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[FC][魂斗罗][J][追踪弹]
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3 i0 I$ J% `/ Y; p2 y时间:2023.04.30
1 f/ {0 \+ V" ^作者:FlameCyclone# W% a% a5 B; O- i( ?
内容:
* N# y$ c& H) k L3 ~ 1. 所有子弹追踪敌人
: I( c/ Q* F" a# R" g5 a 2. 选择键切换武器3 o! E1 ]5 k0 |1 S$ T. g# V
3. 优化选关按键组合, 从标题开始游戏后按住选择键不放进入选关界面) }1 f! j9 H8 L& m8 V6 ]% w9 \, v% ?
2 P* u0 {/ @" {/ t9 b( S% Nflamecyclone.ys168.com
& a) ~- U; e" l, l# V3 f7 L; e2 n- {" H, [# I V# [3 W' a
- Bullet_State = $0438 ;子弹状态 0:不存在 1:存在 2:销毁. f' j5 `6 n* j! o; D
- Bullet_Type = $0388 ;子弹类型 0: 无 1:普通 2:M 3:F 4:S 5:L
: C8 B* L/ g0 S$ C# Q6 ~' E( R - Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:24(横向)23(纵向)25(右下)
# A, X% X4 x+ B$ L2 Z p
X2 h' ]' e' b* K8 d1 m- ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)
4 L9 n5 z8 Y4 w - Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上) i" A9 V$ m) I: B. h6 p
7 b5 i2 W0 g: A- D- Track_Enemy_Index = $6000( B- g% s- ^3 Z2 ?" U/ S0 ^2 b
- Enemy_Index_Begin = $6010
9 r0 f3 [4 A! i. ^8 M - Enemy_Index_End = $6011
5 B! S* E, |7 \' X* h, Z3 N - 1 W+ n* ~- j: ^
- Loop_Index_I = $6012
' F1 H% l0 B& U* t/ H - Loop_Index_J = $6013" a) y! M0 g8 ?4 F
- nEnemyIndex = $60144 O) o7 T5 {6 h+ b' m: F8 H% o
- Data_buffer = $6015
6 i1 U# o. X' i% f - $ n( m: D) [9 G# c: P) m
- Bullet_Y_Pos = $03B8 ;子弹垂直坐标5 B6 S4 c& A Y0 Y# \' Z
- Bullet_X_Pos = $03C8 ;子弹水平坐标
2 u, p5 ?' G6 s$ G6 G5 g - Bullet_Y_Speed = $03F8 ;子弹垂直速度
L5 [) s. j# @: n; \ - Bullet_X_Speed = $0408 ;子弹水平速度1 h9 H; C3 O; I# D. H% m
- Bullet_Z_Pos = $0418 ;子弹Z坐标8 b/ {, ?8 s8 S' L
- Bullet_Owner = $0448 ;子弹所有者 0: 1P 2: 2P- }) J/ A; Q6 ?) N! d6 J8 G X( G
- + ?3 _ w/ _4 m( {; h7 S
- Enemy_State = $04B8 ;敌人状态$04B8 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸
8 ^- @) v. O _ g - Enemy_Blood = $0598 ;敌人血量
2 Q, D/ K/ A& Q7 w) j8 ~+ |+ @ - Enemy_Type_Addr = $0528 ;敌人类型" e" l' ^. C& \( V& D. K- A
- Enemy_Blood_Addr = $0578 ;敌人血量
3 k1 C( f8 Z% E3 E- ]7 O - Enemy_Y_Pos = $0324 ;敌人垂直坐标. I6 c+ G7 l1 [' _- ~% \
- Enemy_X_Pos = $033E ;敌人水平坐标
Y C2 C5 b7 d C - Enemy_Y_Speed = $04E8 ;敌人垂直速度! Y" O8 V' l0 z0 t
- Bullet_Alive_State = $04B8 ;敌人状态 5:弹起爆炸 0:不存在 6:下落 7:原地爆炸- [' ~: v3 P) }6 k4 W8 S+ t
- 8 @+ ?! ^/ _( V8 T
- Enemy_Index = $83 ;4 K% f6 u7 ]8 ^; w; Z$ F! x: k
- Time_Count = $1A
9 c% [/ r9 E+ U& D, _ - Track_Bullet_Speed = $07 ;分配子弹追踪敌人频率
; k, j& E" q4 s4 a& A) i - Track_Enemy_Speed = $03 ;子弹变向追踪敌人频率
" J+ B* K9 Y: Q& K# W - / M$ C" k3 U/ ~3 Q" x
- 5 i5 r/ R% V3 D: W) [0 j
- .ORG $6100
7 G' e( {/ z7 R. B8 l j/ n" l/ l - Process_Begin:
; O" s; t# a0 D" |3 { - JSR Enemy_Check
" p4 w) X. L4 c0 z( k U4 J) B - JSR Track_Enemy_Check3 `. \( |6 q6 s
- Process_End:
+ u0 V" @* L% L - JMP $E54F
1 N+ R" Z8 G0 ^6 l! W( x - ( z9 E% K- G0 V& l! o
- Enemy_Check:& t V4 N0 t% ]' [# v0 a# i
- LDA Time_Count
0 e5 j/ C: G# Z! a: R - AND #Track_Bullet_Speed
]" [9 w9 o4 W9 H1 U - CMP #Track_Bullet_Speed' _9 E! P4 S; p4 L
- BNE Enemy_Check_End
" T! L5 K9 v$ O4 G1 H: U/ Z' [9 P - LDX #$0F
( r3 T8 m- M4 V* t. w5 u# s, \ - Enemy_Check_Begin:( d, A. u; q, @4 ~
- LDA Enemy_State,X
5 ?; K" T7 }* o" Z3 A3 P3 X/ i - BEQ Enemy_Check_Continue
4 ]' ^; o4 U( ?, X0 H, c - STX Enemy_Index
) o6 K7 K+ q O b& o N' D - JSR Find_Begin_Enemy
2 W. F3 a4 B6 h3 _# H8 X - JSR Find_End_Enemy* Y6 M& [7 ^% h( L$ _4 W
- JSR Bullet_Track3 Y% N2 o6 U/ M9 R
-
1 F& p/ q, U, R: {; N5 P- { - LDX Enemy_Index- {1 e( ^" r8 T8 h& h
- Enemy_Check_Continue:
% y( G( Q/ g/ O+ H) O, b - DEX3 A6 D9 H6 [/ Z& i: y# h6 l
- BPL Enemy_Check_Begin/ c2 h: P/ @, P: r; \( l
- Enemy_Check_End:
7 I9 o d, x# y% C% ? - RTS
2 G, [# W1 e% I; h: ^) V -
i" F4 Z2 P. F0 r" A - Track_Enemy_Check:
/ c! a3 Z# u5 d/ `, Z# g" y - LDA Time_Count8 o6 b" @+ P5 |+ p+ x+ X
- AND #Track_Enemy_Speed8 B6 a+ j+ ^* E0 X/ ?
- CMP #Track_Enemy_Speed
4 T0 f$ l: W) ?# M - BNE Track_Enemy_Check_End
" v% t" p$ Z3 N, I$ a - LDX #$0F
$ u( v$ Y8 f. `2 A5 u, Z% l - Track_Enemy_Check_Begin:
* n |: |% }# Y& z - LDA Enemy_State,X
* g" f. z' k$ k - BEQ Track_Enemy_Check_Continue
% D3 ]$ T" ?; G - STX Enemy_Index# H8 Q! i5 i) b5 o+ p. F5 r' T
-
9 u0 w& }) K# _7 C - LDA $40
+ e' l9 l/ j; S/ g: F/ r - LSR1 G3 T9 G# X {; E
- BCC Track_Enemy_Check_Begin_L1
! b# o C5 _9 _. Z -
% p( J) Y% z* H6 K3 ?1 T3 s9 Z! d, w - JSR Track_Enemy_Ex ;2, 4; \$ w" K5 T+ C3 f7 H i0 U
- LDA #$00
, a" I) }, k3 S' [! v" [/ \" u - BEQ Track_Enemy_Check_Begin_L2
# d# V9 H3 @6 ?' w: B- D2 s# Y -
3 ?* |# a; v0 } - Track_Enemy_Check_Begin_L1:
0 v: g$ m# T+ M# P5 W* Q: n% p - C& R8 ?2 i% |9 @" v
- JSR Track_Enemy3 {! g" s. n/ s
- 3 j1 L3 _7 ?) C; r6 n3 h
- Track_Enemy_Check_Begin_L2:) y; n- I! | V+ J6 V# I. e$ S' {" p
-
% K! _0 B R% j( ]- ~; j - LDX Enemy_Index k$ O2 e! }7 v" G" B
- Track_Enemy_Check_Continue:
* m' x& D6 P8 w6 A- y7 L" Z0 p - DEX& N; s1 m* ]3 Z( A
- BPL Track_Enemy_Check_Begin
# u/ F0 R, V7 a/ d, s$ C - Track_Enemy_Check_End:0 Z" h% X2 r/ q, \ M" C
- RTS
% ~5 o3 y/ ?3 N% T+ h) d
. q) k. H+ Q/ @* w5 {- ( l; b% V7 g) P0 ~0 d, p
- ;查找第一个敌人; D D( B% i3 c
- Find_Begin_Enemy:
* K7 D+ v0 }( D& ]5 K - LDX #$001 k: p( i: X7 \/ q6 K
- Find_Begin_Enemy_Check:
# @. C M) h5 g& m+ X' S4 j& D - LDA Enemy_State,X
F7 b. j1 ], |$ P/ ? - BEQ Find_Begin_Enemy_Check_Continue; e) f' d- \" y0 j
- LDA Enemy_Blood,X
1 a0 N2 _3 R) U1 U( @( I$ ? - BMI Find_Begin_Enemy_Check_Continue
4 l' j* ^1 S4 V& X! Y; ?- r - BNE Find_Begin_Enemy_End- n$ I" R! P8 g. F. A9 q
- ! Q! u, P: d+ y
- Find_Begin_Enemy_Check_Continue:* i0 D7 M" A1 Y
- INX
, ?# W* e) h" S' p$ I2 q Q - CPX #$10
, ^. _0 b: D$ j$ l" ?9 y% X/ D& V - BCC Find_Begin_Enemy_Check4 Y9 S f& |! ~' z8 H
- Find_Begin_Enemy_End:+ Z9 k X2 ]+ X- y
- STX Enemy_Index_Begin+ J9 J3 G1 E4 I; A
- RTS. x8 P t' J3 e2 V
- : m) }/ F% N2 r6 A. Q
- ;查找最后一个敌人* A0 B4 b& l6 A) |
- Find_End_Enemy:
. J. J& V7 E& y8 ~ - LDX #$0F
( C4 v( t2 k6 l7 O0 B - Find_End_Enemy_Check:
7 i# d i# N, [& ^' F# V. E. O - LDA Enemy_State,X4 j+ c9 p K& Z+ @
- BEQ Find_End_Enemy_Check_Continue% V) {7 i8 u! f2 T: F
- LDA Enemy_Blood,X
3 G4 y7 v7 ?( @" Y* N- c - BMI Find_End_Enemy_Check_Continue' q+ x4 b& Q Z1 v+ ]$ j5 t
- BNE Find_End_Enemy_End
1 d- o% \( g0 C& x5 I: `+ r* U -
& ]1 C! k4 B5 {2 b; o( b: o: O - Find_End_Enemy_Check_Continue:
5 {: ^/ ^7 J* c1 p" }$ F - DEX! ]% V* Q$ Z* ?& |& J
- BPL Find_End_Enemy_Check
- S! @. w1 L( x9 C$ P" P6 f - Find_End_Enemy_End: z/ Y8 g2 W9 \8 N& m5 N8 ]. p
- STX Enemy_Index_End
6 h4 j" u( @& B( ? - RTS5 S; q6 U- |+ Y% o2 ]/ G! b
$ h+ G }/ o2 r6 z% n0 f. h2 y- ;子弹追踪" D. j2 E) S2 D! `5 V+ ^5 g% T
- Bullet_Track:& l$ D) N# Q4 z
- LDA Enemy_Index_Begin
# o. u8 }; b0 X+ G7 [1 o5 v7 t/ y - STA nEnemyIndex ; int nEnemyIndex = nEnemyIndexBegin;
3 t) T' V- @4 o5 h6 F7 Q - LDX #$00 : d' W3 B+ K+ Q7 }) F- @; v# z j
- Bullet_Track_Check: ;for (int i = 0; i < _countof(nBullet); i++), z* [# z. Q* K A
- LDA Bullet_State,X
4 g y/ n" L7 C4 n. H - BEQ Bullet_Track_Check_End ;if (0 == nBullet[i]) continue;
2 D+ X* p" e0 W; O) t2 z& B5 Y - STX Loop_Index_I' P* \7 T o: T6 _1 Q7 Q. J1 ?1 P
- Q6 d4 {1 e. Q6 t: {* P
- JSR Bullet_Track_Enemy
4 y& p2 L' d4 M - JSR Bullet_Tract_Direction5 J* j" T5 O# G2 \' N4 p
-
! R3 o) Y L' I1 x% C$ U - ;如果已经是追踪最后一个敌人, 则下次从第一个敌人开始追踪) b- p( n! S3 N0 H" X u
- ;if (nEnemyIndex > nEnemyIndexEnd) nEnemyIndex = nEnemyIndexBegin;; V: M/ |& Z3 c7 N
- LDA nEnemyIndex3 Y1 q. t6 o+ X0 m S
- CMP Enemy_Index_End: W- B& F* Q. v d
- BEQ Bullet_Track_Check_Continue
" n7 Q1 N" ^ x! x: H! O3 S& \* Y: c4 w - BCC Bullet_Track_Check_Continue
. W' v: @; j$ l& v+ X - LDA Enemy_Index_Begin( A. H% V2 ^) W* s$ H
- STA nEnemyIndex
u6 W- }; |" p* U7 ]( g6 P7 J -
# C8 j8 H9 x: _9 s& R$ Z - Bullet_Track_Check_Continue:8 M: e+ c3 ^3 s, X# T: b$ I
- LDX Loop_Index_I
. v+ N1 \3 \( i# T5 @; ^7 | - Bullet_Track_Check_End:
: h/ m2 a% I, u. k B4 r- z0 L# ~ - INX
) O3 L. x, x! t. Z* ?# U% ^ - CPX #$10' z1 O$ G o% v9 [7 \- O: O
- BCC Bullet_Track_Check0 X2 q) _. K' B' F! K. b
- Bullet_Track_End:
; ~ |# A- T7 k5 h2 Q7 h - RTS
, ]# g3 e9 J0 o- w/ C0 Y% f4 H! o -
Y0 E+ n) [8 A* F0 A5 a0 \5 S - ;给敌人分配子弹; K+ Z3 K b& C7 o( F
- Bullet_Track_Enemy:( U, Y I* z H
- LDX nEnemyIndex ; for (int j = nEnemyIndex; j <= nEnemyIndexEnd; j++)1 {1 G+ J% v1 A, Q
- Bullet_Track_Enemy_Check:
6 J+ q3 G$ J2 `* g - STX Loop_Index_J
* L6 W4 {2 P# O3 s: {% h -
. Q- N3 s# W0 P1 D5 z0 [. \ - ;if (0 != nEnemy[j] && -1 == nTrack[i])" F6 f' [- \1 i" d5 l4 I3 p2 X& x
- LDA Enemy_State,X0 y$ P; [8 s! i. x
- BEQ Bullet_Track_Enemy_Check_Continue
0 q) |- Z! J) U% P) c# Y4 z' e Q - LDA Enemy_Blood,X# S6 W0 C* C4 e! Q
- BMI Bullet_Track_Enemy_Check_Continue7 g9 ?- Y' y9 B- {6 X
-
8 g1 `$ m0 J/ B- }* X1 ^ - LDX Loop_Index_I/ {* C# D. X( P9 L8 h1 P6 t
- LDA Track_Enemy_Index,X9 @: a' `: q6 F4 _/ y8 ]: X
- CMP #$FF
' M9 ~& S J6 d1 y4 G4 r( h9 Q - BEQ Bullet_Track_Enemy_Init" v6 A0 M& ]% H4 ^% A3 U5 \
-
0 S# K) y) {! I" L1 o0 U4 K - Bullet_Track_Enemy_Init:
+ L: }1 ^8 G! b% Z# j: s - LDA Loop_Index_J% \# D% }7 H0 O
- STA Track_Enemy_Index,X ;nTrack[i] = j;
6 `% w. q0 r7 M1 @& O0 o - 3 X" g2 a, A1 b0 r' u& Z
- STA nEnemyIndex& y3 _. A1 r: B
- INC nEnemyIndex ;nEnemyIndex = j + 1;
7 `. L5 ^; v" |# j: } - RTS ;break;) d& y% U( \) V8 C) e6 z3 b; @
0 U( m$ v+ q3 F. `* o% L0 v- Bullet_Track_Enemy_Check_Continue:
% w; }) g2 _* Y# y" d( R6 j" e - LDX Loop_Index_J* J$ J$ u% o' K( Q
- INX ;j++
8 d$ M3 [: n8 u% u1 J' a/ v - CPX Enemy_Index_End# B' ]& q$ R, p$ D/ ]- M# }# z% ?. R
- BEQ Bullet_Track_Enemy_Check" x5 Z7 e$ l4 r' f! w" G$ y; Q
- BCC Bullet_Track_Enemy_Check+ f' p" \( S) |% g: y
- Bullet_Track_Enemy_End:
+ V& a; e- o* M' H1 Q, R1 o - RTS9 p! U& b# F* t: p4 j* T
- 8 M c, a+ @' A' T5 r; w& A
- Track_Enemy:
) `% ?( ^8 j1 l7 M. {1 E; U/ C - LDX #$0F
3 Y/ K9 S9 h9 C, U - Track_Enemy_Begin:
0 L2 f6 R# |, e" {( b# i7 N1 P - LDA Bullet_Icon,X
5 J6 Y) k d" k - BEQ Track_Enemy_Continue
4 _6 x6 n1 s2 |& h' c! e3 i - LDA Bullet_State,X
0 T+ R* q! \6 R. i7 r, d* N' | - CMP #$01
k- P& v& [# {& p+ J$ V1 J - BNE Track_Enemy_Continue4 c2 |8 p9 m5 `# M
-
7 k, J4 N; z9 ~9 T5 p; T( h - JSR Track_Enemy_Process
- x! e8 t5 q, s J4 Q - x% S+ x! o) I& G2 w: e6 t
- Track_Enemy_Continue:
, U6 f1 u- M, Z) o - DEX
! I* y D$ \3 Q' |) b$ k" k# p$ } - BPL Track_Enemy_Begin
2 C( H8 l/ v: ^, w& u* X- D5 S - RTS2 @% r& o) h4 ~; X3 @
. b" s* C7 u* U, P* r P- ;普通关卡
0 D% g6 a' @" G# \7 t; d+ u - Track_Enemy_Process:
. I4 `) k, u7 ^1 K& W - LDA Track_Enemy_Index,X
: G. y5 `2 O0 P - CMP Enemy_Index4 D. M1 n3 M# D) r9 Z
- BNE Track_Enemy_End
- F) ~, n% f$ q; {' k7 H- j, B" [ - LDY Enemy_Index. I6 _ n# z. i& U1 C
- JSR Track_Enemy_Y
% ^% O$ e) O# T9 m) c; E9 Q M7 T0 u! K' f - LDY Enemy_Index
( \; p" b2 x( n& k E# m, f - JSR Track_Enemy_X
Q' ]* p. c: k9 p e - Track_Enemy_End:
1 R0 X6 T' S" ?& y( P( N& s6 U - RTS/ v7 j; m/ s6 q, K. h9 M. A
-
3 s/ |( ~6 v8 l& n/ a a" M6 K1 t - Track_Enemy_Y:9 n# v* n2 i1 h7 n& ^ P) v8 f# [
- SEC$ }+ z" k6 }+ y7 V" E1 w9 E
- LDA Bullet_Y_Pos,X
: ]; R+ g0 a+ [" u- ^+ Y - SBC Enemy_Y_Pos,Y' C3 A5 J8 C( U+ |& z; p
- BEQ Track_Enemy_Y_Equal, j6 e: o5 E# G d' ]
- BCS Track_Enemy_Y_Greater3 x, ^& O: i+ \ A, N! @
-
1 V$ f, w( b7 q( T3 y; L - Track_Enemy_Y_Less: ;子弹Y < 敌人Y
1 X/ ]6 @& M, d; D) h, a5 O. J - CMP #$FC) M; @5 G2 v# h1 g0 O+ Q
- BCC L1_1( [$ F2 g3 S4 W6 B" l
- CMP #$FE
# @- q9 D6 U: @, A; c7 u' f - BCC L1_22 h5 f2 z! P- t
- LDA #$00; [" o5 s, [7 Z5 {6 `( h: Q
- STA Bullet_Y_Speed,X" Y) q* X7 W' f) l1 U7 c
- RTS" V1 f% \: d& S% d+ e
- L1_1:
0 Z z2 Y, O) e2 ^3 U; d - LDA Bullet_Type,X# q" t: ]2 i) U- d8 a7 s, n; k
- AND #$0F
. e7 N( v7 R! ?1 C - TAY; p5 m# ^. M2 Q: G: v3 F+ `, S% [
- LDA Bullet_Speed_Data,Y5 w4 w7 W7 N \
- STA Bullet_Y_Speed,X3 P! u0 ^$ }4 |6 r9 E% Z1 {
- RTS
* L& q* y# }; B1 j) ~5 |2 }
% F! ~$ m0 Q4 U0 `/ Z! E$ X- L1_2:
7 ^& m1 s( P* F1 {. g2 S - STA Data_buffer' c* ]% t. h1 _5 ^( H
- LDA #$00' V! |) b$ E5 J" N3 N1 i
- STA Data_buffer7 X4 b8 _0 \8 j
- LSR! s0 K3 K) `9 G6 V
- STA Bullet_Y_Speed,X
* U `. W2 V1 J# i' y) X - RTS4 y/ r' m0 p L! I
- % M+ j2 a1 _$ p, @; s, N$ @ D& H
- Track_Enemy_Y_Greater: ;子弹Y > 敌人Y
6 z$ R A* V; {; \: ^' i - CMP #$04* A! z+ P) i8 Q
- BCS L2_15 c+ V: v& G" b$ ?/ a6 X3 x- p# Q# U$ H
- CMP #$04! S, b$ S+ E" G& t
- BCS L2_2
7 Q6 S# Q1 t( w" X( h - LDA #$00
) A* f3 R6 f) r5 ~ - STA Bullet_Y_Speed,X
$ T) s0 g) n) v4 z9 G# \' A4 ^# ?# Q - RTS
1 j) G# x$ @; A -
J1 d, g3 Y1 C0 F3 T9 E. X - L2_1:
) _4 Q% F1 U9 G; W% u7 b% W/ X - LDA Bullet_Type,X- z) J! e8 d" a: _" Z
- AND #$0F/ j7 e- f: r7 D+ D
- TAY
2 w; l9 W+ i9 @7 y$ U - LDA #$006 z9 ?4 ~& j m0 o
- SBC Bullet_Speed_Data,Y
+ F. f+ g8 t# o# d+ H - STA Bullet_Y_Speed,X; j6 h) V4 t& p4 m
- RTS
0 E, Y6 g, }0 g% S - 1 C" x: A# f1 R+ c5 {0 a7 r
- L2_2:
: T5 j2 d( J8 R. R2 l* U3 x - LSR
, c6 C, a- r' D8 [+ U6 Q3 t- \7 k - STA Data_buffer
9 K: V! ~: q6 d# Q2 ~7 \% n - LDA #$00! `+ t4 M+ f8 l+ J( R" [, l0 f
- SBC Data_buffer
, Y5 v4 s, P |% [; C D. w. | - STA Bullet_Y_Speed,X7 N# G [/ k: \3 X- p1 v9 i
- RTS
2 T: r9 Q6 a! Y/ V0 ~/ A/ A - / m% S2 m7 Z1 U8 S4 s0 @
- Track_Enemy_Y_Equal: ;子弹Y == 敌人Y6 ?& r7 G7 p M( y
- LDA #$006 `: ~8 G, d& ~6 P$ V6 ]
- STA Bullet_Y_Speed,X; I9 N4 ^' e$ W
- RTS9 a& l& R! m. _- f- Y5 E5 q
-
4 ^) x; X1 D+ x- H - Track_Enemy_X:$ ^ g5 Y% O7 E. R2 }, h' y
- SEC$ e6 g* K5 \: W0 I/ L, a* \! Z
- LDA Bullet_X_Pos,X
) O* ~: D) o( k4 W# C: E! E - SBC Enemy_X_Pos,Y
' s8 v- R. l/ M$ y: g. F& Y6 f - BEQ Track_Enemy_X_Equal ;子弹X == 敌人X3 g( I% P' _& w# N3 Q: B' K
- BCS Track_Enemy_X_Greater ;子弹在敌人下方3 `# J4 o1 n# W/ p2 ?* ], H
- 4 V' T$ Z: F1 |5 c' c* y
- Track_Enemy_X_Less: ;子弹X < 敌人X
. ~& J1 j. ?8 z5 v2 m1 w4 N* A/ W5 H - CMP #$FC' z- N! ]9 m) K, E) m4 h% ^) J
- BCC L3_1
) |, Z1 W& z* A! H - CMP #$FE+ Z; ^' @1 |/ C* \* m" n
- BCC L3_2* L& G! h% l* M9 ]4 V# n
- LDA #$00
' p- c) Z8 r% c6 x4 K4 v. { - STA Bullet_X_Speed,X$ U X! c4 ~& ]3 k' M* N
- RTS% E! @2 F# `: c/ |% R. w1 Q
- L3_1:
- K, b; r& O5 m1 V3 M% g' q - LDA Bullet_Type,X
4 y; v+ H; t- i" C" X6 C) S8 q - AND #$0F
: I+ f @) c* X' g3 z - TAY. r" r/ M( H1 n. Y3 J/ f
- LDA Bullet_Speed_Data,Y
" M3 L& P/ {5 B& {% F/ B - STA Bullet_X_Speed,X, N$ c* M B( P0 e
- RTS( \) {7 ?+ k4 v* f) v
- L3_2: # V0 ~: K, }7 w/ n
- STA Data_buffer. X' [, l/ f$ H% i3 x: p% \
- LDA #$00
: @* b# F0 w- } - STA Data_buffer
. c( m7 D+ c% Y4 \0 K - LSR3 ?* h% h% X! m) n% F
- STA Bullet_X_Speed,X
& q3 m9 x$ E; b' j. j/ r - RTS
& J5 D: V8 H/ t& X: x; M9 _ - " D2 q8 @2 b" `
- Track_Enemy_X_Greater: ;子弹X > 敌人X
( w9 F/ K3 r( b. F0 S; ^ - CMP #$04 {! f- m5 @) s. k5 |
- BCS L4_1
2 M1 b' P2 f! ?2 w. A: |- ~ - CMP #$02
2 l( J) g; M- a' X* O - BCS L4_2
7 {, q3 N3 P% I! z7 m9 ] - LDA #$009 e4 k/ D1 C4 Q8 k' `4 e2 `- z
- STA Bullet_X_Speed,X
4 V/ y1 D- |/ S* B( M5 F - RTS
; v1 D% q" o b/ ], D' y -
6 W3 x- [$ [4 Z$ |4 F- O% G - L4_1:
) V, H M! w* V( q! m3 ? - LDA Bullet_Type,X( m$ E9 t! p/ t+ X0 ^$ l) G2 t" Y
- AND #$0F
8 D- W4 H9 H* g8 w% [0 q1 e: a# N& m' @ - TAY
' }2 {- g2 ^; ~ - LDA #$00
) t2 c; S6 f+ P7 u* T - SBC Bullet_Speed_Data,Y
4 n& o6 E0 m U# A6 @# q8 {; L3 D- V - STA Bullet_X_Speed,X
" [; T k: z: s" D4 o8 h1 B) ^! A - RTS
. @$ ]7 N1 S k/ _# m: a/ [; q: ?5 b - L4_2: ) ^; \0 f/ e/ C
- LSR4 J. s: u0 x8 f8 r @
- STA Data_buffer
3 L9 w/ q' H: x( K: w' ~% Z7 u$ [# T - LDA #$00( s j& V6 q, h, S$ p9 ?
- SBC Data_buffer" i: x" h2 [5 v
- STA Bullet_X_Speed,X
9 h9 E2 A. e. e1 A2 m) D4 x; ~ - RTS; h5 _5 d$ b9 w/ L# s
-
B9 Z; v2 G, A - Track_Enemy_X_Equal: ;子弹X == 敌人X( @: M- j) X6 q1 l0 E: F
- LDA #$00
, Z# W* G2 t- q; ]7 }! U - STA Bullet_X_Speed,X+ i) k) A; t/ [9 m
- RTS D- ~+ Q2 @* n* B ?" p6 w
-
- Z- i. i* {, ~: g' m e1 S - Bullet_Speed_Data:+ [ t% V$ J+ {1 u% @
- .DB $00,$03,$03,$02,$03,$03
4 J* {4 i+ E7 Y$ ]& i, } -
- U8 W. Y4 z; n" g/ y - ;2, 4关
r4 w. O& h4 Y% P, J! X - Track_Enemy_Ex:% n: W8 E' Q" T+ E9 Q1 T( L, F
- LDX #$0F
8 p8 ]/ @$ L1 W4 u$ R - Track_Enemy_Ex_Begin:% R t6 l, q& }8 R+ \) A T
- 1 X, |6 ^! e! \2 ]
- LDA Bullet_State,X
6 _ z5 }/ ?7 ?+ {2 b - CMP #$01
5 ~& s1 ?4 g+ W6 B2 m) g" I, ? - BNE Track_Enemy_Ex_Continue
: h C, {5 l9 o$ A& u0 `( _ - 2 P& X$ ?4 F/ X+ V3 U7 d, h
- LDA Track_Enemy_Index,X* l! @1 Z9 z" F' x5 `( d
- CMP Enemy_Index! R$ O( e: N$ u2 y; O$ ?
- BNE Track_Enemy_Ex_Continue ;匹配追踪目标, E7 L/ C7 I( p0 h% w. j
-
5 Z, y2 w# V5 R4 r6 B( R - LDY Enemy_Index: [' ^! w# v' U) o
- JSR Track_Enemy_Ex_X( E! n+ C9 \, F% U2 [9 f H1 F
- : o9 H% n' ?8 @; j9 v2 I6 n" Y
- Track_Enemy_Ex_Continue:% S) P& _: m. F) B3 ~% z+ a
- DEX/ p- D2 [6 L/ V) C( ~
- BPL Track_Enemy_Ex_Begin
) d Q, t5 t4 @ - Track_Enemy_Ex_End:1 N& a# C" \/ v! Z0 M: p
- RTS6 [8 G* w, @" N% j* |" h; L
-
' Q; d% {( {6 N' F% g7 u - Track_Enemy_Ex_X:) K. J" O, |2 k6 @& P
- ;LDA Bullet_Z_Pos,X
' v/ N# J, S B F$ K; @ - ;CMP #$049 O1 z; _- U0 l* N) \
- ;BCC Track_Enemy_Ex_X_End
8 q( ?# @8 H' ^$ a( P) L8 Q8 P - SEC9 b0 Z) u; @. u! ? k) Y* Y
- LDA Bullet_X_Pos,X/ g6 J8 E) \% h7 c% G( G- R; s
- SBC Enemy_X_Pos,Y2 h4 q1 m& _: I) M5 X/ [4 O
- BCS Track_Enemy_Ex_X_Greater/ {8 z( u7 F! u
-
! p) V1 Z1 ^& e" V% w$ }6 c - Track_Enemy_Ex_X_Less: ;子弹X < 敌人X
0 `0 M, T4 C _% i - CMP #$FD: Z! w; Q c4 O
- BCS Track_Enemy_Ex_X_Less_End1 A0 J7 } N0 K. k4 `
- LDA $6020,X
& c8 Y2 U- k& E$ u7 @5 t - CMP #$2A
Z; u* m& l* Y; [0 D; ~; I - BEQ Track_Enemy_Ex_X_Less_L1
' a8 l! F! a1 g* `! \ - LDA Bullet_Z_Pos,X
+ j. c5 d$ `8 m: M* e - LSR; i2 w; y# ?6 d c- D& L, u
- TAY
: z, d, D4 d! ^8 }' q - LDA Bullet_Speed_Data_Ex_R,Y+ o( Z1 g# s6 d# r5 k
- STA Bullet_X_Speed,X5 G' G, q: H* M7 x: E P
- RTS! ^, w6 z8 ?/ }
- Track_Enemy_Ex_X_Less_L1:: U9 N d6 y* Q! ?$ M# C
- ) n$ o* c- R% k- ], R2 O6 X
- LDA Bullet_Z_Pos,X" ~$ _) y, x1 B" ?8 ?; ?
- LSR1 M2 G+ l5 f S8 E& d. N8 ]& ~
- LSR
/ i- b8 t9 `2 |% U3 [ - TAY! w* x& c! H4 a. n5 Q! Z
- LDA Bullet_Speed_Data_Ex,Y
% J9 Q" d6 b( v+ y - STA Bullet_X_Speed,X, N% ^3 {" P& \ c; c. @
- RTS
8 @9 z2 d( c( N' y - 6 d* \; C* p5 ?$ P& [! a
- Track_Enemy_Ex_X_Less_End:
, {7 Z/ M3 u9 A$ V0 Q, x9 x - RTS
- q( Q' ]2 f. {5 d% _
' V9 G b2 r, Q! t- Track_Enemy_Ex_X_Greater: ;子弹X > 敌人X
& @: _/ i4 P* j5 F- |4 c - CMP #$03% d N0 E7 G W
- BCC Track_Enemy_Ex_X_End1 `8 e! O6 T$ A: A+ G
- LDA $6020,X# \" p' P" S1 j5 u
- CMP #$2A
3 N: }5 Z: X$ K* T6 N - BEQ Track_Enemy_Ex_X_Greater_L10 S: s+ x7 o, T: U' w* D
- LDA Bullet_Z_Pos,X
+ q- z& m& h* O, [6 U6 \ - LSR
; @! c9 q8 o; G e h3 O - TAY' u; N* I: O- o$ [7 f! t
- LDA #$004 w9 d% X: C) |
- SEC2 E/ t& S. M8 r3 c! b! G" A8 T( X
- SBC Bullet_Speed_Data_Ex_R,Y
. a+ o! X, W+ J& q+ q5 u9 c* A9 d - STA Bullet_X_Speed,X
; r* m! l- K4 [% f+ Z: N - RTS
; G2 V0 C3 F) e7 x* ?# ^ - 8 N2 W$ ]1 U6 l, X/ W
- Track_Enemy_Ex_X_Greater_L1( I: I" n' k$ v; M
- LDA Bullet_Z_Pos,X
- n6 ^2 F0 b+ A1 i - LSR
* B! M3 Y& b8 } - LSR3 h( e! t* r( b# z' |- m; b8 h1 L
- TAY
' w/ ] b. q/ d& @% @/ w& z - LDA #$00: Z8 D+ T. E8 [. ]
- SEC
+ p5 l1 I# z: ~ g5 N( i - SBC Bullet_Speed_Data_Ex,Y3 M! s* J. K" F# i. R7 K4 ~
- STA Bullet_X_Speed,X2 B1 b0 l) j* I; `, J( a
- RTS7 }6 l4 @. y3 j8 d. [/ s% U
-
' M! f r3 d! j7 R; A& e - Track_Enemy_Ex_X_End:! }( m* W. y( n, ^3 n- R8 p
- RTS
# d8 T. [* a! D5 ^/ { -
/ F; c3 u* [& N1 P6 C' `" |# A - ;Bullet_Icon = $0368 ;子弹Icon 普通:1E M:1F F:22 S:1F-21 L:23(纵向)24(横向)25(右下)3 p, f4 q& Y/ p; [
- ;Bullet_Direction = $0378 ;L子弹方向 40左下 C0左上 80右上0 N+ ?( v( E, x' b% ]- e3 G
- Bullet_Tract_Direction:
H& W* o( x. L - LDA Bullet_Icon,X* R- s% h8 v; V0 @: a( A% O
- CMP #$23; f# n% [! z3 z
- BCC Bullet_Tract_Direction_End
( K/ P# F6 D' E" z - . d5 }0 Y. M5 ?- y# @( k
- ; X != 06 j9 ]4 P, H7 p, t" a& P& g% {
- LDA Bullet_X_Speed,X
& |3 I6 | R2 p! J3 G5 a - BEQ Bullet_Direction_V
9 D2 K' P9 U) T* Q; {' [0 |* {; R -
9 F1 |( w' G) U! r' u2 B+ t7 [ - LDA Bullet_Y_Speed,X: q- ?' |# k) T- \# b2 i7 [
- BEQ Bullet_Direction_H
. l# X& w3 q& A -
# F& ` Y4 _! \ - LDA Bullet_X_Speed,X3 ~$ a2 \$ l* c# q
- BPL Bullet_Tract_Direction_Right
4 r: X' b% D) g/ ~. U7 |) ^ - Bullet_Tract_Direction_Left:
; [1 O& C8 k* F- V7 w% _ - LDA Bullet_Y_Speed,X; m9 `* ]3 _( a$ V0 l1 V2 j
- BMI Bullet_Direction_Left_Top4 y6 ^' @) ?( X3 r& d% ~
- BPL Bullet_Direction_Left_Down/ @0 H$ y# r- ^
- Bullet_Tract_Direction_Right:
. b) e4 H i9 P - LDA Bullet_Y_Speed,X
$ W O- n+ Q# k* A8 E3 W - BMI Bullet_Direction_Right_Top H7 D' v7 I/ |1 g2 q
- BPL Bullet_Direction_Right_Down
5 H1 s" g( U4 Y- [7 z4 _ - Bullet_Tract_Direction_End:+ P0 c8 l# E$ Y4 g B0 A* {
- RTS
7 Q$ A; ? a' T, s- J+ |# b
% W8 |1 N0 F3 C n, B, S4 T4 m+ N- Bullet_Direction_Left_Top:
+ e& `/ o" u1 f ~2 ]: K3 _ - LDA #$25: k& _/ x# y% w" G* x, D+ R# R9 E
- STA Bullet_Icon,X' q6 i. w% k; @# d+ m
- LDA #$C0
9 J8 q/ ]% A/ r K/ \ - STA Bullet_Direction,X1 F* o A [/ B3 L9 t
- RTS
/ S: u3 J; Y6 y9 x& l- |7 h" e - ; j+ |( K- A% M, y
- Bullet_Direction_Left_Down:
7 S+ V; v2 n$ ]8 B0 x! H( a5 M - LDA #$25+ o" g6 T, m8 a/ J! f1 X
- STA Bullet_Icon,X
4 \& c( L" K# \1 n% C - LDA #$40
7 U1 ]' w/ V' e$ \2 U - STA Bullet_Direction,X- o+ \5 f8 {+ x1 w
- RTS
l) G" f) D7 M3 ^4 t7 {
/ ?1 X; |3 A" `0 Q* }- Bullet_Direction_Right_Top:: d* R9 ?% r9 E# g
- LDA #$25
: `# }! e5 M4 g: I* z - STA Bullet_Icon,X
7 I) k) e5 u: s# ? - LDA #$803 g) ?9 u" c& {5 R( Q; i
- STA Bullet_Direction,X& y1 N; q( x' L: T: K' \# o; Q
- RTS6 Q+ F0 h/ G( E
- 3 T. d& }4 q) u
- Bullet_Direction_Right_Down:# F, ]# R V! I6 }
- LDA #$25. {3 Z& a1 y# ?8 q+ ?) W3 e
- STA Bullet_Icon,X
$ x7 M/ A6 f- a$ C# G - LDA #$001 A1 W9 H4 M0 d% }: X5 U3 k
- STA Bullet_Direction,X
3 ^* H6 _: D; @* M# X4 G; g - RTS
# \$ U3 a' a2 B" c' |: Z7 e
7 d! M& C$ i1 Y- Bullet_Direction_H:4 R/ V0 |7 `( X2 ]1 v, b
- LDA #$24" i% e2 P5 Y, f5 i( b
- STA Bullet_Icon,X+ H6 b' T u e z
- LDA #$009 a- y& s J/ l" s" U2 H: a* i
- STA Bullet_Direction,X6 A9 `7 s1 X7 x! K0 a( d6 d
- RTS
; K2 ]+ w/ ?! T) Z$ `: I1 v% { - ' s! A/ @- H! q1 w/ T. y; T/ Q! e
- Bullet_Direction_V:
8 C* b! F& j; N9 b; _# y8 z9 p - LDA #$234 ^: X' H8 S! _) g
- STA Bullet_Icon,X
, p, f& c, E' ]- K3 f- D# O- V4 L1 q - LDA #$00
! Z, p2 |. i* Z7 c: F+ N' O/ J - STA Bullet_Direction,X A1 r8 R. I2 L D5 q
- RTS1 g. s3 P4 ?8 I5 O% f: b
6 h6 ^# O( P. _. G8 Z$ M& d- Bullet_Speed_Data_Ex:
& n1 y: ?3 n; s [; e, C - .DB $01,$01,$02,$02,$02,$03,$03,$04,$04,$04
0 ~, L+ I3 \/ ^9 ^ -
$ g" \- a8 g* T) w% M+ c - Bullet_Speed_Data_Ex_R:' g1 R# E0 L @# H
- .DB $02,$02,$03,$03,$04,$05,$06,$07,$08,$08
, | `# n3 z. {' [9 B* n -
复制代码 % `2 j6 r" Y, `( r! ~2 ]: f
4 ^ ]4 a& Y) ~ k" b# G
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