 |6 @- L1_2: 6 j' p8 O+ {9 D
- STA Data_buffer
$ @* _# j+ v0 f; J- q3 h Y( ~ - LDA #$00
: V8 d& w$ n1 ?! S - STA Data_buffer
, j7 H1 C+ M( C5 {9 U - LSR' j9 w) P" |& h- J, F$ z* p; ^
- STA Bullet_Y_Speed,X
w1 U6 g3 [. }! V! i0 u - RTS" d9 }& d& M9 f* q! L
- 5 p/ h! L9 ]0 x8 ]$ {# r
- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y
# i$ ?# X0 p: A$ ]" y - CMP #$04 d# ^3 [3 a+ c I. \! ` c- M% {
- BCS L2_1
: I; {8 i! I; h0 t1 C: i, @ - CMP #$04; g. M( a# j/ I3 c" q2 N
- BCS L2_2. {- n$ `4 Z: U) K; h$ N
- LDA #$003 p9 r o8 L& Y9 f5 G1 a+ z: l
- STA Bullet_Y_Speed,X7 j! R9 i- ^0 y; p- f3 M
- RTS3 D1 v E" l/ b, n, A# z
- 8 i, L: g/ K) a- s
- L2_1:
3 p: s* r9 C6 J2 L3 f - LDA Bullet_Type,X# q/ u9 X: o: Y! V# @2 ~% w
- AND #$0F- b$ O" t8 ?2 s# W4 e$ o5 q0 Z
- TAY
4 ^' t5 `3 G& [) a8 ~ - LDA #$00
6 U! u! B4 i! y% K+ h - SBC Bullet_Speed_Data,Y
+ d/ I1 R* f: {8 e* B/ M! F+ x B - STA Bullet_Y_Speed,X
8 D* w% P9 t# K7 b ^ - RTS% j6 n7 D# T, ]: y# G" g
-
2 c# h- @2 x) A - L2_2:; f0 m4 _6 i- X% U# r- G L
- LSR b1 N2 H% Y: C3 I0 v8 L
- STA Data_buffer) e; q( D9 U: h7 Y6 Y7 b! | l+ O
- LDA #$00& Y) v: H# c3 E1 W$ p, d( O
- SBC Data_buffer% M6 j6 r4 n3 g8 L' ^% |" Y
- STA Bullet_Y_Speed,X
2 S6 S4 N( d7 H; z4 h5 J2 z - RTS
. J- }8 ^7 C0 s' @8 ? -
4 c S! C7 f/ g# ?2 C- Z; e; H) @8 F - Track_Enemy_Y_Equal: ;子弹Y == 敌人Y
8 Q& x+ k' h) l4 y+ ~" E8 v, [ - LDA #$00
: r! d# A5 q% x8 H5 k - STA Bullet_Y_Speed,X
+ g R6 R7 _8 C- Y+ I - RTS
% h/ f% [4 I i% g$ }+ f- c - " n4 R" r. H5 v) A7 S5 ?
- Track_Enemy_X:
. a0 J& R& s% F8 N! q9 \ - SEC- Z0 P# O6 _* d
- LDA Bullet_X_Pos,X
8 \ M9 m+ I1 d5 S4 `! ~1 H' } - SBC Enemy_X_Pos,Y, a+ u$ n9 L6 T! b+ ?
- BEQ Track_Enemy_X_Equal ;子弹X == 敌人X
) b: G( Y4 z" r6 S5 }0 L# K+ J - BCS Track_Enemy_X_Greater ;子弹在敌人下方3 t/ E0 ^! Q( k8 W* \/ k9 K, ?) L' U
- ! e" M# y4 E) S2 e) p* a. b
- Track_Enemy_X_Less: ;子弹X < 敌人X, K; f3 B3 @( \9 B3 P" m, W
- CMP #$FC( E, ~0 ~1 A# @5 s6 J" J
- BCC L3_19 s$ F2 X* d1 X
- CMP #$FE ~3 M# z' O+ Z V; Y! x
- BCC L3_2
& C$ ?: F/ e y - LDA #$00( X7 Y; s9 U$ X, e C* E$ L
- STA Bullet_X_Speed,X9 L5 p; W8 `- \; u
- RTS, W/ ] B: j) E+ o
- L3_1:
3 k$ O" ^+ R( N1 k0 h' K% P g - LDA Bullet_Type,X
- f% ~4 [3 H% q8 \9 s, x8 o - AND #$0F
: X# q {8 ]; R9 ]2 l) i7 q - TAY
' d+ l- x: K1 I& x6 e- S - LDA Bullet_Speed_Data,Y; \* Q* T a) H$ N9 e6 r1 w
- STA Bullet_X_Speed,X1 f/ l/ ?, t& H R
- RTS+ h7 I$ H3 ?' u' [0 A$ q3 c; Q
- L3_2:
4 [3 |" L. T* T - STA Data_buffer/ `/ k( }& ?& P8 U0 i! f
- LDA #$00
4 A, T! n& Q* M; { T" n2 [: `8 \8 P - STA Data_buffer. Q2 i; T* ~: b; c3 P3 T l
- LSR
- M ~8 `& {0 h, X: f9 N - STA Bullet_X_Speed,X
% v. C5 t* k6 I7 h" a$ Y - RTS
9 R+ M/ v* R0 e, T3 {& k0 e- X - " y' W- Z: a9 n
- Track_Enemy_X_Greater: ;子弹X > 敌人X
+ R( H7 X' N2 G6 R& _: B: ?* E- x - CMP #$043 P$ _" N2 ^ [% L1 D! D
- BCS L4_1
6 Z" w5 r# O" l" ?; |1 O- N - CMP #$02
! k$ K- K# @# I/ T2 S - BCS L4_2
" [0 M2 v: [3 _- B9 J4 E8 |- B - LDA #$000 w( w$ B; ]& Z1 _4 d$ w. E7 l
- STA Bullet_X_Speed,X
: ?* j5 G `, K - RTS9 `/ B4 R! D& O2 i1 C* D: k# N. d1 c
- 0 P4 A( Y. w0 X1 j+ y9 i
- L4_1:
/ w8 O; C# X$ x6 m5 r - LDA Bullet_Type,X
! ?2 _/ h3 k+ d5 f, c - AND #$0F4 ]$ h# c$ C/ k" e+ t6 j7 P
- TAY
0 k" E* m/ ]$ i0 B D - LDA #$00; D& v# f$ f( m3 n
- SBC Bullet_Speed_Data,Y9 g% J# I& ?5 b- _6 R' [; @6 ~
- STA Bullet_X_Speed,X/ g. w8 ~: ^% p' V) g
- RTS
5 \% y' ^- }" Y( c - L4_2: . ~: J: [. W* f' D5 X) ~
- LSR* m$ `" m/ Y$ n! ?
- STA Data_buffer
5 z8 |$ W$ f0 Z { - LDA #$00
& E, C! Q# e2 L9 p0 C( Q R - SBC Data_buffer- m/ _9 V. y+ l2 o0 g, k2 U
- STA Bullet_X_Speed,X" M" ?( H6 }+ a* q
- RTS
3 D( d/ P2 ^" M Y -
2 F0 \. r" D4 P- b - Track_Enemy_X_Equal: ;子弹X == 敌人X8 k+ x' y9 M+ Y* {
- LDA #$00: e# k. n4 `7 h& r
- STA Bullet_X_Speed,X: L3 P6 o3 I& M8 }
- RTS
% }' D1 x2 g( W& j0 m: a \+ G -
- K( \4 V8 y6 }6 Y5 I& u) O - Bullet_Speed_Data:
4 k6 r) }1 \' A - .DB $00,$03,$03,$02,$03,$03
) \3 c! I* M/ C# m7 G% M0 t - 0 ]1 N* F' P9 H! D3 S/ x" c6 a4 }
- ;2, 4关
/ c( x5 T6 L3 Y! l' g - Track_Enemy_Ex:7 ]) Y e U% m6 Z& o
- LDX #$0F2 P# q4 I, ]4 j" C! O" n
- Track_Enemy_Ex_Begin:, A% p5 C5 n2 ~9 H$ i+ K8 Q
- * F+ Q6 K5 m6 {0 N) q
- LDA Bullet_State,X
9 Z" H' p1 C: Z. ^. ^- M( t - CMP #$01
! @( P* A. ]4 W" r6 j" K+ J - BNE Track_Enemy_Ex_Continue8 e8 n! i9 u7 @$ m$ S: r- s/ d# y/ e
- / m! B$ t) d8 L) @7 v
- LDA Track_Enemy_Index,X
/ r, [; z) W( l9 H( f4 w - CMP Enemy_Index
- U2 `* x, f; D$ ?6 }* ^/ U1 l - BNE Track_Enemy_Ex_Continue ;匹配追踪目标
0 }% X9 Q9 N2 p$ e0 l - - l( U0 J+ G* z6 C
- LDY Enemy_Index
: E$ y4 S7 L3 V: |8 a - JSR Track_Enemy_Ex_X
7 y r8 t9 s! w+ }4 k5 U - * Y/ X- B' m, q' c
- Track_Enemy_Ex_Continue:
& Q; W1 X$ d/ {8 s1 N0 |1 ~ f, J+ t - DEX$ E8 z1 O7 d8 q6 R, q" t1 e
- BPL Track_Enemy_Ex_Begin
; N. l' i1 {4 ]) K4 X - Track_Enemy_Ex_End:
! H: _& Q, y) [$ ?4 k) O9 v2 G - RTS+ y8 l: k2 v9 T( J
- " j; r( A# P/ u) M: s6 C4 v
- Track_Enemy_Ex_X:* r) {) k9 F& I3 N+ C6 j
- ;LDA Bullet_Z_Pos,X# p8 V+ }. l1 g) D
- ;CMP #$04
$ T9 t- T, I$ h0 g3 \9 U$ u - ;BCC Track_Enemy_Ex_X_End
: r$ Z. k: X) r' ]5 R - SEC
+ S# t. b8 d+ e6 A9 ]2 r$ s2 g& C - LDA Bullet_X_Pos,X
8 ]% a3 J0 m9 g - SBC Enemy_X_Pos,Y' _- X6 F: g# p
- BCS Track_Enemy_Ex_X_Greater
, ~) M, f; f; R; | -
: L$ G }3 x7 c - Track_Enemy_Ex_X_Less: ;子弹X < 敌人X
! Y' B) y6 g& K5 a4 @ - CMP #$FD0 e/ y& A! D6 m2 A/ B* z/ t6 t) S
- BCS Track_Enemy_Ex_X_Less_End- Z0 u, F7 h, T* F1 B$ t
- LDA $6020,X
- o3 d0 S1 A) {6 t# x V c: A - CMP #$2A: s2 b$ W! K1 ]' D2 q6 i% C, _
- BEQ Track_Enemy_Ex_X_Less_L1
. d: g$ L6 c3 b0 R, F& Y* ?. b - LDA Bullet_Z_Pos,X: H# C- H, ?/ B& U0 @) C2 u
- LSR
: j3 t* A8 ] w5 E+ j3 x - TAY* ] z# { g% [# T/ r
- LDA Bullet_Speed_Data_Ex_R,Y W" a( w) J6 N+ R. T
- STA Bullet_X_Speed,X4 r) y7 T$ I/ h; g- a. X! b) k5 F! U* u
- RTS8 P3 B: Y4 y/ ]0 H7 @" c8 X
- Track_Enemy_Ex_X_Less_L1:
$ b& ~9 ?$ p! V7 { - 0 i+ ^8 v6 i$ d
- LDA Bullet_Z_Pos,X2 c% i1 o4 I7 x! o: N! i
- LSR% @! }2 H% h+ E0 ^" h
- LSR. o$ @! B5 o+ U; @5 A
- TAY
. k' @' m6 z$ L+ X* V3 N$ W - LDA Bullet_Speed_Data_Ex,Y
" z, w8 M1 k" A Y. e - STA Bullet_X_Speed,X3 @# l; A& g& A' W8 A5 n
- RTS
7 `4 `( \# V. F2 H3 ^" w9 L - & D# E' V; _4 H C' d: y
- Track_Enemy_Ex_X_Less_End:; A) b$ ^% i3 {
- RTS
h7 M" v% t" U E! w, U+ O( o! r - # P; [, F* U" R7 Z4 L) k
- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X9 d0 R6 r* N) E. e+ A- v
- CMP #$037 L# h* j3 L) N: J3 D4 g& C
- BCC Track_Enemy_Ex_X_End8 u! z& C' N9 y8 N" X7 g
- LDA $6020,X
6 l7 O# _+ x6 Y0 [: ? - CMP #$2A9 Y& D8 W# i- g$ d
- BEQ Track_Enemy_Ex_X_Greater_L1" q6 d W) Q0 W; ?0 _5 R6 r
- LDA Bullet_Z_Pos,X
+ ^0 i/ f; C' @6 |9 D3 t - LSR
2 I2 r) U& l W0 x5 I5 N - TAY7 U5 E, N% y- x4 |
- LDA #$00' T. W; W9 p+ ]: }& U
- SEC
- e! l* g. ?4 g% ^: I E - SBC Bullet_Speed_Data_Ex_R,Y; Z( I1 i( a8 j U3 I
- STA Bullet_X_Speed,X
9 P8 b! e1 [, {" _! {& u! a - RTS* v% r" A7 Z& A- t2 I
- # V) j, [7 b8 k$ X; U0 k
- Track_Enemy_Ex_X_Greater_L1
/ @) i: k) x2 Z% b0 a- H - LDA Bullet_Z_Pos,X
$ u5 @% n% n" g - LSR
6 _6 a. \* z) V$ R& x - LSR
% W* C* J$ f1 H. `$ f - TAY& @8 |4 L! Q. ? ^, l& b% I
- LDA #$00
0 f$ V- \! ~7 K0 ~. J - SEC; i j2 k8 P7 f. Q- @
- SBC Bullet_Speed_Data_Ex,Y
Z7 X- s+ O6 _0 d - STA Bullet_X_Speed,X
H* [$ i9 A. E! m% r6 h' V - RTS) t' a( d! }" c: I+ v: |9 w
-
" v- X) A R% K% X+ v - Track_Enemy_Ex_X_End:
4 q* J: P! q5 d& ] - RTS
' h! g1 }: Q8 V% ^0 l% I. Z -
$ N- r* z5 N% g - ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
, G) k+ s: f6 _! }4 ~8 ~# i; D - ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上
c, T' r# F+ D3 u - Bullet_Tract_Direction:
* U1 y- P8 ]9 F - LDA Bullet_Icon,X
+ u9 ?! l) l* X7 W7 X' P2 N - CMP #$23
+ C4 x8 S* E, c2 U - BCC Bullet_Tract_Direction_End- Q0 Y) s6 }2 R" N' p
- 2 |: h$ {! V6 c" R- w
- ; X != 0$ g5 Z- a/ T' W/ j* d
- LDA Bullet_X_Speed,X
8 F- z) A( D* t2 |' Y" ^3 }2 H, Y - BEQ Bullet_Direction_V1 F; G9 ^. z) W: R
- . @0 M% |& _: J6 `1 I4 T
- LDA Bullet_Y_Speed,X- \; D: } [" L
- BEQ Bullet_Direction_H# x0 h$ k9 g+ Q3 I% O9 h: C) u
-
: Y: T+ j( r3 C7 b9 T0 v. v - LDA Bullet_X_Speed,X
. ^( l/ j5 O# J3 V E6 t) {% k& y - BPL Bullet_Tract_Direction_Right, O. F' j; |. K' k
- Bullet_Tract_Direction_Left:
$ P) g O6 D' K - LDA Bullet_Y_Speed,X4 y9 F1 Y5 e, M. u
- BMI Bullet_Direction_Left_Top" v7 K5 z$ B J# C" A
- BPL Bullet_Direction_Left_Down
# d/ L" F- X3 o( F2 q$ x - Bullet_Tract_Direction_Right:2 k/ m5 j: v# k) C5 o- G" A
- LDA Bullet_Y_Speed,X
$ P/ N/ X, e% c2 m( f, Y% @; } - BMI Bullet_Direction_Right_Top- X, b8 C/ b: G* J1 K
- BPL Bullet_Direction_Right_Down% X. ^7 p9 _6 ]5 W! b% }
- Bullet_Tract_Direction_End:
% C( t( [% G8 S, s - RTS8 H$ U" i1 }/ m2 A C
, d8 Y: b1 q. \3 \- Bullet_Direction_Left_Top:
! R: }+ M% D- {% R% q' Y. ^$ e& _ - LDA #$25
: e; [% f$ f% c; G; c* j6 P - STA Bullet_Icon,X
- p8 u5 l4 Q4 ~0 i - LDA #$C0% {5 ?8 i" n( o( l6 K* O: @1 N6 q
- STA Bullet_Direction,X
' ?8 m) ]& ?8 V4 S A - RTS
% \5 z- h d2 Z8 [" h% ]$ q5 m - ( d @: ^) L6 s3 ]
- Bullet_Direction_Left_Down:+ R3 @; ^2 u% g4 B/ i( i9 j
- LDA #$255 u% t! E, \$ d8 \$ T4 {/ _: C
- STA Bullet_Icon,X/ _( o" v; k; _% Z" y6 V
- LDA #$40
& J) V* G7 [2 I; |3 }3 ~" { - STA Bullet_Direction,X9 O, t" `# A' d
- RTS+ H; j7 e. u' H1 Z1 K* Y# F" Q
- % U1 P7 U. L6 `$ x% c/ r1 m% E
- Bullet_Direction_Right_Top:
# P$ p: K V8 q - LDA #$254 Q6 H5 _+ W/ b( }
- STA Bullet_Icon,X
# |% o+ M" l' U% b* z - LDA #$80- E$ P1 b1 p( A/ ^) u2 ^ C a
- STA Bullet_Direction,X' z, o# Z6 w% X: Z' f- {/ ?
- RTS, T2 _& b! b T% A) |
0 K3 o$ r/ e8 w1 P! X6 c- Bullet_Direction_Right_Down:
& k( S( |6 s- R/ m; w - LDA #$25
1 {0 `: C4 a( k( H( r! S. | - STA Bullet_Icon,X
. w) Z- z5 y8 W B0 W, _' M |; G - LDA #$00
$ p! |" |& p0 m - STA Bullet_Direction,X$ g8 `) m8 {* M. g) k8 C' J8 u
- RTS
0 k) x* m3 N/ P* o) s3 R+ n - 0 o# f1 h+ P6 F* K0 s4 D
- Bullet_Direction_H:4 W- g# b% X% Q$ @& l1 ^5 i
- LDA #$24
7 K: n3 _/ K# Z% M* _& i/ F - STA Bullet_Icon,X
H+ x) i2 ]6 f$ \0 r; k: W - LDA #$00
# H% S0 o- v) P - STA Bullet_Direction,X1 B4 Y# h! K. B+ J% Q7 N" h
- RTS
4 z" l2 w& c) `/ b
6 {' l& P! r- S# j" ^2 {% ?- Bullet_Direction_V:
) ~$ s- u# x _, T' E - LDA #$23& M/ A' `% T* l$ A7 U% P
- STA Bullet_Icon,X
{+ L7 I6 L% C& _ - LDA #$00
5 c* ]4 @) r) M% [' H6 I$ N4 e0 l - STA Bullet_Direction,X, Z: ] M+ ~7 e; x. T
- RTS
! y7 e% O, I6 r
- T. @5 o( ~. q, X- t& }2 {( {- Bullet_Speed_Data_Ex:
x& y' @& P# H+ J1 ]) [ - .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04+ q( ~ ?0 c/ j4 E4 Q
- 5 i2 P9 @* s; w6 @! H B
- Bullet_Speed_Data_Ex_R:# x- X/ M4 d. n! A* ^: m
- .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08
2 C2 M4 E X, l! h4 M) H4 {5 ] -
复制代码 7 W7 t2 p/ h; t# s) r
4 w( b2 c2 @8 A* D) m |
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